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Tech Discussion Devlogs From Those You Follow Page 4

Example of 3D Shadow setting
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Tech Discussion
When the value of "Range to Draw Shadows" was increased, striped shadows were drawn. Striped shadows are often resolved by turning on only either the "Cast Shad...
Modern cryptography on the NES
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5
Tech Discussion
Super Tilt Bro. is an online game. You can even make an account to be placed on the official ranking, to do that you simply enter your login/password and... the...
Hey Itch.io Peeps again!
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Tech Discussion
Good morning peeps, It has been quite a struggle to keep developing this open source engine. I had some highs and lows, ups and downs. Now I am currently workin...
Switching to 3d models
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Tech Discussion
Not yet ready for a new release but pivoting to 3d models is a go. Runs solid at 30FPS on the Playdate! Got a simple Blender to C workflow, easy to add new mode...
Next steps before the patch
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Tech Discussion
The next patch is coming, but there is a HUGE pile of work on my plate before I can deliver it, so I'll be dark for a little while. I need to: * Upgrade to the...
#1 Devlog | 3D environments
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Tech Discussion
Hello fellow cleaners, hope you’re having fun playing Project Shoreline! I’m here to talk a little about 3D graphics, particularly for the environment – b...
Sand Simulation Games - Deep Dive
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Tech Discussion
Video games that include a word constructed of Voxel elements often allow for massive changes in their in-game worlds. A software engineer and content creator f...
Vexed for Atari 5200
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Tech Discussion
When I released the Atari 5200 version of Vexed, it worked fine on the two emulators I was using: Atari800 and Mame. I don't have actual hardware for these syst...
1 file
Lighting part 2 - shadows
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Tech Discussion
Should shadows should be part of the Bad Pixels look? Old 3D games seemed like they didn't use shadows. If you look a little closer, it seems that most games di...
Patch
Tech Discussion
Patched a warp glitch that happens in the first stage. If player does not scroll far enough to the right player will not warp to next screen. Patched a death gl...
2 files
Designing Enemies | Project Feline Devlog
Tech Discussion
Introducing new enemy designs for Project Feline! These precision-made police drones hunt in a pack searching all corners of the world for Gabi, the cat-girl fu...
Taking Inspiration from Donghua Combat: Blades of the Guardians (part 1)
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Tech Discussion
Biao Ren ( Blades of the Guardians ) was one of my biggest influences when I started designing Wandering Blades. The grim world and gritty, yet stylish combat w...
add new sound
Tech Discussion
We added a new sound system to make the cars sound with horns smoother for our players...
Time travel
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1
Tech Discussion
Time travel was the very first feature I ever wanted LiSE to have. I took one look at Inform 7's Skein view and knew I needed it; why hadn't anyone done that fo...
Music and atmosphere
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Tech Discussion
[FR] Hello à toutes et à tous ! (english below) Ça fait un peu de temps, mais c’est le moment pour un nouveau devlog ! Aujourd’hui on va voir comment le...
Update to Godot 4
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Tech Discussion
Hey! I recently updated the code to use Godot 4.2. You can find the source in the downloads section, on GitHub, or in this post. Tech-wise, I also changed all t...
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v0.7.0-dev and future upgrades
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Tech Discussion
I present a new version in development of The Zero Day . It is only a testing and development version, not much can be done. Although I am planning to add sever...
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give us a new idea to add to our game
Tech Discussion
Hello guys , since we are developing our game SERK. we have multiple ideas in our mind to add to our game , we would like to hear from you guys what do you thin...
How does this all work in Pulp?
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Tech Discussion
Hello! Thanks for following the project. In this devlog I'd like to showcase how Shadowgate PD works in Pulp. For those who don't know, Pulp is a web based deve...
Did anyone play on MacOS?
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Tech Discussion
Quick question, but I'm trying to do some MacOS bugfixing. Has anyone tried to play the game on MacOS that wasn't using MacOS Monterey? I've gotten a couple rep...
The future of Drafft
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Tech Discussion
The future of Drafft Hello there, a major update is coming to Drafft in near future, this entry will try to summarize what I’ve been working on. A bit of hist...
Making a toolkit for a game engine (technical)
Tech Discussion
If you are a developer, you have probably felt this at least once: "Holy frick! I'm a programming god!" This feeling usually comes when either A) You have spent...
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Audio breakdown
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Tech Discussion
This is an overview of the audio tech and design for UDLR_Modify. SOUND TECH The basis for the sound tech in this game is a single node with the audio handler s...
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Major Update 3.1.2024
Tech Discussion
Big Update over the last 2 days: The player now has the ability to do the following: Pickup Heavy Ammo Store up to 8 heavy ammo shots. select between standard a...
*UPDATE* 2.26
Tech Discussion
the game has officially been in development now for over a month. This weekend, while working on the mayor's mansion, I took some time to fix a few bugs. Bug...
magic dino platformer competition
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Tech Discussion
competition come up with new enemies, levels, compose music for the game or draw textures. For everything you send, if used, you will receive a reward, email: f...
