Tech Discussion Devlogs From Those You Follow Page 12
Sharing my creative process Why not? I often find it interesting to learn about how people work. Here was my process on this project. First, random thoughts, id...
In this post i want to say you how i design this work and whats my design process. _______________________________________________________ What's your style If...
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What could be better than killing the imps in different ways? Beautifully slam the enemies against the elements of the environment, for sure. We thought that ev...
As I said on the game page, this game was a part of my tradition to make a game every December. However, I didn't entirely make it in one month. Here's a quick...
We keep the tradition of talking about the work on the "Redemption of the Damned" project every week, because it's great to see your interest and get honest fee...
HO HO HO! Happy holiday! Forgive us for the hole in our regular devdiary, it was written and not published out of absentmindedness. Sorry! I'm Kuba Mazurek and...
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I've made a Analogue Pocket version of this game, but it hasn't yet been tested on actual hardware (as I don't have access to one yet unfortunately) GB Studio...
First, a quick note. I underestimated this one. I thought that it will take me maybe six days. It's a bit more than two weeks right now and still a few minor th...
💪 The subgenre of "Redemption of the Damned" project is more of an RPG. In this regard, the game implies a progression in various aspects of the gameplay - b...
Knights Province AI opponents in Skirmish have a known occasional issue of not producing enough food for their servants, resulting in citizen starvation and ear...
UPDATE: textInfo.character count does NOT encode the visible glyph count - you have to manually count them using .isVisible on each textInfo.characterInfo[] ele...
Hello, all! Carrot here! When I held my Twitter poll for devlog topics, production process won by a landslide, which means it's time to take a Deep Dive™ into...
One of the main and most important issues when working out the mechanics of melee weapons is the damage system. There are many approaches, each of which is nece...
Finally, I ported my "Varan" game to Unity engine. The new version provides almost the same experience as the older GameMaker version, but better. The process t...
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I know, I have to yet release the monoscope and Donna for the remaining platforms. Wii and GC are almost there, I have just been changing the interface to adjus...
Back when I made this game for Ludum Dare I coded it so that every December it unlocks a Christmas version with a whole pile of Christmas pick up lines. Anyway...
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Tech Breakdown Disclaimer: I'm not a programmer at all. Somehow this stuff works, but there are probably better ways of doing it. Object Types So here you'll st...
In the harsh world of "Redemption of The Damned" the player can be left without any staff at any time, because in case of death, everything that was brought to...
Just added bookmarks to the min topics...
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Rules-lite Cyberpunk ttrpg
Why have a persistence system? So saving/loading is a key thing with any game that wants to have state beyond running the app once. You have a wide variety of o...
Hey! Another dev diary, Pies Dariusz here again, because why not! What's up? We are developing AI for characters, New animations (my god I finally draw, uh uh)...
Hi ! This is the first content I submit . It is about the Medieval weapon collectio n , which consists of several other sets. And it has a cartoon style. In fac...
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There are many aspects to consider when building a game. This requires a lot of knowledge, skills and time to build and integrate all the components. Fortunatel...
I have a mac build uploaded but it isn't working perfectly on my device. I will have a proper patch out as soon as possible. Update: my Mac has actually decided...
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A recent art collaborator just decided today to grace us with 11 new scetches for some of the hardest cards to draw in the game, the Abusive Relationship archet...
Early concept No need to hide, I was inspired by Super Auto Pets. I find that game so interesting in it’s concept, I had to dabble in this field myself. As us...
Just sharing random screenshots that I thought looked cool too, but don't represent the final game, or are just fun/useful? game engine moments...
Each type of evil in the game has its own approach to its liquidation. In order to plan and realize the suitable battle tactics, we're expanding player's combat...
Aknua Tower is an unusual game with different mechanics that will give you Challenges. Overcome all the challenges inside the tower and help Slin to fulfill his...
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So I realized shortly after uploading the last update 3 months ago that everything was completely broken in the built version ! No problems whatsoever in editor...
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I have been seeing ratings coming in and I am very thankful! I would appreciate also leaving feedback so I know what to improve on, I know there are some crashe...
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Schildmaid MX's visual goal is to use retro-style sprites in a modern environment, enriching pixel art (for purists: I'm talking mostly about pixel art created...
Hi everyone! ! It's been a while since the last update, but here it is with a bunch of exciting news for you all about the Cave game engine! Hope y'all enjoy it...
Demonizer’s engine is getting an overhaul for the next update, version 1.5, which I’ve been working on since July (along with client work to fund myself). F...
We updated Twice Reborn's demo file to now include Russian interface and subtitles. Also, we ported the demo to Linux!...
In our diaries we usually write about individual mechanics or level variations. But the funniest (or the craziest) part here is to integrate everything into a c...
An extra character layer added to the video hardware connected to a Commodore 64. This new layer uses ICs soldered to the board with their own decoupling capaci...
I've always been very aware of the lower-end hardware users who play my projects. I try to benchmark all my projects to work on the slowest and widest range of...
DD_2 also Tilemap from prince dimension Hello everyone ! Some development updates from Filip this time. As most of you probably noticed Black Resin is heavily i...
Well, bad news: it already took some massive while, and the build will still take some more (not as much as it already took tho). Yet: yeah, yeah, see ya, tunne...
Updated Days Dark with high refresher rate monitor support. Now the game is fixed at 60FPS, apparently when you transform, collide, mess with the camera at all...
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Hello everybody! its been a long run and I'd like to announce you some few updates. A major and more noticeable one is the optimization process that I've been a...
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You may already have noticed from the previous notes on the development of the game how the sound changes with the onset of night or with the approach of danger...
Hey guys!! Here I will share the tools I used for "Where Is Here?" game. Topics: 1) Unity3D (with link) 2) Playmaker (with link) 3) Audacity (with link) 4) Conv...
This past month has been a quite frustrating one. I have never play tested a game as many times with as many people, as I have this game. I was sure it was read...
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I cleaned up and ported new features from the game to our Unity plugin repo. Have a look if you want to render things on an oscilloscope in Unity: https:// gith...
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