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Tech Discussion Devlogs From Those You Follow Page 12

diary: creative process
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Tech Discussion
Sharing my creative process Why not? I often find it interesting to learn about how people work. Here was my process on this project. First, random thoughts, id...
My design process for furniture set vector art
Tech Discussion
In this post i want to say you how i design this work and whats my design process. _______________________________________________________ What's your style If...
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Devlog #24. Ragdoll
Tech Discussion
What could be better than killing the imps in different ways? Beautifully slam the enemies against the elements of the environment, for sure. We thought that ev...
Behind The Scenes
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Tech Discussion
As I said on the game page, this game was a part of my tradition to make a game every December. However, I didn't entirely make it in one month. Here's a quick...
Devlog #23. Quest and dialogue systems.
Tech Discussion
We keep the tradition of talking about the work on the "Redemption of the Damned" project every week, because it's great to see your interest and get honest fee...
DD 5 - dev music of BR
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Tech Discussion
HO HO HO! Happy holiday! Forgive us for the hole in our regular devdiary, it was written and not published out of absentmindedness. Sorry! I'm Kuba Mazurek and...
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Analogue Pocket build
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Tech Discussion
I've made a Analogue Pocket version of this game, but it hasn't yet been tested on actual hardware (as I don't have access to one yet unfortunately) GB Studio...
breaking down the train turret fight scene
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Tech Discussion
First, a quick note. I underestimated this one. I thought that it will take me maybe six days. It's a bit more than two weeks right now and still a few minor th...
Devlog #22. Three-barelled pistol.
Tech Discussion
💪 The subgenre of "Redemption of the Damned" project is more of an RPG. In this regard, the game implies a progression in various aspects of the gameplay - b...
How does one fix AI starvation?
Tech Discussion
Knights Province AI opponents in Skirmish have a known occasional issue of not producing enough food for their servants, resulting in citizen starvation and ear...
The Evil has been defeated - TMPro Glyph Weirdness Be-Gone!
Tech Discussion
UPDATE: textInfo.character count does NOT encode the visible glyph count - you have to manually count them using .isVisible on each textInfo.characterInfo[] ele...
How I Did It: Or, How I Learned to Stop Worrying and Just Write This Freaking Production Processes Devlog
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Tech Discussion
Hello, all! Carrot here! When I held my Twitter poll for devlog topics, production process won by a landslide, which means it's time to take a Deep Dive™ into...
Devlog #21. Damage system.
Tech Discussion
One of the main and most important issues when working out the mechanics of melee weapons is the damage system. There are many approaches, each of which is nece...
Ported game to Unity engine
Tech Discussion
Finally, I ported my "Varan" game to Unity engine. The new version provides almost the same experience as the older GameMaker version, but better. The process t...
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MDFourier precision improvements and X68000 CLI Beta
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Tech Discussion
I know, I have to yet release the monoscope and Donna for the remaining platforms. Wii and GC are almost there, I have just been changing the interface to adjus...
December means the Christmas version is available!
Tech Discussion
Back when I made this game for Ludum Dare I coded it so that every December it unlocks a Christmas version with a whole pile of Christmas pick up lines. Anyway...
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CHESS IS STUPID | Tech Breakdown
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Tech Discussion
Tech Breakdown Disclaimer: I'm not a programmer at all. Somehow this stuff works, but there are probably better ways of doing it. Object Types So here you'll st...
Devlog #20. Hand-to-hand combat.
Tech Discussion
In the harsh world of "Redemption of The Damned" the player can be left without any staff at any time, because in case of death, everything that was brought to...
0.9 now with (most) bookmarks
Tech Discussion
Just added bookmarks to the min topics...
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Rules-lite Cyberpunk ttrpg
Writing a simple save/load system with backups
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Tech Discussion
Why have a persistence system? So saving/loading is a key thing with any game that wants to have state beyond running the app once. You have a wide variety of o...
DD 4 (ogres, onions and layers)
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Tech Discussion
Hey! Another dev diary, Pies Dariusz here again, because why not! What's up? We are developing AI for characters, New animations (my god I finally draw, uh uh)...
Update 1.4.1
Tech Discussion
Обновление 1.4.1...
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Magic football
Update 1.4
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Tech Discussion
Обновление 1.4...
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Magic football
Medieval weapon collection
Tech Discussion
Hi ! This is the first content I submit . It is about the Medieval weapon collectio n , which consists of several other sets. And it has a cartoon style. In fac...
