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Tech Discussion Devlogs From Those You Follow Page 14

PIZZA-8 - Simulating PICO-8 on a modern game engine
Tech Discussion
Introduction If you've seen my Twitter recently ( Right 'ere ), you might've seen I've been working on Jefftastic 's Pizza Delivery 2, a sequel to a game I keep...
10 Years of development: A custom game engine
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2
Tech Discussion
So it's late on a Friday night after a work day and I fancied writing something up about my custom game engine behind Dead Desert and some of the tools I made f...
We made version 3.0 for Android
2
Tech Discussion
Space Cobra
How to Control a Cat
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Tech Discussion
Hey there, fellow catz! Today I want to talk about the input system in our upcoming game ZpellCatz . Being able to smoothly control your character (or cat) is i...
Ship Simulator Realistic Feature talking
Tech Discussion
Hi to everyone , write under this post what features would you like to see in the Ship Simulator Realistic !!! Also here is all the official games media Faceboo...
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Feedback and playtest
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Tech Discussion
Hi ! Thanks for taking the time to check my project. "To the Gates of Truth" is currently in development. I'm designing the rest of the 5 zones/biomes. But, bec...
Automatically match collider bounds with sprite size in Unity
Tech Discussion
So I thought to post some (not unique, I believe) but at least interesting (a bit) solutions I took while developing this game. Maybe this could be helpful for...
Controls fixed... hopefully!
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3
Tech Discussion
We finally found some time to update An American Werewolf in L.A.! It should allow you to use keyboards and gamepads. It's not an ideal update, there are still...
Workflow
2
Tech Discussion
Hello! We ended up reworking a decent amount of our workflow. When we started this specific project, we weren't aiming to create a complete game with it at firs...
Free Horror Stinger SFX!
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Tech Discussion
In this free SFX pack, I have created horror sounds available for free to use in game developments - provided you give credits if you are publishing your game!...
70 files
Accidental evolution
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Tech Discussion
This game, Martian Dice for Pico-8, evolved entirely by accident. More than anything, it's the end result of an unplanned journey of techological exploration. O...
Devlog: The "Palette Editor" Tool
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Tech Discussion
This is a follow-up to last week's devlog on the flag editor! This log is pretty specific to the PICO-8 environment, but the previous one discussed more general...
Website Roadblock
Tech Discussion
Okay so I've encountered a roadblock in creating a website for the game. I took to learning Markdown and Jekyll in order to build a static website for the game...
NcJump devlog #7
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Tech Discussion
It has been a while since my last devlog, but finally I landed it. It is full of good stuff so you would not regret the wait. Let us ncJump into it! Dying state...
Building the Bunker
Tech Discussion
Hey there! We thought today is a good day for something else. Lets talk tech. About the dungeon generation in Bunker Björn. Procgen a topic sought after by man...
Looking better
Tech Discussion
I spent more time after the stream the other day tweaking the plants and caves, setting specific colors , adding little details like ground "splotches" and shad...
Steam Announcement & Transferring from TyranoBuilder to Ren'Py
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Tech Discussion
Long time no see, everyone! It's been a while since we last had some big news on Up All Night. If you aren't already following our Twitter , we announced that w...
Video devlog 2/6: procedural walking from scratch
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Tech Discussion
A lot of dev, not so much log this time :). I was so unhappy with the old simple walking system that I completely rebuilt it from the ground up. This new system...
UGC is the next big trend in mobile gaming
Tech Discussion
When we first launched mod.io in 2018, our primary goal was to give developers complete control of their modding community on any platform or device, including...
Tuesday js for Android
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6
Tech Discussion
Yesterday I managed to make a working version of the editor for mobile devices on Android. This was my third attempt, but this time I succeeded, most of the int...
1 file
Prototype 1.1.3- Swipe Gestures
Tech Discussion
Minor Update to the Dystopia app. Swipe gestures for Touch screen Devices. I'm also working on a Windows build for $1 with the latest features and more comics...
1 file
strange bug (fixed?)
Tech Discussion
unfortunately there is currently a bug in the game that causes random crashes due to an unknown error caused by unknown reasons, im trying to figure out what ca...
DevLog 7: Lighting Effects
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Tech Discussion
I have been looking for some technique or effect that would help the Blastronaut game to stand out more. I've been experimenting with post-effects and colour gr...
Open Beta 1
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Tech Discussion
We like to introduce the new and improved Lost Memories. This project is close to being complete with new chapters added such as Chapters 1,2,3&4! As well as ne...
1 file
Yamada Hoshi Devlog #5
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Tech Discussion
How do you do, everyone? Mangoku418 here! And welcome back to an all-new devlog for April 2021! Truth be told, I don't have too much to update at the moment. Th...
