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Tech Discussion Devlogs From Those You Follow Page 20

Super Sprint Update Dev log #3
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Tech Discussion
In my third development update of my port of Super Sprint to the Commodore Amiga I'm improving further on the non in-game scenes such as the On screen display a...
Super Sprint Update Dev log #2
Tech Discussion
In this development update I've moved on to doing some of the non in-game scenes such as the Winners Circle and Prepare to Race...
Super Sprint Update Dev Log #1
Tech Discussion
In this devlog video I discuss the technical details on porting Super Sprint from the Arcade coin-op to the Commodore Amiga. I discuss how the cars move and ho...
Controller Support & UI Optimisation in Unity
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Tech Discussion
Greetings! As a studio , we want to create games that touch people in deeply meaningful ways and to put something out into the world which has a positive impact...
AppGameKit, new engine for Tora!
Tech Discussion
I change the engine, from Blitz3D to AGK, now, i going with the fist steps, but the progress is very good.i see the future!...
Recreating a classic Soldat map in Unity Soldat 2 Devlog #5
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Tech Discussion
Do you recognize which map I'm recreating in this new devlog?...
Some thoughts about developing for Oculus Quest
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Tech Discussion
Here we go the early access to our Fear Within game is here and it is time to share some thought about developing for Oculus Quest. First of all, Quest is amazi...
Dev Update #2 (Last Stand of the Mushroom)
Tech Discussion
The first week, the game was updated to the latest pre-release of the PursuedPyBear engine the game is built on top of. Its good to keep on top of changes to th...
Building a Visual Novel in Under 3MB
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Tech Discussion
Cooped Up! is a web-based visual novel developed internally by us here at 3 Halves Games . While most visual novels are usually made with Ren'Py, we decided to...
Sound added
Tech Discussion
In the first version of the game, there was one roughness that broke the gameplay. Each camera position is a separate scene. This is to make the game work on lo...
FamiStudio needs Linux testers
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Tech Discussion
FamiStudio is looking for a few serious Linux testers to test a prototype version of FamiStudio. Only 64-bit, real installations (no VMs) for now please. Send e...
Fixing issues in the new gamemode | Soldat 2 Devlog #4
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Tech Discussion
Want to see how I make Soldat 2? The new devlog shows an example of a day where I fix typical issues after making a new gamemode. Check it out...
Demo bug fixes!
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Tech Discussion
A new version of the Sizeable Demo has just been uploaded! It doesn't contain any new levels tho, sorry! The reason why is because I don't want people to just s...
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DEMO ver 1.0.2 UPDATE!
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Tech Discussion
Hiya! I've updated the demo. What's new in ver 1.0.2: -spacebar as ACCEPT button -analog stick works in UI, yay! -also you can switch between fullscreen and win...
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Dev Update #1 (Last Stand of the Mushroom)
Tech Discussion
This first week of working on my next small game, Last Stand of the Mushrooms, was pretty productive for a first-week. I'm still experimenting with Python game...
Jason's devlog - cockpit controls, procedural animation, UI/UX
Tech Discussion
I set out with the main goal of designing virtual cockpit controls with the functionality of a HOTAS but using 6dof motion controls, similar to games like Ultra...
The future of PixelTwips (Beta Update - May 07, 2020)
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Tech Discussion
Hello everyone, lunzyde here! In January, I talked about the future of this game and what are some of my plans for it . With that said, I need to update you all...
Coding & testing multiplayer | Soldat 2 Devlog #3
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Tech Discussion
Want to know how making and testing dedicated servers looks like? Want to see a surprise Zombie Mode? :P Watch my Soldat 2 devlog, have fun and educate yourse...
Some Code and Reflections
Tech Discussion
How the player's attack functions: The first shot hits and kills the rolly. The second is a dud, since the player at that time doesn't have a target set. (The...
Bazza Nava Devlog #5 - It's Shader Time
Tech Discussion
Last time, I left you with a mystery: What does the 0 button do??? Now it's time to answer that question. Like most interactions in Bazza Nava, it does a silly...
Updated Scribble to 5.4.6
Tech Discussion
Updated the version of Scribble (5.4.0 to 5.4.6). This doesn’t change much, but if you encountered any bug fixes with the text rendering they may have been fi...
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FAQ series #1 - Why we are using PowerPoint to create redasteroid?
Tech Discussion
Why we are using PowerPoint to create redasteroid? first.. PowerPoint is very easy to understand! and at the same time, it's very functional! and.. Why not? It...
Thoughts about bug and plan to solve
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Tech Discussion
Recently I was released first Demo of A.R.M! https://nevertheless-studio.itch.io/arm-for-saving Thankfully, Some of the players said the game is fun. an...
How I do planet gravitation and orbits
Tech Discussion
Gravity, it's the reason things fall down. I've been fascinated with gravity working on a spherical planet for a long, long time. The culmination is how it is...