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How did I Accelerate Game Design, Development and Build
Tech Discussion
There are many aspects to consider when building a game. This requires a lot of knowledge, skills and time to build and integrate all the components. Fortunatel...
Issues with Mac version
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Tech Discussion
I have a mac build uploaded but it isn't working perfectly on my device. I will have a proper patch out as soon as possible. Update: my Mac has actually decided...
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Pipelines and Art
Tech Discussion
A recent art collaborator just decided today to grace us with 11 new scetches for some of the hardest cards to draw in the game, the Abusive Relationship archet...
A Cloud based auto-battler? Yes!
Tech Discussion
Early concept No need to hide, I was inspired by Super Auto Pets. I find that game so interesting in it’s concept, I had to dabble in this field myself. As us...
Screenshots from development
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Tech Discussion
Just sharing random screenshots that I thought looked cool too, but don't represent the final game, or are just fun/useful? game engine moments...
Devlog #17. Combat mechanics
Tech Discussion
Each type of evil in the game has its own approach to its liquidation. In order to plan and realize the suitable battle tactics, we're expanding player's combat...
Aknua Tower
Tech Discussion
Aknua Tower is an unusual game with different mechanics that will give you Challenges. Overcome all the challenges inside the tower and help Slin to fulfill his...
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I've been busy
Tech Discussion
So I realized shortly after uploading the last update 3 months ago that everything was completely broken in the built version ! No problems whatsoever in editor...
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Ratings
Tech Discussion
I have been seeing ratings coming in and I am very thankful! I would appreciate also leaving feedback so I know what to improve on, I know there are some crashe...
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Schildmaid MX's rendering and VFX setup
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Tech Discussion
Schildmaid MX's visual goal is to use retro-style sprites in a modern environment, enriching pixel art (for purists: I'm talking mostly about pixel art created...
An Overview of the Cave Engine!
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Tech Discussion
Hi everyone! ! It's been a while since the last update, but here it is with a bunch of exciting news for you all about the Cave game engine! Hope y'all enjoy it...
Update 1.2
Tech Discussion
Хэллоуин здесь так вот обновление Хэллоуина 1.2...
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Peek into the new engine
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Tech Discussion
Demonizer’s engine is getting an overhaul for the next update, version 1.5, which I’ve been working on since July (along with client work to fund myself). F...
Demo updated to include Russian; Linux version up
Tech Discussion
We updated Twice Reborn's demo file to now include Russian interface and subtitles. Also, we ported the demo to Linux!...
Devlog #15. Integration
Tech Discussion
In our diaries we usually write about individual mechanics or level variations. But the funniest (or the craziest) part here is to integrate everything into a c...
Second character layer on C64
Tech Discussion
An extra character layer added to the video hardware connected to a Commodore 64. This new layer uses ICs soldered to the board with their own decoupling capaci...
Lightweight Builds
Tech Discussion
I've always been very aware of the lower-end hardware users who play my projects. I try to benchmark all my projects to work on the slowest and widest range of...
DD_2 (tilemap from prince dimension)
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Tech Discussion
DD_2 also Tilemap from prince dimension Hello everyone ! Some development updates from Filip this time. As most of you probably noticed Black Resin is heavily i...
Finally so free!
Tech Discussion
Well, bad news: it already took some massive while, and the build will still take some more (not as much as it already took tho). Yet: yeah, yeah, see ya, tunne...
Days Dark High Refresh Rate Monitor Update
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Tech Discussion
Updated Days Dark with high refresher rate monitor support. Now the game is fixed at 60FPS, apparently when you transform, collide, mess with the camera at all...
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New UPDATE in the area
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Tech Discussion
Hello everybody! its been a long run and I'd like to announce you some few updates. A major and more noticeable one is the optimization process that I've been a...
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Devlog #14. Work with sound
Tech Discussion
You may already have noticed from the previous notes on the development of the game how the sound changes with the onset of night or with the approach of danger...
Required tools for "Where Is Here?"
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Tech Discussion
Hey guys!! Here I will share the tools I used for "Where Is Here?" game. Topics: 1) Unity3D (with link) 2) Playmaker (with link) 3) Audacity (with link) 4) Conv...
Uncaught TypeError fixed?
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Tech Discussion
This past month has been a quite frustrating one. I have never play tested a game as many times with as many people, as I have this game. I was sure it was read...
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Oscilloscope rendering plugin for Unity available now
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Tech Discussion
I cleaned up and ported new features from the game to our Unity plugin repo. Have a look if you want to render things on an oscilloscope in Unity: https:// gith...
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