Bringing the dialogue into the game
Tech Discussion
Justin here! Tanner recently gave you a devlog about writing the narrative, so here’s a devlog about implementing it. First Iteration A long time ago, in a cl...
Update 1.2 [patch notes]
Tech Discussion
The background elements update Game -Added 2 charts: High & Ugh -Audio delay and visual delay are now separate options -Updated backgrounds of some charts -Now...
1 file — 1.2
Development of I Rented a Boat
Tech Discussion
(this post was originally in the Adventure Game Studios forums, under this game completed topic. This game was made in one month for the Monthly AGS, of the mon...
Naninovel TitleUI Customization
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6
Tech Discussion
I'm writing this to help someone go through the process I had to in order to customize Naninovel UI. While the Documentation is one of the best I've seen and th...
NcJump devlog #6
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Tech Discussion
The time to add enemies to the game has finally come, and that translates to factories ! Factories An enemy is just another kind of entity, which is the reason...
How to print your booklet | Come stampare il tuo manualetto
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Tech Discussion
🇬🇧 When I set the goal of donations needed to go to press, I set the quota at €150. Why? Well, before embarking on this venture, I went to my usual onli...
How to Make a Cool Bridge in GB Studio
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Tech Discussion
I was inspired by the talented Blu to try my hand at making a cool dynamic bridge in GB Studio and Nalafala gave me an idea for how to implement it. It was clea...
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Android Build?
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Tech Discussion
Hey everyone, I just had a quick question, if anyone is interested in providing some feedback. I've recently figured out how to create a build for android (whic...
Bug Report
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Tech Discussion
Feel free to report here anything which might be a bug or just feel wrong. You can also join the Discord server of the game here: https://discord.gg/dJG9KHVhCn...
Configurable controls
Tech Discussion
I've been working on generic controller configuration screen and adapted it for Turboraketti Remake 2020. It is still WIP - but according to my own testing wors...
1 file
NcJump devlog #5
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Tech Discussion
Here is a new devlog with some new exciting stuff. Push and pull Dynamic entities have been added to the game, and they can be pushed and pulled around the scen...
NcJump devlog #4
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Tech Discussion
Back with a new devlog! This time I am going to talk about dynamic entities, and how everything is now destructible! The easy stuff While a static entity is not...
NcJump devlog #3
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Tech Discussion
Welcome to this new devlog on the development of ncJump . Previously I wrote about improvements on movement on the camera and serialization of the state of the...
why not frog - shadow update!
Tech Discussion
-- this update fixes the shadow path bug...
2 files
the frog fallen in a dungeon. to get her out, you need to complete all levels.
Crappy Blindtest !
Tech Discussion
Hello à tous ! Je viens enfin de sortir le jeu sur lequel je bosse depuis quelques temps, mon premier jeu et la découverte d'Unity : Crappy Blindtest Il s'agi...
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How Great User Experiences Can Boost Engagement with UGC
Tech Discussion
It’s long been accepted that a great user experience is an important part of any game. Still, to date, in-game user interfaces for the exploration and discove...
Sorry for this time
Tech Discussion
Firstly, no, i will not cancel the project, ok? Secondly, sorry everyone is waiting for the demo and complete game of A shock of dimension, I am having some pro...
First Announcement!
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Tech Discussion
Hello everyone! Learn RPG Maker MV is a project that born spontaneously from an interaction with an old friend of mine. He had purchased RPG Maker MV and asked...
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BETA 4 - 3rd Anniversary
Tech Discussion
The 4th beta version was released 3 years ago. It helped get the project off the ground. More people learned about TNU4. In particular, artists who help with gr...
Graphics Settings Added
Tech Discussion
graphical settings menu is now in the game. will have more control settings etc in final version. will be ok for now...
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What do you need?
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Tech Discussion
Friends, pixel assets are unusual graphics for me. I ask you to write what asset you want to see here? Describe it in detail, it will make it easier to create n...
Listo, una versión en ZIP
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Tech Discussion
CeTha:Ehhmm... no se que decir... Mi mente: Tan solo di algo divertido. Ehhmm... Buenas, creo que se nota lo principiante que soy en esta pagina... pero bueno...
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Yamada Hoshi Devlog #4
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Tech Discussion
How do you do, everyone? Mangoku418 here! And welcome back to an all-new devlog for March 2021! A lot of big things happened this month. And honestly, it felt l...
Working on a chart creator
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Tech Discussion
A tool that will let you import images, songs and backgrounds to folders that are shareable by multiple charts that you'll be able to create. Basically I'm tryi...
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