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Tech Discussion Devlogs From Those You Follow Page 19

SYL - new phase
Tech Discussion
Hi there Some news: New version for this sunday! I change api and language. I switch to C# and FNA. For me it's easier to maintain c# code than lua I try to mak...
Developers needed
Tech Discussion
Hi there, For the development we need some people to help us build the application to its best standard. Developers will receive a certain percentage (%) of all...
UPDATE v1.1
Tech Discussion
UPDATE v1.1! 1. You can read the notes by pressing the E button 2. Sound effects fixes 3. Garage and room upstairs doors now are unlocked 4. Pause menu fixed...
1 file
New Shader, Transitions, Emoticons... and More!
1
Tech Discussion
DEVLOG - 005 This week I worked mainly on minor bug fixes and improvements . I have improved and fixed some minor bugs related to the bounce effect when the pla...
Weekly development report: 2020/08/08
1
Tech Discussion
Finally, the work of replacing GTK library with Tk comes to the end. Last things which were to do are done: finished debug UI and the UI themes system. Also I s...
Basics of the Illustration Process
1
Tech Discussion
I wanted use the devlog feature here to share some of my working process, starting with a basic explanation of the mix media method I have going. If people are...
v1.0.18 changelog
Tech Discussion
Fixed crash when anxiety is above 50%...
2 files — 1.0.19, 1.0.18
Sci-fi offline 2D action with platformer and metroidvania elements
How is this Game Rendered?
1
5
Tech Discussion
UPDATE: This article about an experimental rendering process is also up on IndieDB... https://www.indiedb.com/company/michael-klaus-schmidt/features/how-is-this...
v1.0.18 changelog
Tech Discussion
Many improvements in controls and balance in the early stages of the game Increased the speed of some animations...
4 files — 1.0.17
No valley too deep, no mountain too high....
Tech Discussion
Some updates to Op Attack. The enemies have been replaced with pre-rendered voxel sprites. These were made with MagicaVoxel and then rendered using SpriteStac...
1 file
UI Polish
Tech Discussion
Terranova has come a long way from its humble origins as a 48 hour game jam project. In addition to fleshing out the story and characters, we've also been hard...
UPDATE
Tech Discussion
The game is Updated! Some bug is fixed Stairs bug when you sprint you stuck is fixed Notes are in the walls now Monster random disappears fixed...
1 file
Patch V.1.1 [Update]
Tech Discussion
Nouvelle mise à jour ! Ce patch corrige le bug de l’Aquarium ainsi que d'autres bugs majeurs. Référez vous au tuto disponible juste au dessus des téléch...
2 files
v0.1.8 Release
Tech Discussion
Jumping bug - fixed! Reduced the volume of splash screen. Battle System and Party System: AI fights alongside player and move around the enemy Player can use Ar...
1 file
Bug détecté [Important]
Tech Discussion
Un bug à été trouvé dans NumX Le bug touche le skin Aquarium. Si vous l'achetez dans la boutique, il n'apparaîtra pas dans la liste de vos skins. Nous vous...
2 files
Sortie de NumX [Launch]
Tech Discussion
NumX est enfin sorti ! Après plus d'un an de développement ! On espère que vous apprécierez le jeu !...
2 files
Game engine for Visual Novels
Tech Discussion
" Retro Game Aliens " is developed using " Tyrano Script "(as a reminder, this is not a misspelling!). Tyrano Script is a free game engine developed by a Japane...
A Cash Prize
62
7
Tech Discussion
Hi folks, I've uploaded a new PDF (two actually, both spreads and single pages) of Thousand Year Old Vampire. These are versions that are going to the printer...
2 files
Add mod support to a Unity game in 48 hours with mod.io
Tech Discussion
Who said that mod integration needs to be complex? The creators of Neanderfall certainly don’t. With a pre-built Unity Plugin and instant setup, supporting us...
String Modes
2
Tech Discussion
In the latest release, the Octo assembler has grown new language features: support for quoted string literals and a new kind of macro facility, :stringmode, for...
endless mysterious looping, like god (me) intended
1
Tech Discussion
I can't believe I never made a small devlog about this. I know I sorta talked about it or explained it before but yeah I still think what I did here was real go...
Itch API, Itch Devlog and Itch More!
1
Tech Discussion
DEVLOG - 003 This week I worked on new graphic details and features that I would like to show you in the next post, but mainly on preparing the ground for a pos...
First images of Colorful Dino!
1
Tech Discussion
DEVLOG - 001 There is still a lot of work to do before I will have a playable build but most of the tricky part of the game mechanics I wanted for this game are...
