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Postmortems Page 9

Officially Announcing Among Ourselves!
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Postmortem
Soooo if you have been reading the comments lately, you would have seen me saying "I'm remaking the game"... which is true. Let us get into the content New feat...
A centuple look of Somnipathy’s art journey, Pt. 1
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• "How did you get the game to look like that?" Hey guys, VixenMink here. First time doing a devlog. I know this game is totally not the art style I am used t...
Initial Itchfunding Finishing!
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ItchFunding Closing Up We are closing the door on our initial round of ItchFunding this week, during the last month we almost doubled the size of the Academy, I...
Meaning Postmortem
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Hi hello! This shall be my third postmortem for my fourth game. (I missed the one for Frankenstein's Catboy because life got in the way and now I can't remember...
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Making a game in 48h
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Last weekend we participated in the Global Game Jam and created this cute little game. The jam started on Friday at 5pm. The theme was "Duality" and we really s...
With the power of love - GameAWeek #3 Postmortem
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There was one big learning this week, so this is gonna be brief: Details can make a huge difference. I juggled between a bunch of "falling" ideas, but none was...
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Sirengraph is now on Android!
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Sirengraph is now on android! Because you want me to add to the android, so i did it! But theres a changes: -No white screen when photo or shooting due to incre...
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JLFJ Progress Report #1
Postmortem
Hello everyone! sxdg here with the first Jimmy's Lost Fruits Journey progress report. I will share new things I have done in the past few weeks and what I'm pla...
Part 1: Original Thinkings and Development Tinkerings
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"How about a game where you play as a robot that crashes in a forest and you lose the modules that control you? Monsters in the forest steal them away and when...
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New Demo File - 3 of Mars 2020
Postmortem
Update of Demo Today 3 of Mars 2020 I have updated the Demo and you will have to download the Demo again if you are going to get the new updates. The reason for...
Designing a puzzle game in MacPaint from 1984 for the iPhone X
Postmortem
Designing a puzzle game in MacPaint from 1984 for the iPhone X Imagine designing the UI for Candy Crush Saga — a match 3 game, on the original Macintosh in al...
IMPORTANT: macOS version development update!
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Hi, I'm Alessandro, the game developer and project director. As we announced during the past few months in this devlog , the version of Asteroid for macOS has b...
Wanderers Postmortem: How a 5 day jam went.
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Hi! I'm gonna lay out what Wanderers is, how it got here, and where I want to go with it. For me more than anything, but for you too, if you're interested! :D S...
Stage Discussion #4: "Crush Forts"
Postmortem
It's been a very long time since my last entry in this series, but my restored interest in game development has also motivated me to look back at CATACLYSM. I'v...
An unexpected surprise
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I made Trespasser as a short project meant to be a teaser/tie-in for the main game, GHOSTWARE: Arena of the Dead, and it took me two days and a half by virtue o...
FATE OF RECURRENT
Postmortem
Hey guys, so this is probably gonna be the final devlog for this game. I had started out with the intention of developing this into a full game, (I have the GDD...
The Making of CORG-E
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Hello everyone! I have worked over the past week finishing the devlog on CORG-E. Get some exclusive behind the scene footage from how we managed to build this g...
How Successful is Rocket Bytes
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Yo! If you’ve just come for the money stuff here it is, keep in mind it’s in Canadian dollars But don’t go yet, I’ve still got a bit to talk about. I do...
Through The darkness - First Big update
Postmortem
Hey all! We developed Through The Darknesss for the HPS1 jam, So the first few versions were a bit rushed and unpolished. But over the last days I've added a lo...
Postmortem: Pygmalion's "Perfect Girl"
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Hello, hello! I don't always do post-mortems, but I had quite a few thoughts about this project! I also had a lot of very thoughtful comments that really got my...
pearl grabber postmortem
Postmortem
Helo! I recently played through pearl grabber in honor of liminal ranger coming out. i talked about the experience of making it, extra thoughts, etc. i'll be co...
Erebos Postmortem
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I had a blast participating in PIGSquad's August Summer Slow Jam . The genre was horror and the theme was "Don't Let it Out". When I found out about this jam a...
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What I learned
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Hello, I'm Kato, a solo developer, It has been two years since I made this game. I got the 2nd place in the Game making contest 2018, but even if I didn't win a...
