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Postmortems Page 12

AF+ER finally sees the light of day
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19
Postmortem
So here it is. AF+ER. A game I started working on in 2020 and the file crashed sometime in 2022. Sadly the the file corrupted as I was finishing the game, and I...
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Update 1.1
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Postmortem
fixed walking bugs and some another problems...
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psx horror RE like game
Act normal Postmortem
Postmortem
Our silly little game about eating food on a date just won the second prize at the Houdini Game Jam. To celebrate we made a postmortem video about the jam and h...
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Cancelling the project
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Postmortem
Health is interfering with my ability to do anything. Godot Source code is here: https://gitlab.com/labadore64/philosophy-fantasy-godot Feel free to do whatever...
Eight Sweets Postmortem
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Introduction It is recommended that you play through Eight Sweets before reading this postmortem, as this document will include in-game spoilers. I will also b...
About this game
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👉 Form a patrons-only post : ...This year my entry is a roguelike game "Dark Clues" and I submitted it as "Incomplete" (this used to be called more straightf...
liminal ranger postmortem
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Postmortem
hello! i played this game and talked about it. i'm making a new game in the same "universe" as liminal ranger, and i was playing through this one to learn from...
Apple Pie - A postmortem
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Postmortem
Sometimes I'd open RPG Maker with the intent to have a productive day, only to look at all that was still left to do, by myself, from programming to mapping to...
ANGEL'S LULLABY DEMO V1.0 OUT NOW!
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Postmortem
Angel's Lullaby Chapter 1 Demo is now done and out! I know there are issues with the Demo. As of V.1.0. If you know code and would like to help, pls message me...
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Personal Thoughts
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Postmortem
VSR is an important game to me. It was a significant step up from my previous projects in terms of scope and quality, as well as being the first game people pai...
Postmortem
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Postmortem
Hello everyone! It's been almost a year and a half since the first release of The Trespasser , so I thought it would be a good time to reflect on the past, hope...
Linelith Level Design Timeline
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Postmortem
I've created an interactive timeline of the level design iteration during the development of Linelith! You can view the level design at 32 points in time, plus...
Current situation + about Neko Ex Machina 2
Postmortem
Hi, Franck alias Frelon-K here. First things first. I am revamping my whole life and decided to remove all the negative stuff. Of course, that implied some sacr...
The Making of When Trees Turn to Ice: Part 1
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Postmortem
Intro When Trees Turn to Ice is the project that helped me dodge seasonal depression in 2022. After the release of Invisible Seams , one of my biggest projects...
Twitch integration shutdown
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Postmortem
Hey there, sorry I don't have good news. It came to my attention that the way connection worked wasn't as secure as it should have been, so the Twitch integrati...
The True Slime King leaves Early Access After 6.5 Years of Development
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Postmortem
Wow... the full release is finally here. I'm not really sure what to think. It's both awesome and terrifying. It's been a great 6.5 year journey making the game...
[Spoilers] How The Game Works
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Postmortem
Thanks for playing Condition Unknown ! This is an in-depth post that explains the tech behind the game and discusses some design issues that are too spoiler-de...
Why Turkey become angry
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Postmortem
Perhaps those of you who read all our posts noticed some changes. We, or even me, the writer and the sprite artist of this game, want to clarify this point. And...
Locke(d) Postmortem
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Postmortem
And there we have it, Locke(d) is complete! This idea has been sitting in the back of my head since reading a certain passage from John Locke, so when I heard t...
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Ren'py and Challenges
Postmortem
Ren'py is the most widely used visual novel engine. (A tool you make this kind of text-based games with) Ren'py is based on Python coding language. You can use...
Inspirations and Legacy
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Postmortem
A couple of days ago , I properly wrapped up work on Honeycomb CRUNCH and moved back onto Hive Time . The final build has some new sounds, some scoring adjustme...
Dear Devere Postmortem
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Postmortem
Hullo again and welcome to the Postmortem for Dear Devere . A postmortem is a document made after a project is completed, going over what worked, what could hav...
Dead Seater as an experiment
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Postmortem
Hello! I've decided to write out a couple thoughts on the design of Dead Seater. I'll be going through several weird things I tried with this game, and if they...
The Making of When Trees Turn to Ice: Part 2
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Postmortem
Welcome back! You may want to strap in a little for this part of the retrospective, because we are about to tackle sprites, and things get a tiny bit wild. That...
Steam Strategy Fest Post Mortem
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Postmortem
Get a drink, because this is gonna be a long one. Hey guys! Its Me (The dev of DR4X, Michael Hamm, AKA Untrustedlife) I have been developing DR4X since mid...
100,000 players on the counters.
