Tech Discussion Devlogs From Those You Follow Page 20
In my third development update of my port of Super Sprint to the Commodore Amiga I'm improving further on the non in-game scenes such as the On screen display a...
In this development update I've moved on to doing some of the non in-game scenes such as the Winners Circle and Prepare to Race...
In this devlog video I discuss the technical details on porting Super Sprint from the Arcade coin-op to the Commodore Amiga. I discuss how the cars move and ho...
Greetings! As a studio , we want to create games that touch people in deeply meaningful ways and to put something out into the world which has a positive impact...
I change the engine, from Blitz3D to AGK, now, i going with the fist steps, but the progress is very good.i see the future!...
Do you recognize which map I'm recreating in this new devlog?...
Here we go the early access to our Fear Within game is here and it is time to share some thought about developing for Oculus Quest. First of all, Quest is amazi...
The first week, the game was updated to the latest pre-release of the PursuedPyBear engine the game is built on top of. Its good to keep on top of changes to th...
Cooped Up! is a web-based visual novel developed internally by us here at 3 Halves Games . While most visual novels are usually made with Ren'Py, we decided to...
In the first version of the game, there was one roughness that broke the gameplay. Each camera position is a separate scene. This is to make the game work on lo...
FamiStudio is looking for a few serious Linux testers to test a prototype version of FamiStudio. Only 64-bit, real installations (no VMs) for now please. Send e...
Want to see how I make Soldat 2? The new devlog shows an example of a day where I fix typical issues after making a new gamemode. Check it out...
A new version of the Sizeable Demo has just been uploaded! It doesn't contain any new levels tho, sorry! The reason why is because I don't want people to just s...
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Hiya! I've updated the demo. What's new in ver 1.0.2: -spacebar as ACCEPT button -analog stick works in UI, yay! -also you can switch between fullscreen and win...
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This first week of working on my next small game, Last Stand of the Mushrooms, was pretty productive for a first-week. I'm still experimenting with Python game...
I set out with the main goal of designing virtual cockpit controls with the functionality of a HOTAS but using 6dof motion controls, similar to games like Ultra...
Hello everyone, lunzyde here! In January, I talked about the future of this game and what are some of my plans for it . With that said, I need to update you all...
Want to know how making and testing dedicated servers looks like? Want to see a surprise Zombie Mode? :P Watch my Soldat 2 devlog, have fun and educate yourse...
How the player's attack functions: The first shot hits and kills the rolly. The second is a dud, since the player at that time doesn't have a target set. (The...
Last time, I left you with a mystery: What does the 0 button do??? Now it's time to answer that question. Like most interactions in Bazza Nava, it does a silly...
Updated the version of Scribble (5.4.0 to 5.4.6). This doesn’t change much, but if you encountered any bug fixes with the text rendering they may have been fi...
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Why we are using PowerPoint to create redasteroid? first.. PowerPoint is very easy to understand! and at the same time, it's very functional! and.. Why not? It...
Recently I was released first Demo of A.R.M! https://nevertheless-studio.itch.io/arm-for-saving Thankfully, Some of the players said the game is fun. an...
Gravity, it's the reason things fall down. I've been fascinated with gravity working on a spherical planet for a long, long time. The culmination is how it is...
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see how we chose 3D models in online retailers! As we mentioned in a previous post...
Hello there everybody. First things first, I hope that everyone is okay during these trying times. This has been a difficult period for alot of people, includin...
I put together a time-lapse of the milestones in developing my game. Approximately 85 hours of dev in 2 minutes! Enjoy. Do me a favor, subscribe to my youTube c...
Finally. I've translated game in English! It took me longer than I've expected, but, i really hope that you'll enjoy it. I'm not that good in English, but with...
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Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see how we use UMotion to make more specific animations! If you had to develop a pr...
*** Error quit button resolved: go to the Ludum Dare page Wrong UI scale resolved ***...
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Hello again! I'm still working on translation. But i've made game playable now on Linux and Mac OS. I hope that you'll enjoy update!...
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Greetings fans and friends, today I've got a longform blog post about converting my Duelists of the Remakes tech demo from a single player-only experience into...
Since we had a lot of fun writing up a breakdown of our previous jam game, we thought we'd do it again for our new game Hive Preserver. This time we went for fu...
To be honest... This is my most popular FREE package, that's why I want to share VERY USEFUL information with you! Here comes a very powerful collection to make...
My hope for Nectar of the Gods is that it's a dynamic, competitive and fun head to head multiplayer experience both locally and online. But that doesn’t mean...
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Animations were important part of Octo Curse. We wanted everything to feel alive and playful, which meant a lot of animations. We wanted animations to be smooth...
Finally it's here, a functional Starborne Manager, however it's still a tool in development. What's new?: Create a full Station build Create a full outpost buil...
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Add new model of Akagi japan carrier Add Proppeller mesh and texture for high rev. effect. Add camera zoom keys (Sup - end - Av.Pag.) add Hook for landing on ca...
1. Scope I knew that I’d be solo-developing this game, and as an artist that isn’t that programmer-savvy, I knew I’d just have to work around my limitatio...
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I'm polishing the Richter boss fight in the Night Market. I've achieved a decent AI by combining her animator state machine with her AI logic, augmented with ex...
Hi all, today I'd like to catch you up on the state of the Duelists of the Roses remake. On February 28th, 2020 I had the bold idea to recreate the mechanics o...
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The radical music of SlipSpeed By Martijn Frazer Chiptunes for DOS SlipSpeed is an upcoming top-down racing game for DOS and Windows 95/98 PCs, made in the trad...
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Someone on twitter recently informed me that there is a bug where placing a prefab does not keep reference to the actual prefab asset! Hopefully soon I can dive...
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Let’s assume you are developing a game: You put your heart into it, make a nice-looking, working prototype and play it by yourself, with your team, with your...
It's been 6 months since the last build. It's an awful long time, I know, but a lot has happened in my personal life since then. After looking over the overall...
I have a working elevator in my mountain now! Seems like a simple thing, but to get here I had to tear up a lot of code and reconsider so many parts, all the wa...
Let’s start with what we’ve done this month: We wrote 150K characters for the future text of the game (it’s more convenient to count in signs for us, in w...
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see the process of 3D modelling the megaphone, an element that produces noise in th...
Hey everyone, first, thank you for the overwhelmingly positive responses to the game :) I have learned a lot! And I have some homework to do (looking at you, pl...
Download the itch.io app! Then install and play it through that browser/app...
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