Tech Discussion Devlogs From Those You Follow Page 21
One of the things that we knew we would get questions about when releasing the demo was how to use all of the options in the level editor. Once you take a look...
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will talk on how we work we external asset packs for Noise Hunters! As a group of studen...
Hello Folks! Just a quick cross post to remind you that you can stay in touch with OFF GRID dev via our devblog , chat with us about it all on our Discord serve...
Hi there, Long time now see. Today I'm pleased to announce that a new update of M.A.R.S. Extraction is coming in few days. This release will introduce the Oculu...
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see how we make details in objects without the use of textures. Unity has a materia...
This week the team discusses the “New Player Experience” as well as Marketing methods of bringing new players to Prosperous Universe. Nick This week my obje...
This time we decided to tell you what tools we use to create Degraman. We don't want to teach you anything, we still don't have enough experience to do this. On...
So i have been working on levels so the fellow players and content creators can spend more time and have fun...
At some point in the game you will meet Father Cassidy, who - believe it or not - will be a very important ally in your quest. Cassidy was one of our earliest c...
Hello! I totally forgot to include links back to the table of contents/list of events in the Events file. This file includes an updated version so that you can...
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Hello, my name is Ryan and this is the first devlog entry for Quantum Garden, something I've been working on for about a year now. It is an attempt to bring tog...
Thank you to people who have tried the game and reported on their experiences. Due to their feedback, I see that we need to fix the basket collider issue. In t...
When the runtime was just a simple HTML5 JS based engine things moved so quickly and never the hint of a "Segmentation fault". Moving onto C/C++ is a bit more d...
Looking for larger datasets (and less manual data entry) I've created an open version of the program that can take a csv format dataset. Either as a comparison...
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This post covers how Maze Burrow's "undo" mechanic works under the hood. This is a technical post, and some familiarity with the C# programming language may be...
Feeling the crunch, but making some really great progress in spite of this (or perhaps because of?!). Since last time: Added new hex type: survivor camp Impleme...
I guess I'm at the halfway mark! I can feel the clock ticking... 😅 Anyway, some decent progress last night! First off, I've added the foundational bits for s...
Phew, really happy with the progress over the weekend! I managed to get the better part of a day of dev in despite several social engagements. Above is a video...
TextureLab has been getting a bit more traffic than usual lately. This is mostly thanks to GameFromScratch 's and Michele Bedendo 's video reviews. This devlog...
That is the hard drive which came very close to eating 2 months of my work. Firstly, if you don't wanna read all this text, then just listen to my podcast style...
Not so long ago I released an early version of Osnowa — an open-source roguelike framework for Unity which emerged from games I've been making for a few years...
This style guide is based on several others. However, some additions are original and you will only find them here. If you work for a large company, it is best...
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POST1- I just started with traing to make a shotgun, now i gonna research a little while, what should i do to make it feel perfect! Post2- I just done research...
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Bug fixed Gamepad enabled Enjoy the game!...
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Action and adventure game with strategy elements.
using UnityEngine; using System.Collections; [AddComponentMenu("Playground/Gameplay/Object Shooter")] public class ObjectShooter : MonoBehaviour { public GameOb...
Several Bug Fixed. - Stretched Cable bug Fixed...
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Indie Horror Adventure Game
Minor update, we fixed a duplication issue in the "Campaign Reference" sheet...
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Here are the sources of audio used in the game: Path of Exile https://freesound.org/people/man/sounds/14615/ https://freesound.org/people/glitterglass/sounds...
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I recently participated in the second Nokia 3310 Jam using Octo. Over the course of a hectic four-day development cycle I managed to cobble together a commodi...
I've been avoiding my online Morpheus accounts because I'm rather embarrassed at the current state of affairs but I managed to spend part of the holidays and th...
For my game Adrift Arena (made in Unity), I’m aiming for a certain look. My visual style naturally gravitates towards solid colours with soft lighting. So it...
AKA - Divide and conquer. Something I under appreciate - is how important it is to effectively split a complete project up into smaller tasks and reconnect thi...
Parameters (Top Level): Parameters (Preset Timer Settings [Collapsed View]): Parameters (Timer Settings): More images/screenshots soon :)...
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Compared to old projects of mine, I really want to focus on making Spellbound technically sound. There's a saying in software development that you should always...
Let's see how's Mars doing today! Open the planetary view, and check your bases general status, hmm, everything seems to be fine, but let's open the details of...
Right now, I am moving the Wink codebase from GM4Mac (which relies on GameMaker 7 features) to Gamemaker Studio 2, three whole versions and many years newer. It...
I did a code update for the new version of the game engine. Live 2D has been removed due to problems with Cubism 3. In return, I put 2D sprits in place...
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Hello everyone, lunzyde here! I wanted to talk about the future of this game and what are my plans with it, the game is nearly done, as most of the backbone of...
So, I finally have some spare time to write about what's going on with the game. Well, actually, this post is a little outdated, since I've already implemented...
Hello peeps! Oak here! As chief shitposter and coder extraordinaire, I'd like to talk to you a little bit about Twitch integration. I implemented a way for Twit...
So, this devlog comes with some delay, personal life sometimes takes it's time. But here I am, sharing with you what I've learned so far about programming patte...
We’ve just moved our build process and deployment to Gitlab-CI. The developers of Ormer now just need to push their code to the Gitlab repository to automatic...
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Another Wednesday, another blog post! This one is written by Leene and Oak together :) (AWW SHUCKS <3) We've been putting off making our gameplay trailer for a...
Hello Everyone, I'm Ervin, Game Director at 4Happy Studio. Have you ever had difficulty managing files? Maybe when we put the file in any place it will feel ver...
Disclaimer: updated version will all tracks is not yet published - should be published later in Jan. The next step for Virtua Racing is to have other competitor...
The arrow button above plays a short excerpt of what the music in The Sapling sounds like. I hesitated a long time before I settled on this musical style. Norma...
You watch your colonies form the orbital view, click on a location and you can quickly see what it's happening there: you have a base, inhabited by 10 astronaut...
Howdy! Today, I’m releasing the tools that I have written to make Ren’Py distribution for the Mac a bit easier. This package, renpy-distribute-tools , is an...
I'm updating the exe with the newest version on the page. It has 10 levels. Also want to give credit to the originators of the music files: artists rolemusic an...
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