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Postmortems Page 3

Post-Sale Reflections — What Just Happened?
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Postmortem
First of all... wow. We tossed Liquidation Day: Sucking Isn’t Optional into a 5-day free sale just to see what would happen. Spoiler alert: something actually...
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Making own localization for FCAV
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Postmortem
How to create own localization in FCAV. First of all, you needed to go in following path: YourFarCryFolder/Mods/FCAV/Lang. Here you can see english.xml and russ...
Curse of Strahd Adventure Report VI - The Pursuit of Hyapiness
Postmortem
One of Us Will Die: Curse of Strahd Adventure Report 6: The Pursuit of Hyappiness The orphanage is hushed when they enter. A stillness clings to the air, heavy...
7DRL version postmortem / devlog
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Postmortem
BRIEF POSTMORTEM / INTERMORTUM I'm slowly working on a 1.0 release of the game, but I wanted to post my original 7DRL dev log and some brief thoughts. I wasn't...
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RPG Maker Jam Results & Future Plans
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Postmortem
The time has come, and the RPG Maker Jam 2025 Results have been announced! Kana.exe won in the Most Innovative Gameplay category and was a runner up for Best Na...
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Curse of Strahd Adventure Report V - Welcome To Vallaki
Postmortem
One of Us Will Die: Curse of Strahd Adventure Report 5: Welcome to Vallaki The carriage rattles into Vallaki, its wheels sticky with mud and blood. Rowan slumps...
Steam Announcement + Prestige
Postmortem
I'm happy to announce that The Great Hatch is coming to steam ! https://store.steampowered.com/app/3745230/The_Great_Hatch/ Along the steam announcement, there...
1304.97 UPDATE CAME OUT!
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Postmortem
1304.97 UPDATE CAME OUT! Check your launchers or use manual method here: Manual installation BUT! We noted about some technical issues here: LINK WIP!!!...
Devlog 13: UKGE 2025 Retrospective
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Postmortem
Last week, my wife and I travelled from North Yorkshire down to Birmingham to attend UKGE as Exhibitor's for the first time. This was also the first time we wer...
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THE GAME IS DISCONTINUED
Postmortem
The Factory Must Grow got discontinued. BUT we are developing a new, spiritual successor with a different name, different engine and different graphic s. Visit...
小更新:bug修复与故事扩写
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Postmortem
修复了“特辑与成就”触发条件缺失的问题; 补充了少量特辑情节。...
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Update (UI, Text)
Postmortem
Update Notes: Added adaptive UI support (fixed an issue where UI elements were misaligned on certain screen resolutions) Fixed a bug causing hallway scrolling g...
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Update coming
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Postmortem
Hello everyone. I'm thinking of updating this project and introducing new Assets as well as expanding it, so if you read this before I do feel free to introduce...
ParticleFix
Postmortem
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"One rocket. Infinite obstacles. Can you make it?"
Rework STUB RU/ENG
Postmortem
Hi! I haven't been here for a long time, but I'm coming back with a major game rework. The game will be released soon, but with stripped-down mechanics, there w...
Sheet music downloads
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Postmortem
So, these piano arrangements aren't actually new, but I just realised I can and should upload them for direct download from itch.io here as well. It's literally...
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The First Version of Dungeondoku is Now Live!
Postmortem
Hi everyone, I’m Ray! This is my very first time publishing a personal project on Itch.io, and I’m super excited to share it with you. By day, I work as a g...
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Last Chess Standing: chess puzzles with a twist ♟️
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Postmortem
Last Chess Standing is a cozy chess-based puzzle game where the goal is to capture pieces in such a way that only one remains on the board. Sounds easy, right?...
Curse of Strahd Adventure Report IV - Bonegrinder
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 4: Bonegrinder The road to Vallaki unwinds beneath gray skies, the mists never far, the trees like watchful...
Demo 3
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DEMO CHANGELOG - save/load system - reworked the infection system - you now have an immunity, and disinfection items have to be applied every once in a while in...
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Tin Tamer - Quality Checks, Physical Proofs, and Card Size Considerations!
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Postmortem
Hey Tin Tamers! Quick update from the workshop! We’re currently deep in the quality checking phase for Tin Tamer. As many of you know from our previous post...
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Curse of Strahd Adventure Report III - The Village of Barovia
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 3: The Village of Barovia Dawn leaks pale through the shutters, a frail imitation of light. Today is the fun...
you may know me from instagram (long ramble/postmortem)
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Postmortem
so... it's been a minute. i haven't really existed online for a while because my god this game blew up, i mean REALLY blew up. i didn't really want to deal with...
Curse of Strahd: Chapter II - Once More Into the Mists
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 2: Once More Into The Mists The wagon groans through the fog, its wheels sinking in mud like teeth biting ea...