Frequently Asked Questions
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Tech Discussion
❗️If you have troubles with launcher, try MANUAL METHOD from here: Methods & Instructions FAQ: Q: Game stuck with black screen on loading of the level or cr...
Played Rotten Flesh? Show us your video!
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Tech Discussion
Have you played Rotten Flesh? Then what are you waiting for, post your video in the comments! I love seeing your videos, feedback, criticism and reaction! Here...
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Speculating about playing other forces (III): BASIC MOVES FOR RENEGADES
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Tech Discussion
I was fiddling with the moves for other loyalist armies but turned to be very similar to the Space Knight's. So, as promised, here are the basic moves for Reneg...
Making a game for Playdate with Pure C. Chapter 2
Tech Discussion
I'm writing a game for the Playdate game console in pure C. The game is a survivalist game like Vampire Survivors. Since pure C lacks many modern object-oriente...
Tires at Rest - A Deceptive Solution
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Tech Discussion
I promised a couple individuals I'd share a trick for smoothing out solving the equations for a stopped tire, long overdue. 🙏 If you're reading this after th...
Lighting & the cutting room floor
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Tech Discussion
A lot of my effort lands on the cutting room floor. Have you ever watched videos of a certain game, and thought "how did they do that?". This kind of research o...
Why and how we used AI generative tools
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Tech Discussion
How the game happened We started developing The Nameless City 3 years ago. The core idea of the game was a PSX horror aesthetic inspired by Lovecraft’s short...
Making a game for Playdate with Pure C. Chapter 1
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Tech Discussion
Once upon a time (a year ago actually) I purchased one non typical handheld game console called Playdate. It is tiny, yellow and has a crank which can be cranke...
Week 2
Tech Discussion
Hey sorry for the late update. So we at ultimate studios have some good news and bad news. So the good news is that we have made some characters and tiles for o...
GPT4 + Video Game = a whole new world of possibilities
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Tech Discussion
This game dev is Simulating a village of AI NPCs Today, I want to share with you a cool video that I found on YT by Starlight Labs . In the video, they show a d...
Fix for the white screen shader problem is now on every platform!
Tech Discussion
Hello everyone, Liminal Memory has brought a lot of attention and downloads without any particular source. I've already posted Windows version of the game witho...
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Add bug reports here
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Tech Discussion
Been working hard on squashing bugs, but wanted to have a place you can also report anything you may run into so I can make sure it all gets fixed asap!!...
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Lore Based Quest System: Adventures in Procedural Narration
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Tech Discussion
I have completed the refactored procedural quest system for GearHead Caramel. Some of you might remember that this is the big thing I've been working on for mos...
PROBLEMAS EM CUSTOMIZAR OCS
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Tech Discussion
-Olá, apenas um aviso, usem apenas esses presets quando forem customizar suas ocs, porque se usar qualquer outra que não sejam estas, a área de roupas não f...
First Release On 28 Dec 2023
Tech Discussion
The first release of the game, enjoy it. Any feedback or offer: tttriet1997@gmail.com...
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Spotlight on conversation and map systems
Tech Discussion
Hi all! As part of campaigning for votes for the Playdate Community Awards 2023, I was asked if I'd ever done a write-up for the conversation and map features f...
Introducing MKFX
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Tech Discussion
MK effects (MKFX) is a new suite of single, built-in nodes made for quick effect. MKFX simplifies setup for commonly used effects with specialized parameter con...
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Journey to Demi Daggers
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Tech Discussion
Demi Daggers was born out of multiple ‘dead ends’: too ambitious Quake engine to really fit Pico8 constraints aborted 3d platforming game using a voxel worl...
Forming the dawn-song
Tech Discussion
1. We have a tradition, going back at least to the late twelfth century, of songs sung by lovers regretting that dawn requires them to rise and potentially part...
Rhyme royal
Tech Discussion
Most of books IX and X of Cosmic Warlord Kin-Bright are written in a stanza-form called 'rhyme royal'. Why? A rhyme royal stanza rhymes ababbcc , and most poetr...
Can chat GPT create a horror game from scratch?
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Tech Discussion
Can AI Code a Horror Game? Bad Game Dev has created a very interesting video where he goes through the process of trying to create a game with chat gpt. What's...
Endless Tower v.1.6.1
Tech Discussion
ESPAÑOL - Se han reescrito y simplificado algunos scripts. Principalmente la lógica tras el sistema de disparo y algunas detecciones de colisiones. - Se ha me...
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Tavern Talk characters are several sprites in a trenchcoat
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Tech Discussion
Today we reveal a small secret: the characters have layers (literally). We are not talking about the ordinary layers artists usually have to render more easily...
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one sprite = one hundred cowboys?
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Tech Discussion
Game consoles of old use palettised sprites, a range of colour indexes that could be swapped out to make sprites different colours. The most famous example of t...
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