He's Just Away out now!
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Hi everyone! I'm very happy to announce that Act 1 of "He's Just Away" is available for download! I was really nervous about writing something like this and put...
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WTTFM Behind The Scenes Post!
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Woo postmortem behind the scenes post time! So it's been a little over a week since WTTFM was released to the public and I'm happy of the positive reception so...
7DRL Release Post Mortem
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Weldon is released to the submission pool of the 7DRL today, I hit my time limit, but I'm pleased with what I've got going for my first time joining the Jam. Is...
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it's our anniversary honey (with new art!)
Postmortem
Yo! It's been a while, huh? So, what's up? Let's talk for a bit. As some of you may not know, it's been approximately a year since I posted this game so...Happy...
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1 Year Later
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Hello everyone. I just wanted to make a quick post saying that it's been a little over a year since Wild Araz launched. It feels like a lifetime ago! This has b...
One Week Later... Mini Post-Mortem
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The new demo for ENDLESS BLUE has been out for a week now, so I thought I'd take a minute to write up a mini post-mortem looking at how the release went. But fi...
Duel Development Fun
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Loot Monkey: Bling Palace is the sequel to Loot Monkey and was planned to be bigger and better than before, as well as ported/developed for the Switch at the sa...
6.23 Devlog of "The Vigilant Villa"
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We have found an Evil Monster— X. This Devil has gone through Circuit board and Network cable interface, opened the Dimension door and entered our Game progra...
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Postmortem ❤️
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Eyyyy, welcome to Cupid's Kiss’ devlog. The reception for the game has been so mind-blowing that I've just been running around like a headless chicken for a c...
Development Continues
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The Zeitgeist 1980 kickstarter garnered $1640 in support, falling almost $900 short of its $2500 goal. Accordingly, I lack the art and music budget to produce e...
Big Bug in current Version
Postmortem
***important: in the current version the multiplayer part is not working correct ..you can not slap any other player ..also the bots are broken if the master le...
Just solved a problem in running the game
Postmortem
I just wanted to say I just solved a major problem: the game didn't run on Windows. I just added a zip file for windows and inside it you'll find the game(" Sat...
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Kemo
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Hey all, This is a pretty serious post. I don't think it's a secret to many but the characters in Gamer Den are based off of some of my good friends. Astral, Be...
ART7 Postmortem?
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In some sense, the 'dev' cycle of ART7 has been more about building community and Producing a Show rather than getting neck deep into programming. More about wo...
WORLD MAP UPDATE
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Hi , thanks you for all who play on ALPHA, we have pass the 1000 views on it and that's great. We have decided to continue and implement a new environnement the...
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Customizable scanlines (CRT)
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Hi A lot of people have told me that they dont like the scanlines. Therefore I have now added another option where you can configure them. Anyway, I think that...
Games Jams are Important
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Another game jam to shake out the cobwebs and let creativity reign free. When the world has got you down and comforts don't settle the soul as they once did, se...
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Meowing frustration
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Kitty Maestro is a single screen game and this should mean level design is pretty straight forward, right? Cats are easy going and all that... Project info Kitt...
Update 0.18 is live !
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Good day, I like to announce that the game update 0.18 is now live and you can download it at the download location. For update information, you can see at this...
Post-Project Depression in Purgatory: A No-holds-barred Postmortem in Four Acts
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Here we are, everyone... For those who know me, and for those who follow me on Twitter , you will know that following the release of Poetry in Purgatory , my en...
My first game
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Link to this game In 2020 when I was 13 I started programing in python and I worked with various frameworks and programing languages( react native, flutter ,jav...
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Finished the game!
Postmortem
The developers of this project, Erto Pena and I just got done with our second Ludum Dare together, our first project was from 6 years ago from Ludum Dare 31. So...
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Cattenburg: Post Ludum Dare
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We were really pleased with how The Curse of Cattenburg ranked in Ludum Dare 47. We've never had so many people say they would enjoy playing a fully-fleshed ver...
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A (Very Late) Postmortem
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Hello, anyone who's decided to read this! I'm well aware that it's been five months since I submitted this entry to the Dream Diary Jam, but I figure it's bette...
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