Tech Discussion Devlogs From Those You Follow Page 18
There was a complaint that the antivirus swears at the exe file of the Delayed Life Prototype game due to the KeyLogger detection. We assure you that the trigge...
-We have started to code the UI for the Battle System...
Recently, the bad behaviour of the Windows 95 version became apparent when trying it on a newer, Windows 10 machine. The game ran, but the window would never ap...
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The editor can be launched on an Android mobile device and most of its functions will work. but with some restrictions for mobile devices. Therefore, it is quit...
Breathing new life into classic NES games by magically converting it into 3D and letting you play in VR
-setting up the Mining system base...
The second problem is the visual style of the interface. As tests have shown, this is not very friendly and misleading. Can anyone tell me a reference for nice...
Let me start with a thank you? I swear I didn't expect a nobody like me could get 2k views in a game still in development--and only in the first chapter. But I...
Hello there, Abstract_Panic is here. I am the only programmer for Croaking Hill. ;) We released our little demo almost 2 weeks ago. So I wanted to talk about t...
Greetings to followers and fans of You Belong! This is an update from Luna, the project lead. I hope everyone is staying safe in these dark times. Don't forget...
This is a big update for this game! Added characters and reworked storyline, new game mechanics and notifications...
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I was having trouble getting all three of my characters on screen for a dialogue sceen. I've done a lot of trial and error, as is expected while leaning. So, wh...
Many people on Itch.Io have used the wonderfully accessible game making tool Bitsy to make simple games that have interesting stories and characters . I was in...
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Creating music for Hadr was an absolute blast. I never got to actually create music ever before. There were some loops here and there, some short songs for game...
I've been in love with the aesthetic of the bare Ambient Occlusion pass since 2003 in college when we were first hacking it in Maya with a dome of spotlights. T...
I've released something I've needed to do for a long time. I haven't worked on Thrust 30 for too long... Since my macbook pro was stolen, I lost the ability to...
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Quest 2 is coming. More powerful! When I read specs for Quest (1), I thought that it's not going to be that much different than PC. It has 8 cores, right? Oh...
In this devlog episode, we'll be exploring the lighting process for the environment for my indie game—Project Feline! We'll be exploring how I made use of Unr...
(This is a long post - tldr: I've been making a game...) I have been developing Labyring for just over 30 days now, here is a synopsis of what has happend durin...
DEVLOG - 009 After nearly 4 months of hard work and development I'm very proud to announce that Colorful Dino game is now in Early Access ! The game is availabl...
Hey Gamemakers! The new, 2.3 version of TrueState is now available for download. The changes are pretty minimal. I wrapped all of the functions into a single...
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Added a bigger credits section and raised the enemy bullets from 5 damage to 15 damage. The game is still easy and accessible though...
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Hello! For the visual editor, it remains to make a scene editor. But I still don't know which interface to make. Anyone have any suggestions for the interface?...
Back in May, we talked about the algorithm we’re using to generate the overworld for Fireside. Today we’re back to talk about that some more! When we left o...
I created this game to make the Game Developer inside me more mature and better in it's work so I tried to polish most of the things as much as I can and then f...
So there's many things I want to write up from making AFL, and because it's fresh on my mind, I want to focus first on "releasing" a game to a standard I'd expe...
I was worried about the unwieldiness of my DynObj class... the script that is attached to virtually every object that moves in the world, from buttons you can p...
I have spend the last 3 days making fightings animations for the character. And once the whole thing done, the problem appear, Everything in the fight lack "rh...
System requirements for Colorful Dino game. MINIMUM Operative System: Microsoft 64-bit Windows 7 Processor: 64-bit Intel compatible Dual Core CPU Memory: 2 GB R...
I have transitioned from primarily relying on interfaces when interacting with objects to implementing both an interface and an inheritance system, as shown in...
I'll fix my ugly character models, if I learn how to, and if I must, I guess. I put a lot of work into getting Dawn right. She needed darker skin. She needed to...
One of the main reasons Concealed was finished in record time (2 months early) was the use of pre-built systems I haven't paid a single penny for. Systems that...
This post assumes a basic familiarity with the Bitsy Game Maker . Since the release of Bitsy 7.0 I’ve been looking for interesting ways to use the new exit di...
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This is a major update. I redesigned most of the art, made the UI more user friendly, added an in-game currency, allowed plays to buy items from the shop (get t...
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Hey Gamemakers, With the release of 2.3, pretty much every asset creator in the world is scrambling to get their packages up to snuff. I've began to retool Tru...
Hey Gamemakers, With the release of 2.3, pretty much every asset creator in the world is scrambling to get their packages up to snuff. I've began to retool Ret...
Hello everyone! Rogue Summoner - my third game on Steam - will be released in just three days! I thought I would take the opportunity to talk a bit about the de...
I have long been fascinated with different pseudo-3D graphics techniques. If you don't know what this means, I recommend having a look at this wonderful post by...
The simple Bulls and Cows solver I made in university makes a reappearance! Solving this puzzle programmatically is a very straightforward process as long as yo...
Welcome to the first official Rhythm Cataclysm Development log! Today I'll be discussing my struggles with making a bouncy hacky sack and how I overcame them. I...
Hi, I was busy redesigning and adding more graphics this week. At the moment I am working on the portal room. Changed some graphics added animations. It still...
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Hello! A lot of progress has been made since the last devlog. I've spent the last week or so working on one of the most important exciting scenes of the game -...
1. Make sure your OBJ/FBX is rigged as humanoid, you can use mixamo to auto rig your model. 2. Follow the official VRM convert guild: https://vrm.dev/en/how_to_...
I've been wanting to check out Oni for Mac OS 9, but I have a PowerBook G4 Titanium, which has a "super widescreen" display. This documents my journey to patchi...
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Hi everybody, I have created a small video about the SceneEditor I am using to build the Scenes. To show you how it works, I create a little demo scene and walk...
You may have noticed that The Funny Boneyard goes for a very specific kind of style, trying to evoke the early 90s, when graphic adventure games had their Golde...
While holding the shot button, the direction of the character is locked. The radius of the cartridges has been increased, which makes it easier to shoot at fl...
Hello everyone, one of the most basic things to decide is the data structure. The first question I asked myself was: "I have two locations. One in front of the...
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