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Tech Discussion Devlogs From Those You Follow Page 15

3D artwork and NFTs
Tech Discussion
Hello all! been a while, hasn't it? I won't get into the nitty gritty, but obviously, I haven't touched this for a while. The ideas are still in my head, but du...
NcJump devlog #2
3
Tech Discussion
Here I am with another devlog. This week I introduced a camera component , and serialization to load and save to file the state of the game. While the former wa...
First Release 1.0.2
Tech Discussion
Release notes: Known bugs: - Some video formats may experience skipping and freezing. This is a known bug and will be fixed in future versions. - Inverted edge...
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NcJump devlog #1
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Tech Discussion
Happy new year with a new devlog about the progress on ncJump . I spent some time on refactoring the Entity source code that were becoming too monolithic, and i...
Progress Report: March
Tech Discussion
This is the first post of what I intend to make a monthly report near the end of or at the beginning of each month. It’ll give you some insight into what I’...
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Mountain Climber ROM for Game Boy Console
Tech Discussion
Try Mountain Climber in your Game boy console, or in the emulator of your preference...
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NcJump devlog #0
5
Tech Discussion
Last month I decided to work on ncJump , a project with a new engine: nCine , an open-source C++ framework for 2D games developed by @encelo . Some time ago, a...
Open world with impossible spaces
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8
Tech Discussion
Let's talk about making an open-world with impossible spaces. The concept and some details. But first, why would anyone want that? Impossible spaces encourage e...
RED Tiled or the importance of Tools
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4
Tech Discussion
When programmers create games, they usually like to focus either on the technical side (engine, network, you name it) or on the creative side (vfx, gameplay, AI...
4K Video Fletcher
Tech Discussion
Tomorrow 4K video of the Fletcher Destroyer Sailing !!!...
Multiplayer Realistic Physics Ship Simulator
Implementing RLE level compression
1
Tech Discussion
Just added RLE compression which is a basic compression that works like this: from "AAAAAAAAAABBBBB" to "A10B5", but in hexadecimal in this case. This helped co...
Case Files - App Lab Keys Sent Out!
Tech Discussion
All itch.io owners have been sent a key to their e-mail associated with the purchase on itch. So please check your email (and spam box just in case) that you us...
Making An In Game Level Editor
Tech Discussion
For the past two weeks, we have been working almost entirely on our in-game level editor. Our game is comprised of obstacles with timed explosions that the play...
2 files
UI Customization Tips
Tech Discussion
Nebulous settings allows the users customize all text fonts and colors. Feel free to play with the color palette presets already available with Settings. You ma...
Nebulous Updates (23.04.2021)
Tech Discussion
Nebulous v3.2.6 Updates (last update: 23.04.2021, first update: 18.04.2021) • NESTED OBJECTS! ◦ You can now place objects under other existing objects, ther...
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Flaws that you have revealed...
Tech Discussion
have been a great help! Hi, this is Corporate Entity, LLC and you have revealed flaws in the Theian Engine used to power Goblin.Life merely by visiting corporat...
Chess Engine Technical Explanations
2
Tech Discussion
This document serves to outline the logic and implementation of common chess engine technical functions. _______________________________________________________...
Ironing Out Netplay Bugs
Tech Discussion
Now that I feel the UI is at a solid point, I've moved back over to what I've been sketched out the most by: the netplay conversion of the game I created last y...
Data-Entry Timelapse for Duel Fields!
Tech Discussion
I decided to film a short timelapse of me entering in the default maps from Duelists of the Roses. I was referencing the layouts from the original game on my TV...
Procedural Map Generation and keeping the desing open
Tech Discussion
Hey everyone! I went over, in a video, the various choices that were made in an architectural sense to keep the map generation open. Basically, it talks a bit a...
Naev LÖVE
Tech Discussion
Disclaimer: the LÖVE project has nothing to do with Naev. We just thought their API was cool and decided to implement it. As you may know, the Naev scripting e...
Supported Controllers in the DOTR Remake.
Tech Discussion
One of the features I've been hard at work on to make the game more accessible to EVERYONE is controller glyphs! You know, the little hints at the bottom of the...
Linux Update!
Tech Discussion
I have added a linux version for the game !!!!!! I have also tweaked cyans movement as well as some of the camera scrolling speeds...
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Which level makes you die most?
Tech Discussion
It sounds like a maniac question... I might be one, as I love to see my little testers... die! Jokes aside, now that I getting an interesting audience of player...
3 files
quick chat about other projects
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Tech Discussion
so my game Doge Stonks only placed 11th it was one of the projects I was working on in hopes to learn new skills. The point of this was to make a weird game. it...
There's no Karaoke Tabs, you gotta be kidding me, I got boxes full of Karaoke!
Tech Discussion
KaraokeTabs V2 Coming Soon! I am almost done designing v2 and KaraokeTabs Pro! I decided to keep a free version with the current functionality intact and roll o...
UPDATE 1.1
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2
Tech Discussion
Added a new map, fixed bugs with the character's camera and running on legal VX, improved servers. as well as improved graphics and added optimization on some m...
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Book conversion process
Tech Discussion
I realised that the most nostalgic part of the Nokia 3310 for me was the font, but I didn't want to try and write something, so I thought of public domain books...
No Reviews
Tech Discussion
Hi to all, I have seen that my 550 Sounds SOUND PACK is selling a lot these days, but I've don't seen any reviews in the comment.... so guys if u buy it, PLS co...
Remake - Language selection
Tech Discussion
The Fairy Tale REVAMPED is going to be remade. There are some technical reasons for this. The new engine I use for this doesn't need a launcher so the start up...
Freak - Building a Horror Survival game over three days using Unreal Engine
Tech Discussion
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Escape the Freaks - find the portal back home
Build #241 and a lesson about temporary files
Tech Discussion
Build #241 is an (almost) transparent update from the clients perspective. It fixes a subtle backend issue that has probably been teasing us for a while in vari...
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HowTo: A Simple Dialogue System in Godot
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Tech Discussion
Sup y'all, long time no see! Our last devlog seems to have sparked quite a lot of interest in how we've built our game, so we though why not give it another go?...
Full Release (A Note from the Dev!)
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Tech Discussion
Finally! finished this. This was 1 week late from the original release date but at least it feels good. I just hope people will like this. "Trapped inside your...
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Finishing the Flight
Tech Discussion
This Devlog is all about our trials and tribulations with our most important feature: Flight. This was written by Justin Locke, the Lead Programmer, so any ment...
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Horde Pathfinding in Constant Time
Tech Discussion
Horde Pathfinding in Constant Time Overview - The objective of this technique is to use a pathfinding algorithm to calculate the path of n number of entities i...
Professional Solution Architecture from an Amateur Game Developer
Tech Discussion
A pinch of planning is worth a pound of effort! DW uses his day job skills as a solution architect to diagram not one, not two, but THREE WHOLE system controlle...
Assets I Used
Tech Discussion
As a trash game, I used exclusively assets I could find online for free in Brain Cop. Here's a list of all of the assets I used to make it: AllSky Free - https...
Tuesday js need help
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Tech Discussion
Recently, developers interested in using TuesdayJS began to write to me often. Therefore, I really need your help to make a competitive project. At the moment T...
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Hex Tactics: AI Extension
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Tech Discussion
Proudly Presenting: Hex Tactics Overview This devlog is about Hex Tactics , a turn-based mech tactics game developed over 5 weeks in four distinct phases. The l...
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