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Postmortems Page 11

Implementing Choices Without RenPy's `menu` Syntax
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Postmortem
So, everything begins with this: At the time, the illustration was already finished, and we definitely didn't have time to redraw or redesign everything, so we...
Juicy learnings from a booty game 🍑
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Postmortem
CJ here, the programmer for Help! I was Cursed with a BubbleButt. Thank you for everyone who has played our game! The game was made for this year's Global Game...
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Three years later...
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Postmortem
Three years ago, on April 27, 2022, I uploaded the very first version of Exploding Judo Federation on this website. It was a very small game and didn't have any...
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Kingdom of Rogueing postmortem
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Postmortem
Prior to the beginning of the challenge For a couple of years, Victor (Asymmetric’s Unity programmer) and I had been tossing around the idea of making a stand...
Disconnected Devlog
Postmortem
Hey there, While creating Disconnected episode 2, as an indie developer, I have to wear a lot of 'Developer Hats'. For anyone not knowing what that is, let's ju...
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Mind Jabbed
Postmortem
Mind Jab is a computer card game where two minds duel to stay sane. Mind Jab is a both a race to build enough sanity and/or resources to win and a challenge to...
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DevLog #4: "The DEMO is coming, but..."
Postmortem
This news is neither good nor bad, nor do we want to upset anyone. The process of this game, in the graphic section, is coming to an end, after improving it for...
Gantrix-1 C64 game (last version)
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Postmortem
Gantrix-1 C64 game "Throw them down hard...!" ...Welcome to the new game entitled < Gantrix - 1 >...by Voxvideogame 2024(c) with a new nice graphics & animation...
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Marathon Jam - April 2022
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Postmortem
That Abysmal Place is a 2D horror roguelite currently very early in development. The following is a devlog to show the progress made during the r/SoloDevelopmen...
Wink Commander Postmortem Part 3: Space Tunes
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Postmortem
This post is Part 3 in a 3 part series. Part 1 looks at the game's inspirations and gives a day-by-day jam log. Part 2 explores the intention behind post-jam up...
Flirting Stream Tonight!
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Postmortem
Hey all! Tonight at 6:30 PM EST, Tsushi & I will be playing through Is Lupin Still Flirting , showing how to get all the endings. We'll also be answering some q...
1.2 DAY ONE
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Postmortem
Hi everyone! How long has it been since a Novetus update? 1.2 was in development for 4 long months. Remember 4 months ago when you were allowed to go outside wi...
WinterVN Jam Post-Mortem
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Postmortem
WinterVN Jam Post Mortem Oh god, It's been a while since I made a game. Like, a proper finished game. I figured this post-mortem would be great to start the yea...
Post Jam Thoughts
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Postmortem
Restless Place post jam thoughts This is just a short write up of my thoughts on the game after the jam The Idea When I saw the theme I immediately thought of a...
Wink Commander Postmortem Part 2: Post-jam Development
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Postmortem
This post is Part 2 in a 3 part series. Part 1 looks at the game's inspirations and gives a day-by-day jam log. Part 2 explores the intention behind post-jam up...
Analytics!
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Postmortem
Did some analytics/postmortem of my game Auto Necrochess, on Newgrounds! Some small stuff to read if you are into that kind of stuff. Also, some info about poss...
- 2 HOURS REMAIN -
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Postmortem
NOT EVERY SOUL HAS MADE IT ON THEIR TRAIN DONT MISS YOURS...
Last Chess Standing: chess puzzles with a twist ♟️
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Postmortem
Last Chess Standing is a cozy chess-based puzzle game where the goal is to capture pieces in such a way that only one remains on the board. Sounds easy, right?...
Rubine mid-mortem, or "trying to salvaging a flawed idea"
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Postmortem
When I got into making Rubine I had a specific vision in mind, which seemed like a good idea at first. I wanted to make a fairly uncomplicated rail shooter/acti...
The Lounch!
Postmortem
Enter your space ship to transport Meilooriuns and Zergs across the universe. In Interplanet Ex, you controls a space trucker on board of an old ship. Unfortuna...
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Our POV Switch
Postmortem
Humble Beginnings As with many games, Woebegone Woods underwent many big transformations. The core feeling we’ve wanted to convey throughout the entire develo...
A Thank You Note
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Postmortem
It's been three weeks since we released Evernight and we have all been blown away by your kindness! I know I speak for every member of the team when I say we're...
Coalesce Behind The Scenes Post!
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Postmortem
Hello everyone! It's been a while since the full release of Coalesce! Thank you so much to everyone who has played (and even paid for) the game! It warms my hea...
1 YEAR OF MOTH!
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Postmortem
. . . 🌟Happy 1ST Anniversary~! 🌟 On July 19, 2024, the first part of the Mysteries of the House series, The Jester and the Prince , was published on itch...