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Postmortem
100,000 players on the counters. 100,000 players to date for INVITATIONEM. A figure that I find rather reasonable for a project intended to reach a niche audien...
Shards of Gravity - alpha release (FREE)
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Postmortem
So after almost 4 years of mostly solo development, I proudly present to you Shards of Gravity - Pixel art metroidvania inspired by Hollow knight and Celeste. I...
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The Game of Fourtune Postmortem
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Postmortem
Hey folks, The Game of Fourtune has been out for a while now. So I figured that this would be a good time to chat about the game as a whole, what I think worked...
The End of Dracula's Castle
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Postmortem
I've been meaning to talk about this for months but just could never bring myself to. Now, it's with heavy heart that I must announce Dracula's Castle will meet...
G-Star 2019 Postmortem (Big Indie Pitch Win)
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Postmortem
Hi, I wrote this Postmortem about my experience at last year’s G-star event a while ago, but I never got around to finishing it up. I appreciate that most gam...
Our journey with Heralds of The Order
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Postmortem
Our journey with Heralds of The Order Hi, ya! I'm Pavel from Archean Games. We're a small team of mostly students based in and around the city of Plovdiv, Bulga...
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A post-mortem of sorts
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Postmortem
A few days ago on April 14th, i released my latest game, Souvenirs , on itch.io as part of the Tiny Keepsake Jam hosted by Junk Food Games. Since then, i've bee...
Proctor Postmortem
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Postmortem
Originally published at blog.varunramesh.net . Last year, I created and released three horror games - Proctor , Thermomorph , and Arthur’s Nightmare , the lat...
​ Vassan, The Gloomy Poet
Postmortem
Vassan is one of the three main characters of The Great Voyage. He’s an awkward person with little to no social skills and is hopelessly in love with another...
Walkthrough
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Postmortem
Hello, I heard many of you stuck on the bad ending and didn't get another ending besides the bad end. So I make this guide for you guys who are still stuck on t...
My First Game: 1 Year of Game Development with Unity! In 2 MINUTES!
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Postmortem
Hey guys! My first game took one year to finish! Now I tried to squeeze that 1 year of gamedev into just 2 minutes! Let me show you the difference between 48 HO...
Developer Notes
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Thanks for playing Condition Unknown ! I hope you enjoyed it. If you haven't had a chance to play it yet, you might want to do so before reading this post. It'...
Thank You & FAQ/Q+A
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First off, I just wanted to say THANK YOU to everyone who played the game. I hope you enjoyed it! Please let me know what you thought in the comments, or on Twi...
Explaination of the progress of the mod in the current state
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Postmortem
First off... THANK YOU FOR OVER 2K DOWNLOADS!!! I didn't even realize how many times this was downloaded. Apparently V1.8.5 was downloaded the most! I will say...
Plague and Play: a Post Mortem
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Edit: Whoa! Over 1k views, and 500+ plays?! Thank you for all the love! I honestly was not expecting this to get as much love as it did, but I am incredibly gra...
Postmortem (Forgive my Sin, Father)
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Postmortem
Hi, I hope you all enjoyed 'Forgive my Sins, Father'! If you haven't played it yet, do check it out! I'm very proud of how it came out! This visual novel is qui...
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The Dark Forest Guardians | available
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Postmortem
O Forest Guardians escuras está disponível para download...
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Postmortem
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Postmortem
This was a long ride! It's the first time I do a postmortem, but I felt I should do that. 2020 has been a rough year for everybody so far and the idea of a glo...
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How developing an indie product differs from big studio products.
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When developing, I've been taught a method called Minimum Viable Product, or MVP: Getting a product that is viable as quickly as possible. The method is meant t...
N4e+9S BTS
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Postmortem
Source: @osamadorias Parallels is an event put on by the Freeplay Independent Games Festival each year - it’s an evening during which up to a dozen unique and...
Art & Graphics post-mortem
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Postmortem
Matt has just published a Sparrow Solitaire art/graphics post-mortem on his blog: https://blog.gingerbeardman.com/2023/04/13/sparrow-solitaire-for-playdate/ It...
Small world's
Postmortem
25 magical miniature worlds...
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3D Spot the difference (with a difference!)
Projected Dreams Demo Version
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Postmortem
If you have been visiting this site, you may have noticed some slight changes here and there. Over the past year, Projected Dreams has become a game that has gr...
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Sophia won as Best Game at PlayStation Talents Awards
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Postmortem
It is a great honor for us that the game Sophia and the Girl in the Past was deserving of the Best Game Award, Press Award and Special Award Games for Good Awar...
PIGSquad Video Retrospective
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Postmortem
We put together this short video for PIGSquad's community showcase last week. Hope you enjoy!...
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