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Tech Discussion Devlogs From Those You Follow Page 21

The Level Editor (Wikipedia?, Tutorials?, Etc.)
Tech Discussion
One of the things that we knew we would get questions about when releasing the demo was how to use all of the options in the level editor. Once you take a look...
Noise Hunters Devlog 14 - Working with External Assets
Tech Discussion
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will talk on how we work we external asset packs for Noise Hunters! As a group of studen...
Devstream tonight! The latest devblog, and a reminder of the best places to stay in touch!
Tech Discussion
Hello Folks! Just a quick cross post to remind you that you can stay in touch with OFF GRID dev via our devblog , chat with us about it all on our Discord serve...
Oculus Quest, here we come!
1
Tech Discussion
Hi there, Long time now see. Today I'm pleased to announce that a new update of M.A.R.S. Extraction is coming in few days. This release will introduce the Oculu...
Noise Hunters Devlog 13 - Creating Detail without Textures
Tech Discussion
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see how we make details in objects without the use of textures. Unity has a materia...
Preparing for New Players - Development Log #227
1
Tech Discussion
This week the team discusses the “New Player Experience” as well as Marketing methods of bringing new players to Prosperous Universe. Nick This week my obje...
Our tools
7
Tech Discussion
This time we decided to tell you what tools we use to create Degraman. We don't want to teach you anything, we still don't have enough experience to do this. On...
Just Making levels
Tech Discussion
So i have been working on levels so the fellow players and content creators can spend more time and have fun...
Animating Father Cassidy
2
1
Tech Discussion
At some point in the game you will meet Father Cassidy, who - believe it or not - will be a very important ally in your quest. Cassidy was one of our earliest c...
Hyperlinked events
1
Tech Discussion
Hello! I totally forgot to include links back to the table of contents/list of events in the Events file. This file includes an updated version so that you can...
1 file
Quantum Garden Devlog #0
Tech Discussion
Hello, my name is Ryan and this is the first devlog entry for Quantum Garden, something I've been working on for about a year now. It is an attempt to bring tog...
We Need to Work on the Basket Collider
Tech Discussion
Thank you to people who have tried the game and reported on their experiences. Due to their feedback, I see that we need to fix the basket collider issue. In t...
What the heck is taking us so long?
2
Tech Discussion
When the runtime was just a simple HTML5 JS based engine things moved so quickly and never the hint of a "Segmentation fault". Moving onto C/C++ is a bit more d...
SEND ME YOUR DATASET
Tech Discussion
Looking for larger datasets (and less manual data entry) I've created an open version of the program that can take a csv format dataset. Either as a comparison...
1 file
Inside Maze Burrow's Undo Mechanic
Tech Discussion
This post covers how Maze Burrow's "undo" mechanic works under the hood. This is a technical post, and some familiarity with the C# programming language may be...
Two days remain...
1
1
Tech Discussion
Feeling the crunch, but making some really great progress in spite of this (or perhaps because of?!). Since last time: Added new hex type: survivor camp Impleme...
The halfway mark!
3
1
Tech Discussion
I guess I'm at the halfway mark! I can feel the clock ticking... 😅 Anyway, some decent progress last night! First off, I've added the foundational bits for s...
Weekend progress
Tech Discussion
Phew, really happy with the progress over the weekend! I managed to get the better part of a day of dev in despite several social engagements. Above is a video...
v0.2.0 Features
3
Tech Discussion
TextureLab has been getting a bit more traffic than usual lately. This is mostly thanks to GameFromScratch 's and Michele Bedendo 's video reviews. This devlog...
DON'T LOSE YOUR FILES! (like I almost did)
2
Tech Discussion
That is the hard drive which came very close to eating 2 months of my work. Firstly, if you don't wanna read all this text, then just listen to my podcast style...
Framework used for making Quinta essentia engine is now open-source
1
Tech Discussion
Not so long ago I released an early version of Osnowa — an open-source roguelike framework for Unity which emerged from games I've been making for a few years...
Code Design Style Guide
Tech Discussion
This style guide is based on several others. However, some additions are original and you will only find them here. If you work for a large company, it is best...
2 files
Making of: Double Barrel Shotgun!
Tech Discussion
POST1- I just started with traing to make a shotgun, now i gonna research a little while, what should i do to make it feel perfect! Post2- I just done research...
1 file
Update 1.3
Tech Discussion
Bug fixed Gamepad enabled Enjoy the game!...
1 file
Action and adventure game with strategy elements.
My Shooting Script! (demo)
Tech Discussion
using UnityEngine; using System.Collections; [AddComponentMenu("Playground/Gameplay/Object Shooter")] public class ObjectShooter : MonoBehaviour { public GameOb...
