Postmortems Page 10
LinearMAX Post Mortem Overview: LinearMAX is a lightweight 3D modeling/rendering software. It uses a rendering technique called ray tracing, or path tracing (a...
The development of Trumpets has been on hold for quite some time, and it will stay on hold for about a few more months. Although we promised a massive game to b...
Hello, everyone! Potion Pleasing's 1st demo has finally been released so I decided to make a postmortem about it! (WARNING: It's LONG) First of all, I want to t...
The next morning I found myself in a much better place but still with some problems that needed to be fixed before I could consider the game at all playable. A...
Last week we decided to put all 1200 of our fonts that we've made over the last 10 years into one big pack and sell them for a very low price. This was a both a...
Our game Trumpets has received a massive amount of support over it’s 2 1/2 months on Itch, and it’s all thanks to people that left comments, ratings, review...
Foreword: I mush say that 3d artists at Sega-AM2 did an awesome job. The tracks are just perfect. Thank you guys! From Flight Sim to Racing "Sim" Following the...
BombFall was designed to be a fast-paced game where you play as a bomb, collecting power-ups and bouncing on enemies to destroy them. Except just falling throug...
Vimjam is oficially over! I loved this one, the atmosphere that 8 bits to infinity and Vimlark created for this jam was fantastic, and I had loads of fun making...
I thought a clock app might make a nice learning project for Playdate—something simpler than a game. Well... I didn't make something simpler than a game! The...
Originally the goal was 2k, but I am blessed that more than 10k people played my game in less than 2 months. The ratings had a median of 4.6 stars, and that mak...
I recently finished and published ColoRise . While I have dabbled in game development as a hobby for a long time now, and while this is certainly not my first g...
Hey guys! sxdg here once again with a new progress report right on the way. Wait.. has it really been only 10 days since the last progress report? Wow, time sur...
We are releasing the game on May 11, 2021. You are free to play during the test period from May 11th to May 31st. Official service will begin on June 9. Those w...
Hi all, First of all, I just want to say thank you to the people who played Soul Dream: Reality Shift. It's honestly such a surprise to me that it performed so...
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Classic 3D Platforming Greatness.
As I get closer to the release I sort of wanted to meditate on everything. I found myself incredibly worried about marketing the progress of the game during dev...
It's been so long since I've made this piece of garbage! Hello there, I'm Curse! I gave birth to this game! According to the analytics, I've managed to waste th...
Time Time Time! Not enough time. I started working on this jam in the middle of the month. I constantly had a feeling that I could add more stuff to the game. N...
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It's almost hard to believe it, but yes! It's officially been 1 year since the launch of Alice's Reverie and, boy, a lot has happened since then. First and fore...
Hello everyone,I hope you're all doing fine and being healthy. I am making my first post on itch.io ever to just see how it is and to share some stuff with you...
THIS DEVLOG CONTAINS SPOILERS. PLEASE PLAY THE DEMO BEFORE READING. The Backstory That Abysmal Place is a 2D horror roguelite currently very early in developmen...
- This is a post just for YOU - Hello! My name is Theodore and I live in Athens ,Greece. So let me tell you some facts... By contributing all this time in my wo...
In this blog, I want to briefly give everyone an idea of where my head is about the project so far. Thoughts As of now, it is a simple jam game with a limited...
I generally never log the development for any of my work, including on this game, so this is mostly me recounting about 6 weeks of work from memory. Though I su...
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Friday, quarantine lock-down. It was boring and depressing. But all of a suden, my friend texted me and like "dude, let's make a game on on the weekend" , and...
Invasion 2034: Post Mortem Successes: Technical - Using the rules that govern flocks of birds, called boids, to simulate the movement and interaction of AI st...
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Hello, my name is Kameron Misheikis and I am the Producer for Woebegone Woods! I am responsible for planning weekly sprints, scheduling milestones, and making s...
Triangulate is a 2D tactical tile game that was a continuation of the intense colour I wanted to bring to my games, as well as a refinement of ideas. Project in...
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Out of Gas is my entry for the recent Ludum Dare 48 game jam. It was intended to be a blatant FTL rip-off, but in having much simplified clicker-like combat mec...
Editor’s note: This post is mostly in the style of a post-mortem. If you would like to see our future plans for this game, please skip to the section titled...
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Howdy y'all, it's Hawky here! So, it's been a week since me and Col published Lookouts and I wanted to reflect a little on the game's development, what's happen...
Launch day is finaly done. It was super exiting and stressing, but now we have fixed most bugs and the game should be in a complete and playable state. Thank yo...
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Hi everyone , today I have some sad news to share. As the title says, I'm going to stop Deep's development and move on. This may come as a surprise, but there a...
Introduction I wanted to try something for Global Game Jam (GGJ) this year. Not specifically in gameplay, but in process. That was to see if it is at all possib...
This post is Part 1 in a 3 part series. Part 1 looks at the game's inspirations and gives a day-by-day jam log. Part 2 explores the intention behind post-jam up...
Hi everyone, This is going to be a very informal postmortem from me (Natty, writer/programmer/game director) about the development of The Spanish Privateer from...
One year ago I was sitting in the pub with my mate Dave chatting rubbish, when I brought up the weekly D&D game I was running in our local games cafe. Dav...
At first I thought I would have a lot to say for Dicentra's postmortem, but now that I'm actually sitting down to write it out two weeks after Dicentra's launch...
Hello! This is Via, developer of "(Don't) Open Your Eyes". With the release of my newest horror visual novel, "radio.Signal" , I thought I'd look back on the pa...
It’s been a little over a month since Gearbits launched. And I'm very happy to say that the reception from players has been positive. A small but passionate g...
Hi Everyone! What a week it's been! Thank you everyone who was waiting/ played JKHA(2) at launch (and in the future!!) , I appreciate the support! It's certainl...
The actual development process you can find here: https://itch.io/jam/a-game-by-its-cover-2021/topic/1554945/enviro-scape-tentativ... So this is a project I sta...
Hello, everyone! It's come to our attention that someone has pirated our game by releasing an unauthorized android apk of it on another website. If you see our...
What it says on the tin! Can’t believe I finally get to do one of these haha. ANYWAYY! First of all, thank you for playing my game! I wasn’t sure if I wante...
Coming off of an exhausting September and having grossly underestimated how much time and effort my point and click game ("Untitled Knight Game") would take to...
Welcome to the Hydrangea postmortem. Today I’m going to talk about the process of making this game a reality - as a first-time team lead after years of being...
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