Coalesce Behind The Scenes Post!
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Postmortem
Hello everyone! It's been a while since the full release of Coalesce! Thank you so much to everyone who has played (and even paid for) the game! It warms my hea...
Mega Arif
Postmortem
1. Introduction: How Did the Process Begin? Hello, I'm Arif. You are looking at the world's worst computer player! I was introduced to computer games when I was...
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Curse of Strahd: Chapter I - The Death House
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 1: The Death House The following adventure report is a session of Curse of Strahd utilizing the One of Us Wi...
Suggestions | FCAV
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Postmortem
Leave your any suggestions for the mod, we will consider them! Thanks!...
Three years later...
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Postmortem
Three years ago, on April 27, 2022, I uploaded the very first version of Exploding Judo Federation on this website. It was a very small game and didn't have any...
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0.4.* hotfix reasons
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Non-Obvious Dash Mechanic The trial is an area where players must perform a dash through a damaging obstacle. Main problems: Visual overload. When players are p...
Devlog
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Hi again, thank you to everyone who played Homekeeping! The deadline's a bit dire because of real life circumstances and me getting constantly distracted by my...
Improved dedicated server | Far Cry 1 Multiplayer
Postmortem
Rewritten net-code, adapted for modern standards of net-machines, and also a bit improved server-side physics, so now calculations are more accurate. Next updat...
A Postmortem on VoiceFX
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Postmortem
With the PR post out of the way I'd like to give a more personal update on why I (Xaymar) have made this decision so this will be more of a history thing of the...
Hotfixes and bug crushing
Postmortem
The latest hotfix of android version has lot less bugs and the graphics and texts that were overlapping each other are now fixed...
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Falling in love with the idea again
Postmortem
Playing through this game, after 5 years of leaving it tucked away; and I'm realizing, it's a crystallization of themes I've explored in games, poems, short sto...
Statistics
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We are happy to share to you info for 2 last days , from publishing Sanity Loops Demo version On Steam we got 101 wishlists on Main Page of Sanity Loops We got...
Modern Game Dev: Postmortem
Postmortem
Thanks to everyone who played Modern Game Dev. I am very grateful to have had such a good experience related to releasing my first ever game. Modern Game Dev ta...
Initial Release on itch.io!
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Postmortem
LOADSTAR was a long-lived, possibly the longest-lived, of the microcomputer disk magazines. It lasted for 250 issues, of which the first 199 are included in thi...
1 year already
Postmortem
It’s been a bit over a year since Fragmented Almanac has been released. This project was quite a ride, spawning over 7ish years, with periods of ups and downs...
Rubine mid-mortem, or "trying to salvaging a flawed idea"
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Postmortem
When I got into making Rubine I had a specific vision in mind, which seemed like a good idea at first. I wanted to make a fairly uncomplicated rail shooter/acti...
A thought about LDjam57
Postmortem
The most important thing which I understood is that the most stupid thing is creating and adding assets without working core loop. In the end, the consequence w...
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Midnight Mansion is out 👻
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Postmortem
Midnight Mansion , my bite-sized mouse-only survival horror, is out! Explore an old mansion turned into an escape room, evade shapeshifting enemies, manage your...
Development process. Cave Escape — from darkness to light (that never came)
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Postmortem
Let’s talk a bit about the development process behind our game Cave Escape — what worked, what didn’t, and what we wanted to do but didn’t have time for...
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Before the Ash - Postmortem
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The idea as I first wrote it "A hex-tile based cards world building game about growing your kingdom in a treacherous fireland filled with ever-burning flames" P...
UPDATE!! 3 NUOVI LIVELLI!! + STORIA EXTRA
Postmortem
UPDATE!! 3 NUOVI LIVELLI!! + STORIA EXTRA...
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7.0.0
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Postmortem
Hello, I am aware that it has been multiple years since the last update of EAS Simulator, and whilst I don’t have much more features planned for this game, I...
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Fixed Flickering Vegetation | Far Cry Fixes
Postmortem
Far Cry 1 Mod & Patch, mostly all fixes, better singleplayer & multiplayer....
Regarding ASV's Mech Artist, TerkMC
Postmortem
Hi everyone, We are contacting you today regarding an unfortunate and complicated situation. The individual who we commissioned for the artwork of the five ASV...
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Post Mortem: Curse of the Mantle
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Postmortem
Hello friends, I thought I'd make a post mortem video on Curse of the Mantle, talking about the challenges and struggles I've faced making it before moving back...
The Orange Glow - A Development Tale & What's next
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Postmortem
NaNoReNo 2025 has come to an end, and with it, we have a chance to relax and reflect on the development. Intro I am no stranger to Game Jams. I've participated...
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