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Tech Discussion Devlogs From Those You Follow Page 11

What's next
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2
Tech Discussion
Pretty soon I'll be doing a post mortum on the game, not sure if I will do it here or on some place like the SFWA's blog, or something like that. But I do have...
Changelog
Tech Discussion
Version 0.2.6.7 Build 07.04.22 : Fixed some bugs in the event generation Fixed endless loop in Expedition Three Improved overall quality (Tweaked PostProcessing...
System Reqirements
Tech Discussion
Oprimal Requirements OS: Windows 10 with latest updates CPU: Intel or AMD processor with 64-bit support; Recommended: 3.4 GHz or faster GPU: nVidia GeForce GTX...
Automatic tick progression | 0.1.6
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Tech Discussion
Summary Turns/ticks in the program can now progress automatically. Previously the user needed to spam the "next turn" button in order for the game to "play". Th...
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Creating the Music
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Tech Discussion
About the Bells and Whistles (well, mostly Whistles) Greetings fellow airship captains and (hopefully) flute enthusiasts! I’m Michael, the creator of the musi...
some thoughts on bitsybox and game preservation
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Tech Discussion
"a night train to the forest zone" running in bitsybox on a raspberry pi bitsybox is a desktop bitsy emulator that can run games in the plaintext .bitsy format...
Roblox Town Wars is now on Austiblox!
Tech Discussion
Fantastic News! My most recently published game on my downloads site (ROBLOX Town Wars) now has a page on Austiblox! Now you can play online with friends in thi...
Game Works update
Tech Discussion
I made a new file you can download that actually works...
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Your Goal is to make it to the end of the Astra Testing Facility.
Devlog 1: intro to color fixing
Tech Discussion
Not only was my gameBOIII blender project a way to emulate a cool style but it turned out to be great learning opportunity as well. I wanted to stay true to a t...
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🔬Far Cry Return🔬
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Tech Discussion
⬅BACK W.I.P. (!) PLOT: Jack Carver, Alex Darer, Velda Lange — are main characters who will play the main role of islands. They will explore a secrets of wor...
Jump to update | 1.1.0
Tech Discussion
Welcome to our first #JumpToUpdate where we give the public a first look at content for major updates, starting with this one being 1.1.0. New costumes to custo...
a bug story
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Tech Discussion
This dev log entry is not really about a particular bug. Although this very bug is a good example of what fixing bugs may look like. I changed the death effect...
Devlog #1: Collecting Bug Reports
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Tech Discussion
I'm currently collecting bug reports and I would love to hear back from the ones who were brave enough to play the demo. But not only bugs are welcome but also...
Alpha, and a freeze and major systems / core features
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Tech Discussion
Added some art under the start screen and abandoned a lot of plans that crept in as a result of "feature creep" (or just dreaming too big) early in development...
2 files — 0.1.0
New app ASCII Art Paint
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Tech Discussion
There was no "Tuesday JS" update this week because I got interested in ASCII ART and couldn't find an editor with the functionality I needed, so I decided to ma...
Visi, Misi dan Tujuan
Tech Discussion
Visi Membuat Game indie yang diakui oleh Indonesia, dan juga negara lain Mempopulerkan kembali game Horror di Indonesia maupun negara lain Misi Memproduksi sebu...
First Person all-in-One Asset wasn't good for my game
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Tech Discussion
Hey guys!! I mentioned in the "Required tools for "Where Is Here: New Home" LINK: Required tools for "Where Is Here: New Home" - Where Is Here: New Home by Roxa...
The Anything Gallery has finally been fixed!
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Tech Discussion
Hello everyone! I'm sorry this took so long - but after finishing The Heilwald Loophole I finally took some time to fix this game. Turns out it was way simpler...
1 file
Update 1.1
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Tech Discussion
Update 1.1 (The collision fix) I want to thank everyone who plays my game, this game turned out to be my most successful yet and words cannot describe how cool...
2 files
High monitor hz support
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Tech Discussion
Uploaded a test version for high refresh rate support. Turboraketti_remake_high_rr.zip This version should allow refresh rates of up to 250hz. It also might fun...
2 files
Medi TD Android Release
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Tech Discussion
Medi TD is finally released on Android Google Play! Check it out https://play.google.com/store/apps/details?id=com.kataclysmal.meditd...
Speed Racer 2.0
Tech Discussion
IT: La versione 2.0 di Speed Racer è qui! Goditi tutti gli aggiornamenti grafici e sonori apportati al gioco. Gareggia nella modalità "Loop" e nella modalità...
2 files
solving transparency with dithering
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Tech Discussion
Using alpha transparency for Quest is discouraged. It can hit performance quite badly. What are your options then? If that's in a very controlled scene you may...
