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Tech Discussion Devlogs From Those You Follow Page 16

Dev-Diary: The Illarion-Client - development and problems / Der Illarion-Client - Entwicklung und Probleme
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Tech Discussion
Hi there :) As you possibly know client development is occuring at a much slower pace than content development or server development, which was improved by an i...
FINNALY THE BIGGEST UPDATE YET!!!!!
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18
Tech Discussion
(I'm reallly lazy btw) So Yep, after alll this time, a new update has come! Change List Mira HQ! YAAYY lmao All crewmates have random hats. The color white was...
Benchmark: C compilers for the 6502 CPU
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Tech Discussion
Benchmark: C compilers for the 6502 CPU Adding a C compiler in your game's toolchain is not an easy task. Each have their own strength, and weakness. You may wa...
Grayscaling an Image with PyGame and Numpy
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Tech Discussion
If you had the chance to play The Alchemist, you probably saw the grayscaling effect applied when you pause the game, this is done at pixel level and is achieve...
Programming in Game Maker as a non-programmer
Tech Discussion
Hi folks, South Cliff was released yesterday, and I thought it might be interesting to look back on my experiences working with Game Maker Studio 2, as I basica...
Performance Fixes
Tech Discussion
First of all, I'd like to thank all of the great response we've had to our Global Game Jam game "Fairy Lost" as far as the graphics go! We're really excited tha...
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Fitness Controller available for download on the Android Playstore :)
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Tech Discussion
I'm super proud to announce that the FitController is now officially ready to download at the Android Play Store (And soon also available at the Apple App Store...
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Unity Port Progress
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Tech Discussion
Without further ado, here's what we've been doing over the last 6 months! If you missed previous post, where we adopted Unity forward, here it is. We are super...
Bugfixes everywhere
Tech Discussion
most of the critical bugs must be fixed now :)...
Team up with a friend on a call to hunt all the treasures in the world
Rise of Piracy Development Update - 1/31/2021
Tech Discussion
Hi Guys! As the game development progresses on my Twitch (link on profile) with the new version, I am aware this demo is still being downloaded quite a bit! Th...
Global Game Jam 2021 - and details on next Update
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1
Tech Discussion
TLDR: over the weekend I made a new game , that means new features for Dungeon Train, soon! Scanning of items. Next DT update is here for those in discord...
Devlog #1 - You Spin Me Right Round
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Tech Discussion
Intro Since one of the central mechanics of the game is playing back audio recordings, I obviously needed to add tape reels to the UI. Even though I doubt anyon...
Multi language support!
Tech Discussion
Today I cancelled my office hours because we were supposed to receive a washer & dryer today between some time frame. However, it snowed, and they cancelled the...
The perfect toolchain(?)
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Tech Discussion
Creating games is fun! Not only do you get to create things YOU like to play, but just the act of creating has so many different creative sides to it (drawing...
Making cookies
Tech Discussion
This effect was created for a game jam revolved around making cookies. I think it was something to do with how we’re coping in lockdown. And well. I made a lo...
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Atualizando - Firstrun / Updating - Firstrun
Tech Discussion
Eae, bem, estou procurando adicionar no jogo, um método bem parecido como o modo que o DDLC funciona, mas atenção, não estou querendo plagiar o jogo do team...
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Trouble with compiler
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Tech Discussion
I have just finished fixing the various major bugs such as the game not responding when there is a sound by making it run in a pump loop until the sound stops...
We are back
Tech Discussion
EN- The dedicated server is opened all time and all days FR- Le serveur dédié est ouvert 24h/24 et 7j/7 Foudremagic Game Director and Owner of FoudreTeam...
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Programming "Admin" - 1 Week In
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Tech Discussion
Hey folks, I'm the programmer for a team of a 3 on a point-and-click game we're titling "Admin". This is my first game jam, and I've learned a bunch along the w...
Neural Networks in AI Toy Box
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Tech Discussion
Neural Networks in AI Toy Box Overview - The learning system utilized in AI Toy Box is a form of neuroevolution. The network design for each game is manually s...
Creation html apk for android
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Tech Discussion
Thanks to the WebView component, which is included with operating systems, you can create your own application for a desktop computer or mobile device using htm...
Repair and new version!
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Tech Discussion
I put The Skip intro buton at the beginning (I dunno why, is so cool that intro, but a lot of people asked for it) Added a a Calibration level so you can cost...
3 files
Tutorial: Basic Skeletal Animation
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9
Tech Discussion
I’m very lazy and dislike hand-animating. This is a problem in game development, so I have a workaround. The above animation is skeletal instead of hand-drawn...
About how I made this game
Tech Discussion
Hi, it's S aitoki. In this devlog post I would like to explain how this game was made. As stated in first devlog, this game was made as an experiment for develo...
