Devlogs About Game Design Page 7
Hello!!, first of all I would like to thank you all for the heartwarming support to my mod. Its not been an easy task and i've had to forge and strengthen a lot...
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Hi There TL;DR Is a game with only boss fight fun and can it scale? Do you love boss fights? I certainly do! Last Summer I've discovered the BossRush Game Jam...
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A game where your goal is to find a door to get to the next level! What could be scary?
A game where your goal is to find a door to get to the next level! What could be scary?
Video can't really show how the mechanics evolved, and the visuals haven’t changed much. I'll explain the real changes in text v0.1 What we had: Four weapons...
Got a talented sound designer on board! We've already reworked some sounds, and the character's dash feels especially satisfying now...
Peu d'ajout cette semaine mais quelque test de shaders ! Liste des ajout majeurs: -Daily run Correctif mineur: -Fix offset table de billard Ajout mineur: -Ajout...
A game where your goal is to find a door to get to the next level! What could be scary?
As you might know, I'm working on the sequel of the original Clown House as a commercial Steam (and hopefully) console title. What if you play as a defenseless...
Gif file of gameplay. Finally the game jam is over...
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Just a duck with a power to spin. Fighting its way through arch enemy in Thailand
A foe that changes color after each hit. Not dangerous on its own, almost funny, but in combinations it's a real pain...
A game where your goal is to find a door to get to the next level! What could be scary?
A game where your goal is to find a door to get to the next level! What could be scary?
Last time I talked about some of the gameplay changes and teased some mechanics so this time it's going a bit more meta. Story It’s nice if every major patch...
Hello, I am working away on the next update. Things probably won’t line up for a release until late February but I will try to do another experimental branch...
We are pleased to announce that a significant update is forthcoming. We are pleased to announce that new levels are coming soon. We are also committed to revisi...
Two updates have been combined which became version 1.5. Info on issues 5 & 6 have been updated along with adding a section for the Playdate Atelier, new launch...
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Being solo developer with only 2 short games in my portfolio. The second game, TornaDuck is for BossFight game jam, which took 3 weeks to complete. I did everyt...
During development, I mentioned many games that inspired me in one way or another. But if I shorten the list, the closest analogs are Into The Breach, Polytopia...
Hello detectives! It’s been a couple of months since the launch of 1.0 and I wanted to share a general update to talk about what you can expect next year. Fir...
It’s launch day detectives! Today marks our official transition out of early access and into, 1.0. I’m immensely pleased with what the team has put together...
For this blog post we have a few words from our talented writer, Stark Holborn , in which they explore the process behind one of the more unique parts of the pr...
Hello detectives! It’s time for a new dev blog as it’s an exciting point in the year. As you may have seen from the Triple-i Initiative showcase; Shadow of...
What a year huh detectives? This year we launched into early access, back in April, which simultaneously feels like aeons ago but also about a fortnight ago; I...
I’ve got some exciting news to share in this one, it’s probably about time we talked about the changes to our roadmap. Due to a couple of factors (including...
A huge thank you to those of you who have downloaded the MVP, and to those who even threw a few dollars towards it! Even in this prolonged dormancy. This mornin...
Now the game is more engaging and enjoyable to play. The difficulty at the beginning has been adjusted to be more accessible, and new arrow skins have been adde...
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Hey guys! Time for another progress checkup; This is actually the first one of the new year! I hope you were all able to enjoy the holidays. I took a bit of a b...
Hello detectives! Welcome to the latest instalment of the dev blog. I’m writing an update today to talk about progress and what you can expect from the projec...
Unfortunately, in Game Maker, at least currently, there is no visual UI editor. This means that I have to manually place each button at specific coordinates. Th...
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Hello detectives! Wow, what a crazy few weeks! The early access release has gone a lot better than I think any one of us was expecting, which is of course fanta...
Happy launch day detectives!! It’s really fantastic to see all the enthusiasm around the project (and it’s been there since I’ve started sharing stuff abo...
Hello detectives! There’s just under a week left to go until we launch on Steam Early Access on April 24th! Things on the dev side have been what you would pr...
Hello everyone! Thank you to all of you who played the demo over the course of Steam NextFest. It was a massive success, with more people playing, wishlisting...
Hello folks, it’s been a while so for this update I thought I’d keep it simple this time and just write a general update for how things are progressing with...
Can a prototype have various versions? Yeah, why not. A bunch of sound effects were added to spice things up. The bug that locks the player character in the las...
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In a polished version you will find 1) clearer representation of the main mechanics of the game - a people on board, and 2) how you can loose them (because of b...
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This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-13-name-of-the-game/ The Friday Tiding #13: Name Of The Game 17 Jan...
thats all im sayin!...
Bizarre entitiy encounters in an infinitely large Backrooms
New year, same mistakes! So remember a couple months ago when I was working on the Bread Ruins story climax, and said "okay, it's not good when I need to hold b...
Post Processing is now enabled (you acn toggle it with "P" key for performance)...
Spearhand Faring stems from one part of Malory’s Morte Darthur .* I’ve set out to see what I could take from a story in Malory, with some of his cyclical, s...
Hello everyone! My name is Yakov , and I'm an indie developer. You might have played my previous projects: Dom Rusalok and Loretta. Two years ago, my friend and...
As I rework the rules for kobold Krew. I find myself trying to fix things I think could have been better. One of those areas is combat. I never really liked the...
Play download...
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Will you be able to save the Joker?
Hi everyone, Happy new year. I feel like I should give a short introduction. I’m Aalisblue, I’m an author and I recently published my debut novel, I started...
Greetings all! Many thanks for taking the time to experience my software! I had to take a long break but here i am, for some reason it clicked with me to try to...
I made a public Patreon post about my plans to work on Mangayaw this 2025 . Some important points: Cairn 2e/Electric Bastionland-style character creation Making...
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