1.04 Updated
2
Tech Discussion
Several Bug Fixed. - Stretched Cable bug Fixed...
1 file
Indie Horror Adventure Game
bugfix - Campaign Sheet
1
Tech Discussion
Minor update, we fixed a duplication issue in the "Campaign Reference" sheet...
1 file
Audio Sources
Tech Discussion
Here are the sources of audio used in the game: Path of Exile https://freesound.org/people/man/sounds/14615/ https://freesound.org/people/glitterglass/sounds...
2 files
Scripting in Octo
2
Tech Discussion
I recently participated in the second Nokia 3310 Jam using Octo. Over the course of a hectic four-day development cycle I managed to cobble together a commodi...
Development Update
1
1
Tech Discussion
I've been avoiding my online Morpheus accounts because I'm rather embarrassed at the current state of affairs but I managed to spend part of the holidays and th...
​Creating Stylised Explosions
Tech Discussion
For my game Adrift Arena (made in Unity), I’m aiming for a certain look. My visual style naturally gravitates towards solid colours with soft lighting. So it...
Separation - THEN combine with code
Tech Discussion
AKA - Divide and conquer. Something I under appreciate - is how important it is to effectively split a complete project up into smaller tasks and reconnect thi...
Public Release v1.10
Tech Discussion
Parameters (Top Level): Parameters (Preset Timer Settings [Collapsed View]): Parameters (Timer Settings): More images/screenshots soon :)...
1 file
Implementing a "proper" GUI in Spellbound
1
Tech Discussion
Compared to old projects of mine, I really want to focus on making Spellbound technically sound. There's a saying in software development that you should always...
Gamestate and World simulation in Godot (part 4) - connecting dots
1
Tech Discussion
Let's see how's Mars doing today! Open the planetary view, and check your bases general status, hmm, everything seems to be fine, but let's open the details of...
Porting to GameMaker Studio 2
Tech Discussion
Right now, I am moving the Wink codebase from GM4Mac (which relies on GameMaker 7 features) to Gamemaker Studio 2, three whole versions and many years newer. It...
Project updated to TyranoBuilder v1.8.4c
Tech Discussion
I did a code update for the new version of the game engine. Live 2D has been removed due to problems with Cubism 3. In return, I put 2D sprits in place...
1 file
The future of PixelTwips (Beta Update - January 24, 2020)
Tech Discussion
Hello everyone, lunzyde here! I wanted to talk about the future of this game and what are my plans with it, the game is nearly done, as most of the backbone of...
Liquids optimizations
1
Tech Discussion
So, I finally have some spare time to write about what's going on with the game. Well, actually, this post is a little outdated, since I've already implemented...
DevLog 20: Twitch integration in Death and Taxes
2
2
Tech Discussion
Hello peeps! Oak here! As chief shitposter and coder extraordinaire, I'd like to talk to you a little bit about Twitch integration. I implemented a way for Twit...
Gamestate and World simulation in Godot (part 3) - Getting deeper
2
Tech Discussion
So, this devlog comes with some delay, personal life sometimes takes it's time. But here I am, sharing with you what I've learned so far about programming patte...
Moving to automatic builds and deployments
2
Tech Discussion
We’ve just moved our build process and deployment to Gitlab-CI. The developers of Ormer now just need to push their code to the Gitlab repository to automatic...
3 files — devbuild_20200114-2
DevLog 19: Making a Trailer for a Non-Action Game
Tech Discussion
Another Wednesday, another blog post! This one is written by Leene and Oak together :) (AWW SHUCKS <3) We've been putting off making our gameplay trailer for a...
Devlog #3 - Files Management is important
Tech Discussion
Hello Everyone, I'm Ervin, Game Director at 4Happy Studio. Have you ever had difficulty managing files? Maybe when we put the file in any place it will feel ver...
Squeezing PICO-8 CPU!
4
Tech Discussion
Disclaimer: updated version will all tracks is not yet published - should be published later in Jan. The next step for Virtua Racing is to have other competitor...
Under the hood of the procedural music in The Sapling
2
Tech Discussion
The arrow button above plays a short excerpt of what the music in The Sapling sounds like. I hesitated a long time before I settled on this musical style. Norma...
Gamestate and World simulation (part 2) - Data driven model?
2
Tech Discussion
You watch your colonies form the orbital view, click on a location and you can quickly see what it's happening there: you have a base, inhabited by 10 astronaut...
Releasing the distribution tools
Tech Discussion
Howdy! Today, I’m releasing the tools that I have written to make Ren’Py distribution for the Mac a bit easier. This package, renpy-distribute-tools , is an...
Another Update 10 Levels/Music Added
Tech Discussion
I'm updating the exe with the newest version on the page. It has 10 levels. Also want to give credit to the originators of the music files: artists rolemusic an...
2 files
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