Steam Next Fest: A Thank You
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Postmortem
It’s the 13th now, and Steam Next Fest has come to a close. As you may know, Tiny Life participated this time around, and the turnout was really incredible. W...
Postmortem: Two Weeks After Release
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Postmortem
It's been two weeks now since I released The Salt Keep, so this feels like as good a time as any to give a bit of an update on the release, what I've learned fr...
Inkscape (SVG) Card Template
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Postmortem
Now everyone can easily create your own draftCrawl cards. Just download the template file and open in Inkscape (avaliable to Windows, Mac and Linux). Be sure of...
Reflection
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Postmortem
Nowadays after releasing games, I like to reflect on exactly how I am feeling. I imagine there will be a part two after this some weeks or months from now, afte...
The development of VEV
Postmortem
The original idea behind working title Project Destructor was to create a time-reversed real time strategy game. In this original form, infantry units would eme...
(Almost) Cut Content
Postmortem
On the Cutting Room Floor It is a simple truth for all games that there will be features, ideas, or content that just can’t be fit into the game for any numbe...
Art & Graphics post-mortem
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Postmortem
Matt has just published a Sparrow Solitaire art/graphics post-mortem on his blog: https://blog.gingerbeardman.com/2023/04/13/sparrow-solitaire-for-playdate/ It...
Realm of the Ghost King Postmortem
Postmortem
Note: This post was originally published on the Realm of the Ghost King website back on July 7th . With the release of my first Commercial Indie Game comes the...
Duskbound post-mortem – how I finally completed my first visual novel
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It's been a little over a week since I released Duskbound, my first completed visual novel project. To be honest, I couldn't be more proud of myself. I've alway...
Face Pack & Overworld Sprites Now Available!
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Postmortem
The Face Pack & Overworld Sprites for Pixel Champions II are now available! The faces were a lot of fun. I first drew a basic outline with a stylus, and eventua...
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100,000 players on the counters.
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Postmortem
100,000 players on the counters. 100,000 players to date for INVITATIONEM. A figure that I find rather reasonable for a project intended to reach a niche audien...
512px under : v1-alpha released!
Postmortem
First release : v1-alpha “512px under” is a platformer with some puzzle elements. It has 32 screens, a main path, a few hidden bonus rooms and 18 collectabl...
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Bug Reports
Postmortem
You can post your bug reports here :) Please respect the following format. Format Version (e.g. 1.0.0) Bug Title Description/Details Attachment image or gif...
#3 -- The influences of Reaper's Goodbye
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Postmortem
It has come to my attention that this game has received 500 downloads… I didn’t expect it to happen so fast, wow! Thank you so much! It might seem like smal...
Devlog#1: The making of A cup of eternity - How the story came to be
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Postmortem
Welcome to the first devlog of A cup of eternity , an O2A2 2025 jam visual novel! In these, I plan to cover each week a different aspect of developing for this...
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Forgetful Loop: Two Years Later
Postmortem
Hey everyone, It's now been 2 years since I've released this game, and to continue my little tradition of writing some long-form thoughts on these anniversaries...
Personal Thoughts
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Postmortem
VSR is an important game to me. It was a significant step up from my previous projects in terms of scope and quality, as well as being the first game people pai...
The End
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So I'm back again. I have been on a VERY long break from coding. While I was on that break, I realized making this game no longer brought me joy. It now stresse...
Thanks you so much for the support!
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I noticed a bunch of new followers and wanted to say h to you all, and let you know how much I appreciate you being on board and supporting my work! I've also g...
MindMindMind Postmortem!
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Hello everyone, it's Chattercap! I'm honestly flabbergasted and incredibly touched that so many people have not only given the game a try, but also left such ki...
Cabin Fever!!! - Postmortem and Reflecting
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Welp, it’s official: Mel and Millie’s little story is out!!!!!! And boy does it feel weird for them to finally have an audience. I figured that I’d show o...
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How I made a game played in Notepad
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Postmortem
It all started in 2017 with a simple question: "What if there was a game in Notepad?" I chuckled to myself at the silly idea. At least that's what I assume, it...
HAPPY 8TH BIRTHDAY METANET HUNTER!
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It's been EIGHT YEARS since the original Metanet Hunter was released in 2013. Even Metanet Hunter: REMIX was released back in 2014. That's absolutely insane. I...
5 versions in 30 years
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Postmortem
31 years of (not) designing "Gates Of Integrity": 1989 - Pure BASIC on Amstrad CPC and not really implemented any internals. Just a selfrunning demo: But, hey...
New demo update same as steam version
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Postmortem
This is the new demo version with features as well as the closest to the steam version...
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It's ok to lie about your game.
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Postmortem
For the 2019 GMTK jam we decided to make multiplayer Where's Waldo for five players. We are very proud of it: the game is simple, fun and possibly the most...
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