Postmortems Page 3
First of all... wow. We tossed Liquidation Day: Sucking Isn’t Optional into a 5-day free sale just to see what would happen. Spoiler alert: something actually...
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How to create own localization in FCAV. First of all, you needed to go in following path: YourFarCryFolder/Mods/FCAV/Lang. Here you can see english.xml and russ...
One of Us Will Die: Curse of Strahd Adventure Report 6: The Pursuit of Hyappiness The orphanage is hushed when they enter. A stillness clings to the air, heavy...
BRIEF POSTMORTEM / INTERMORTUM I'm slowly working on a 1.0 release of the game, but I wanted to post my original 7DRL dev log and some brief thoughts. I wasn't...
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The time has come, and the RPG Maker Jam 2025 Results have been announced! Kana.exe won in the Most Innovative Gameplay category and was a runner up for Best Na...
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One of Us Will Die: Curse of Strahd Adventure Report 5: Welcome to Vallaki The carriage rattles into Vallaki, its wheels sticky with mud and blood. Rowan slumps...
I'm happy to announce that The Great Hatch is coming to steam ! https://store.steampowered.com/app/3745230/The_Great_Hatch/ Along the steam announcement, there...
1304.97 UPDATE CAME OUT! Check your launchers or use manual method here: Manual installation BUT! We noted about some technical issues here: LINK WIP!!!...
Last week, my wife and I travelled from North Yorkshire down to Birmingham to attend UKGE as Exhibitor's for the first time. This was also the first time we wer...
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The Factory Must Grow got discontinued. BUT we are developing a new, spiritual successor with a different name, different engine and different graphic s. Visit...
Update Notes: Added adaptive UI support (fixed an issue where UI elements were misaligned on certain screen resolutions) Fixed a bug causing hallway scrolling g...
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Hello everyone. I'm thinking of updating this project and introducing new Assets as well as expanding it, so if you read this before I do feel free to introduce...
Hi! I haven't been here for a long time, but I'm coming back with a major game rework. The game will be released soon, but with stripped-down mechanics, there w...
So, these piano arrangements aren't actually new, but I just realised I can and should upload them for direct download from itch.io here as well. It's literally...
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Hi everyone, I’m Ray! This is my very first time publishing a personal project on Itch.io, and I’m super excited to share it with you. By day, I work as a g...
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Last Chess Standing is a cozy chess-based puzzle game where the goal is to capture pieces in such a way that only one remains on the board. Sounds easy, right?...
One of Us Will Die Curse of Strahd Adventure Report 4: Bonegrinder The road to Vallaki unwinds beneath gray skies, the mists never far, the trees like watchful...
DEMO CHANGELOG - save/load system - reworked the infection system - you now have an immunity, and disinfection items have to be applied every once in a while in...
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Hey Tin Tamers! Quick update from the workshop! We’re currently deep in the quality checking phase for Tin Tamer. As many of you know from our previous post...
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One of Us Will Die Curse of Strahd Adventure Report 3: The Village of Barovia Dawn leaks pale through the shutters, a frail imitation of light. Today is the fun...
so... it's been a minute. i haven't really existed online for a while because my god this game blew up, i mean REALLY blew up. i didn't really want to deal with...
One of Us Will Die Curse of Strahd Adventure Report 2: Once More Into The Mists The wagon groans through the fog, its wheels sinking in mud like teeth biting ea...
Hello everyone! It's been a while since the full release of Coalesce! Thank you so much to everyone who has played (and even paid for) the game! It warms my hea...
1. Introduction: How Did the Process Begin? Hello, I'm Arif. You are looking at the world's worst computer player! I was introduced to computer games when I was...
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One of Us Will Die Curse of Strahd Adventure Report 1: The Death House The following adventure report is a session of Curse of Strahd utilizing the One of Us Wi...
Leave your any suggestions for the mod, we will consider them! Thanks!...
Three years ago, on April 27, 2022, I uploaded the very first version of Exploding Judo Federation on this website. It was a very small game and didn't have any...
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Non-Obvious Dash Mechanic The trial is an area where players must perform a dash through a damaging obstacle. Main problems: Visual overload. When players are p...
Hi again, thank you to everyone who played Homekeeping! The deadline's a bit dire because of real life circumstances and me getting constantly distracted by my...
Rewritten net-code, adapted for modern standards of net-machines, and also a bit improved server-side physics, so now calculations are more accurate. Next updat...
With the PR post out of the way I'd like to give a more personal update on why I (Xaymar) have made this decision so this will be more of a history thing of the...
The latest hotfix of android version has lot less bugs and the graphics and texts that were overlapping each other are now fixed...
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Playing through this game, after 5 years of leaving it tucked away; and I'm realizing, it's a crystallization of themes I've explored in games, poems, short sto...
We are happy to share to you info for 2 last days , from publishing Sanity Loops Demo version On Steam we got 101 wishlists on Main Page of Sanity Loops We got...
Thanks to everyone who played Modern Game Dev. I am very grateful to have had such a good experience related to releasing my first ever game. Modern Game Dev ta...
LOADSTAR was a long-lived, possibly the longest-lived, of the microcomputer disk magazines. It lasted for 250 issues, of which the first 199 are included in thi...
It’s been a bit over a year since Fragmented Almanac has been released. This project was quite a ride, spawning over 7ish years, with periods of ups and downs...
When I got into making Rubine I had a specific vision in mind, which seemed like a good idea at first. I wanted to make a fairly uncomplicated rail shooter/acti...
The most important thing which I understood is that the most stupid thing is creating and adding assets without working core loop. In the end, the consequence w...
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Midnight Mansion , my bite-sized mouse-only survival horror, is out! Explore an old mansion turned into an escape room, evade shapeshifting enemies, manage your...
Let’s talk a bit about the development process behind our game Cave Escape — what worked, what didn’t, and what we wanted to do but didn’t have time for...
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The idea as I first wrote it "A hex-tile based cards world building game about growing your kingdom in a treacherous fireland filled with ever-burning flames" P...
UPDATE!! 3 NUOVI LIVELLI!! + STORIA EXTRA...
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Hello, I am aware that it has been multiple years since the last update of EAS Simulator, and whilst I don’t have much more features planned for this game, I...
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Far Cry 1 Mod & Patch, mostly all fixes, better singleplayer & multiplayer....
Hi everyone, We are contacting you today regarding an unfortunate and complicated situation. The individual who we commissioned for the artwork of the five ASV...
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Hello friends, I thought I'd make a post mortem video on Curse of the Mantle, talking about the challenges and struggles I've faced making it before moving back...
NaNoReNo 2025 has come to an end, and with it, we have a chance to relax and reflect on the development. Intro I am no stranger to Game Jams. I've participated...
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