UPDATE
Tech Discussion
Now the size of app some bigger, so you can to download it! (There was an error, that sometimes you can not to download it because it's size is so small)...
1 file
Behind-the-scenes of Get to the Sea!
Tech Discussion
Hey itchers! (does this community have a collective name? Maybe let's not choose this one...) I've completed my behind-the-scenes tips-and-tricks for making "Ge...
The hurdle no one thinks about
3
8
Tech Discussion
So gamedev has been progressing... slowly... the reason why is for two incidents that happened with the game. This is going to be very long and probably boring...
Progress: New Text Box
1
Tech Discussion
Wink has been undergoing a lot of changes with our upgrade from Gamemaker 7 for Mac to Gamemaker Studio 2. With that' I've had to change quite a bit of underlyi...
Adding Characters to a videogame: art, expressions, dialogue and fake voice!
2
2
Tech Discussion
Hi everyone, I'm making video games and this week I'm showing you how I'm adding characters to my game (this post is available in a video format here ). Even if...
Music in the World of The BridgeMaster
Tech Discussion
Over the spring time we had the opportunity to explore more of the world in The BridgeMaster. Now that we have our base mechanics on stable grounds our next ste...
How to make the character page
4
Tech Discussion
Hello, everyone! Today, I show how to make a character page of the extra menu. First of all, I use Ren'Py to develop this game. In the character page, to change...
Scribble's New Features
Tech Discussion
So Scribble sometimes has new features added, and by “sometimes” I mean pretty dang frequently. (The version in the preview tool is 5.4.6, the current versi...
Working on some UI updates and game-states
2
Tech Discussion
I've been on a bit of a break from coding, but now I'm returning to getting back into the joys of making this C++ engine. What I've been working on still is th...
Making Nebulae
Tech Discussion
Not much fanfare for this update, just a million little tweaks that collectively make it more of a game than it was previously. Options menu works properly now...
1 file
Early beginnings
Tech Discussion
Development on Ewe Woz 'Ere started at the end of January 2020, just after the competition was announced. The initial prototype came together fairly quickly. At...
QA Survey
Tech Discussion
https://forms.gle/7KMgJYwTXnqEwtWo6 If you've tested the build, Google Forum Survey above:...
4 files
QA Survey Beta
Tech Discussion
External Testing: If you have tested the Beta, please feel free to fill out our QA Survey. https://forms.gle/7vtU79cmvEdRMYoo6...
1 file
The Shell Script Launcher, In Detail
Tech Discussion
I recently re-worked the shell script launcher for Big Block Engine, so I wanted to share it and explain what it does in general. You'll find the complete file...
Ladders!
3
5
Tech Discussion
Ladders were an unexpected challenge. At first, I thought I could just change the slope limit value of the unity character controller to 90 while my character...
Real time online gaming with the NES
3
Tech Discussion
Super Tilt Bro. is not a retro-game. It always tried to be a modern game on retro hardware, and modern games are playable online! We "simply" put a WiFi chipset...
Bout of Despondency
1
Tech Discussion
Had a really rough week. Spent all week dealing with just one Unity issue after another so that I could finally get... a working menu! With a dropdown box! T...
Trouble with Lightmaps/Shadows
Tech Discussion
As anyone who's seen and or played the beta can confirm, Chestnut Grove still has quite a few graphical problems. You can see Objects not lit properly, dark edg...
Space Rocks devlog
Tech Discussion
i just launched the game ! the reason i made that game is because i wanted to challenge myself if i can make a beautiful game in a very short time total time...
1 file
lol what is this
1
Tech Discussion
This was so long ago I forgot how to make it...
1 file
drive and don't have a seizure
Code is a User Interface
Tech Discussion
Our focus in Terranova has been on how players will feel playing our game. For example, we've worked hard on the LimeJournal site, making sure it looks and feel...
Competition
Tech Discussion
For version 4.0 on TPDS, I will feature someone in the community as a easter-egg/character. In order to join, go to the discord server "Toilet Paper Gang" ( ht...
Dev Diary : Cabin Update #2
1
Tech Discussion
Hey Everyone - Torri here with another cabin update! And spoiler alert - avoid the animated gif in the end if you'd rather have the end result be a surprise. No...
Change of engines
Tech Discussion
Hi there Fellow WotA Fans, Let me share in this post the engines I used in the past years. If I remember correctly, the first engine was Unity. It's a great eng...
FAQ series #2 - Why Can Only PowerPoint 2007+ Run Redasteroid?
Tech Discussion
Why Can Only PowerPoint 2007+ Run Redasteroid? You might notice that the file type is PPSM when you download the game. This is a type of PPTX file (presentation...
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