Turrets Broke The Game (And how we fixed it!)
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Tech Discussion
After making the decision to completely rewrite 90% of Bubblegum Zombie Hunter's base code, we decided to add many more weapons to the game to give it some more...
How I utilised face recognition im my Unity game
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Tech Discussion
A reverse-detective adventure, where you control your character's face
DD 8 VFX
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Tech Discussion
DD 8 VFX I’m Hubert, the programmer and F/X guy. I mostly interested in coding gameplay-related stuff like checkpoint systems or boss-fights, and I enjoy desi...
First game out and fix already out
Tech Discussion
After working on and off on Hive P v. S for the last few years it is finally finished. The project might not be that exiting, but it has been a nice experience...
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Green Beret's reception so far
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Tech Discussion
Writing this first, as a big thank you to everyone who tried my very first released Amiga game, Green Beret . Overall, reception has been positive in these last...
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Music driver: when you can't do a thing, find another way!
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Tech Discussion
Hey! Today topic is music! ... *hmm* OK, it is about the code playing musics. Super Tilt Bro. version 2 has better musics than the old version, by a long shot...
Walk, jump, climb and punch!
Tech Discussion
With buildings that can be destroyed we need someone to actually destroy them, right? Character's prototype code was heavily refactored to allow the Ape -our on...
Developing a "mouse only" Game
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Tech Discussion
So, mouse only. The daddy of FPS, the ultimate tool in gaming to some and to others merely a pointing and clicking device. For me I see a mouse these days as a...
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The Trade Offs In Technologies For Game Development
Tech Discussion
One of the questions that plagues new game developers is what should they use to create their game? This is a multiple choice question with 3 answers: A Framewo...
Privacy Policy
Tech Discussion
Privacy Policy Para idioma Português, role a página. Prisma Game Lab built the Vish, Vice! app as a Free app. This SERVICE is provided by Prisma Game Lab at n...
DevLog 10: Networking Synchronization for Enemies
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Tech Discussion
Making a multiplayer game is guaranteed to have full of challenges. In this development blog, I will tell how I'm synchronizing the enemies for BLASTRONAUT onli...
DD 7 Pathfinding and Trailer
Tech Discussion
Stardate 15.01.2022, DD 7. Captains log, supplemental. I Krzysztof Zatora - finally found some time to sit down and write what I was up to for the past few mont...
Ninja Scroller by Mars Touch Studio is not true 2D!
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Tech Discussion
Few Players know this, but a large part of today's 2D games are actually 3D and therefore 2.5D. Especially those designed with Unreal Engine 5 or Unity 3D . In...
Collapsing buildings
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Tech Discussion
With cities being created procedurally, the last step in this bunch of tests was tearing them down. I made buildings receive random hits just for testing. After...
Farreign - Development Journey
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Tech Discussion
In this devlog, I’ll be summarizing my work on this game apart from what the course provides. The major sections will be Game Balancing Tutorial Tests (EditMo...
Test Driven Indie Game Development
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Tech Discussion
It’s been now half a year since I first started working on Hypnagonia and slightly over a year since I’ve started the card game framework . As the features...
Procedural cities
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Tech Discussion
The city mockup looked nice, but I needed infinite random cities. Let's try procedural generation! The mockup was created using actual Pico 8 8x8 sprites, so bu...
Prototyping punching
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Tech Discussion
With the city mockup looking nice, the first think I had to try was prototyping the core feature of the game. It's not walking nor jumping but PUNCHING. Because...
New Challenge System in GearHead Caramel
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Tech Discussion
I made a video this morning to show off the new procedural narrative system I'm developing for GearHead Caramel. The Challenge system is a further refinement of...
Colour-changing Images in Ren'Py
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Tech Discussion
Remember when MacOS had a desktop background that changed from day to night? That was pretty cool. Employee A has a MacOS inspired UI. The reason I did this is...
​RetroArch Open-Hardware Survey!
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Tech Discussion
RetroArch Open-Hardware Newsletter & User Survey Please take the time out to fill out our survey, we'd hugely appreciate the feedback! https:// libretro.com/ind...
Lucky Joe: v.220107
Tech Discussion
Lucky Joe v.220107: - correct player animations -speed up character horizontal movement, run, ladder climbing -minor level design fixes...
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Bugfix report and smaller improvements
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Tech Discussion
The bug that people touching water get spawned into weird areas of the map was removed. And finally, a system to move the camera with the right stick was integr...
DD6 Pixel Perfect?!
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Tech Discussion
DevDiary 6 - Pixel Perfect?! HAPPY NEW YEAR . 222202222 Admittedly it was Christmas so we rather ate dumplings. Production highlights 💜 🟪 🟣 - Within th...
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