Moving from Javascript to GMS2
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3
Tech Discussion
A Change Of Plans As some of you might have seen on my Twitter or on Discord , I've been a bit quiet recently! I was getting stuck in with the first of 3 major...
Troubles running the game?
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Tech Discussion
Do you have problems installing or running the game on your system? Please tell me about and give me a short description of the problem as well as your system e...
Version 2.1.3
Tech Discussion
New game update has been released for Android OS. Version 2.1.3 What's new: 1. Added support for gamepads. Hot plug-unplug gamepad is also supported. Keymappin...
Version 2.1.2
Tech Discussion
New update of the game for Android: version 2.1.2 What's new: 1. Fixed a new bug with incorrect definition of the display size 2. The music in the game is loope...
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Update 2.1.1 for Android OS port
Tech Discussion
Updated the version of the game for Android: current version 2.1.1 What's new: 1. Reworked polling of touch buttons. 2. Reworked calculation of the size and po...
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Rollback netcode on the NES, the gory details
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Tech Discussion
Hey folks! Ready for a really technical one? Super Tilt Bro. ALPHA 5 just hit the public, and with it the ability to play online with any character on any stage...
Atari vcs
Tech Discussion
So since the new Atari VCS is a Linux pc, this game has A Linux copy. I don't have an Atari VCS so I can't Test it myself. But it's in the right format If y...
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How to make your own font
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Tech Discussion
I've noticed that a lot of people think it's very difficult to create a custom font and therefore use font sprite technology. A font sprite has its advantages...
HowTo: Drawing a metric ton of bullets in Godot
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Tech Discussion
Small updates as of January 12: References to Image updated to the Texture type, as this is the type we are actually using in our examples. Drawing logic can...
Procedural terminal in Interminal
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7
Tech Discussion
Hi everybody, I'm going to talk about our infinite terminal-generation in Interminal , as some people have requested! Half of this post is going to be very tech...
2 files
Sword of Moonlight, How-to (swordofmoonlight.net/ex/diy/)
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1
Tech Discussion
I'm writing this because I more often then not get confused comments about SOM because many people are getting their information from the wrong places, oftentim...
Tp attacks
Tech Discussion
The Tp attacks are not working as well or as was intended. Tp attacks are on a list of things to fix...
Maze Generation, Pathfinding, and Procedural Animation in "A Way Out"
Tech Discussion
Overview: There are three core technologies which run the systems present in A Way Out. The first is the procedural maze generation. The second is the A* pathfi...
Yamada Hoshi Devlog #1
Tech Discussion
How do you do, everyone? Mangoku418 here! Thanks for checking out my very first Devlog post! The goal is to post a devlog each month to keep you all informed o...
#4 Weather effects and storybook art style
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Tech Discussion
Hello everyone! A very Merry Christmas and soon, - a happy new year to you guys! It's been a long time since the last update. The good news is that this is be...
Plans for 0.4 (or 1.0?)
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Tech Discussion
The biggest barrier to automation in 0.3 is the bare materials. Right now the only way to get the most useful materials (copper and iron) is to mine manually, o...
Incrementing a build number in Unity automatically
Tech Discussion
Before we begin, this doesn't increment the iOS build number. I'm sure that's possible, but this isn't that. This code example deals with a generic build numbe...
15 months of progress
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Tech Discussion
Looking back at last 15 months Looking back on my internal changelog, in this time I fixed 553 bugs, added 415 new features, released 883 experimental builds an...
Added zoom options to better support 2K, 3K and 4K resolutions
Tech Discussion
Added 2x zoom option for high resolution screens. New options are: A - automatic zoom when vertical pixels > 1300 x2 - always x2 zoom (forcing x2 on low res sc...
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Race Engineer: Car Creation System
Tech Discussion
Matt Ager Car Creation System In Race Engineer Why: The goal of the car creation system in Race Engineer was to provide the player with another option to overco...
Role App Playsheets (Feedback Needed)
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1
Tech Discussion
For those of you not in the know Role App is a video conferencing app catering to tabletop RPG players. Currently in development, it features some slick inter...
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DIGITAL DICE AVAILABLE
Tech Discussion
https://michael-klamerus.itch.io/dice-o-matic-2000 Michael was very kind and added my custom dice to their Dice-O-Matic 2000...
Making of the landscape
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Tech Discussion
The landscape was really a technical challenge as we had to familiarize with a lot of unreal tech : landscape splines, virtual textures, how to import an extern...
Making of the roads
Tech Discussion
Making the roads was quite tricky and went through a lot of iterations and experiments. We tried virtual textures, then splines meshes, then virtual textures ag...
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