Noise Hunters Devlog 26 - Choosing 3D models
Tech Discussion
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see how we chose 3D models in online retailers! As we mentioned in a previous post...
MEANINGLESS Development Update #03 - Random Generation and Title Screens!
Tech Discussion
Hello there everybody. First things first, I hope that everyone is okay during these trying times. This has been a difficult period for alot of people, includin...
Oh Snake! Making-of Video
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Tech Discussion
I put together a time-lapse of the milestones in developing my game. Approximately 85 hours of dev in 2 minutes! Enjoy. Do me a favor, subscribe to my youTube c...
OLEG AVAIBLE IN ENGLISH!
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Tech Discussion
Finally. I've translated game in English! It took me longer than I've expected, but, i really hope that you'll enjoy it. I'm not that good in English, but with...
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Noise Hunters Devlog 25 - UMotion
Tech Discussion
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see how we use UMotion to make more specific animations! If you had to develop a pr...
Hotfix WebGL version
Tech Discussion
*** Error quit button resolved: go to the Ludum Dare page Wrong UI scale resolved ***...
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Oleg is now avaible on Linux and Mac OS
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Tech Discussion
Hello again! I'm still working on translation. But i've made game playable now on Linux and Mac OS. I hope that you'll enjoy update!...
2 files
State of the Game: Netplay is working.
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Tech Discussion
Greetings fans and friends, today I've got a longform blog post about converting my Duelists of the Remakes tech demo from a single player-only experience into...
[LD46] Level-Building Breakdown
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Tech Discussion
Since we had a lot of fun writing up a breakdown of our previous jam game, we thought we'd do it again for our new game Hive Preserver. This time we went for fu...
This is my most popular FREE package, that's why...
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Tech Discussion
To be honest... This is my most popular FREE package, that's why I want to share VERY USEFUL information with you! Here comes a very powerful collection to make...
Simple and Sweet AI
Tech Discussion
My hope for Nectar of the Gods is that it's a dynamic, competitive and fun head to head multiplayer experience both locally and online. But that doesn’t mean...
3 files — 0.0.7
Animations of Octo Curse
Tech Discussion
Animations were important part of Octo Curse. We wanted everything to feel alive and playful, which meant a lot of animations. We wanted animations to be smooth...
Starborne Manager Alpha 0.0.2
Tech Discussion
Finally it's here, a functional Starborne Manager, however it's still a tool in development. What's new?: Create a full Station build Create a full outpost buil...
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Camera position
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Tech Discussion
Add new model of Akagi japan carrier Add Proppeller mesh and texture for high rev. effect. Add camera zoom keys (Sup - end - Av.Pag.) add Hook for landing on ca...
When you're an artist who wants to make a game
Tech Discussion
1. Scope I knew that I’d be solo-developing this game, and as an artist that isn’t that programmer-savvy, I knew I’d just have to work around my limitatio...
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Animator State Machine AI
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Tech Discussion
I'm polishing the Richter boss fight in the Night Market. I've achieved a decent AI by combining her animator state machine with her AI logic, augmented with ex...
Let's talk data
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Tech Discussion
Hi all, today I'd like to catch you up on the state of the Duelists of the Roses remake. On February 28th, 2020 I had the bold idea to recreate the mechanics o...
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The radical music of SlipSpeed
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Tech Discussion
The radical music of SlipSpeed By Martijn Frazer Chiptunes for DOS SlipSpeed is an upcoming top-down racing game for DOS and Windows 95/98 PCs, made in the trad...
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⚠️ Prefab bug!
Tech Discussion
Someone on twitter recently informed me that there is a bug where placing a prefab does not keep reference to the actual prefab asset! Hopefully soon I can dive...
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Can you even data science bro?
Tech Discussion
Let’s assume you are developing a game: You put your heart into it, make a nice-looking, working prototype and play it by yourself, with your team, with your...
Restarting from scratch
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Tech Discussion
It's been 6 months since the last build. It's an awful long time, I know, but a lot has happened in my personal life since then. After looking over the overall...
Elevator!
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Tech Discussion
I have a working elevator in my mountain now! Seems like a simple thing, but to get here I had to tear up a lot of code and reconsider so many parts, all the wa...
Mar'20 report
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Tech Discussion
Let’s start with what we’ve done this month: We wrote 150K characters for the future text of the game (it’s more convenient to count in signs for us, in w...
Noise Hunters Devlog 15 - Megaphone
Tech Discussion
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see the process of 3D modelling the megaphone, an element that produces noise in th...
Composition of Layers
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Tech Discussion
Hey everyone, first, thank you for the overwhelmingly positive responses to the game :) I have learned a lot! And I have some homework to do (looking at you, pl...
New Better Version
Tech Discussion
Download the itch.io app! Then install and play it through that browser/app...
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