Postmortems Page 8
First things first: I cut the price down to $5 permanently. May 2019 I released Cope Island: Adrift. It was a very hard time of my life. I was not mentally prep...
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Hey all! I am going to be writing about my jam entry for the Haunted PS1 Summer of Shivers game jam. The themes provided by the jam are: Public service announce...
Who knew making games was hard?! Nobody told us. The game's released just in time for the deadline, but some features had to be scrapped and there are some roug...
Hello! I am Vinaera , the creator of this short visual novel about waiter and serial killer, Akano. I worked on this for a week as a fun project, and the chara...
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Hi there, I am proud to see that 'I began to lose CTRL' finished 73th of 5400 entries of GMTK jam 2020. Currently in a period where it is hard to participate i...
Hello. We now have a bug report form here: https://forms.gle/3Mr2JKvN4bw5G1ar8 If you experience a bug, exploit, typo, or anything else that you know or thin...
I'd consider this Devtober a success*, the goal was to complete the 2nd Zone and that was reached. What went right: Made a collection of new events, new enemies...
Introduction So a few developer acquaintances have asked me to do a post mortem of Gilded Shadows - talk about development and things I learned, strategies used...
Future of BYOC after v2.0 We've been taking a month or two long break after the latest update, but there's some future goals we got. We want to make smaller and...
Vision It all started with a great idea of a spooky fores, monochromatic in green. I had just finished my first couple of unity tutorials and was ready to creat...
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Ludum Dare is perfect for experimentation, weirdness and flexing design muscles. Theme was "Every 10 seconds". After a false start with an idea that was not too...
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So ! Wow! It’s been a whole entire year since Honey Sweet Lies was released. That’s kind of hard to believe... time flies, huh? ( I’m rather embarrassed t...
Hey guys! Finally launching The Shiny Ones after a long year after it being in demo/testing phase (wasn't really testing it for that long haha). I put this game...
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There's not much to say about the game as it's finished development. The game was in development from three years ago, but that doesn't mean the game was in dev...
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Thank you DevTalk for choosing Märchen Line as Judge's 2nd Favorite! And congratulations to the developers who worked on MAMA and Spirit Driver ! You can check...
For those who don’t know, Ozymandias started off as a student project, as part of the University of Technology, Sydney’s game development studio. We’re pl...
Today marks the 1 YEAR anniversary of Chondriatic!! Brii (the writer/programmer) and I wanted to thank you all for the love and excitement people have shown to...
So here's the post-mortem for my entry for Devtober 2021. Unfortunately I was caught up with Ludum Dare for most of this month so I basically only heard about t...
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Okay, time to address the elephant in the room: partial nudity and sexualization. I just wanted to represent how over the top the 80's horror films were because...
How does an interactive fairy tale get made? (This is a long post, so buckle in!) If you’ve been here a while you’ll know I’ve been redoing a lot of my wo...
Thank you!! First and foremost, I want to give a big thank you to everyone who played this game and supported me throughout the past 2 years! 🙇 ♂️I would...
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Hand in hand with destiny, or as it was called (by me to me) during development, Magic School Love Prediction. Here it is, my first original visual novel releas...
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Hi everyone! The Tiny Life Early Access launch, which was a few weeks ago at this point, was an unprecedentedly big success. Not only did we see a huge amount o...
Hey all! Valerio a.k.a. Pixel Bubble here. The Great Autumn Game Jam 2021 was over weeks ago and I'm still overwhelmed with the positive response I got for this...
Well, that was a along break between blogs. Who'd have thought parenting would take so much time, right? ;) The hardest thing for me to figure out in the beginn...
Overall, I’m really happy with how it turned out! It’s definitely the game of mine that is the least riddled by inexplicable bugs, not least because I learn...
Hello everyone! Honey-Sweet Lies has already been out for a week! It's kind of crazy to think that my little game got any traction, never mind the amount it did...
Intro I apologize in advance if this post will somewhat feel emotional. While I don’t really feel emotional in the deeper sense, I feel like I should. I’ll...
Hey! We just finished #MyFirstGameJam with a game called "Ice Punks". We recorded video footage during the development, so I've put together a little video abo...
I always like to take time in this panicked state of crunch right before uploading a build to look for the things to learn from this Jam: Going in with a pre-te...
Ludum Dare 47 is on its final week so we wanted to write down a couple of things in order to say goodbye to the Jam (and everyone of you!) and also as a conclus...
I'm proud of this latest demo. (It's been about a month since its release.) It gives me a milestone to step back and reassess what I'm going to do from here wit...
Hello people, players, gamers! I have a written up a little port mortem on this game. You may read it on my blog. Click here to read it now! Thank you so much t...
Hello! I'm For, the creator of this weird little game. It hasn't even been a week and we arleady hit the 200+ downloads mark, yay! I still can't believe it. I...
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Hey! Thanks for playing the Keyper! This is a game of wandering, searching, and discovery, but looking for all its secrets could be tedious and tiring. Fear not...
My Survive Another Night development Postmortem article just got published over on Gamasutra, Check it out HERE In it, I wrote/share gifs about the process of...
Sometimes games end up very different compared to how they got started Guthood is a medieval themed game with a thief throwing knives at giant rats but original...
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Hellu, I'm Alera, an artist who tried writing a thing. :') ! POSSIBLE SPOILERS AHEAD ! I've been wanting to do another NaNo game since forever, Zayay was...
This is it. Drill Down has been taken off of Steam and Google Play after 5 years of being sold. The code has been open sourced and a final version has been rele...
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Assassin at Crimson Keep was actually the first game I ever coded, although this is not that game. Originally, it was called Assassin's Quest: So You Want to Ki...
Hey all! So I had taken the time to write a postmortem several months back, after the release of Little Frog Game. I'm not sure why I never posted it, might hav...
Holy God, what a surreal experience - a finished game! Villain Vegan was created as a stab at making a fun, slow game jam to get in the habit of making games mo...
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Wrote a 2021 Indiepocalypse Year-in-Review ...
Issue #23 of a monthly indie game anthology collecting games from 10 developers.
Hey! I'm going to keep this pretty short. For those who do not know, a postmortem is basically just a quick write up someone makes after a game to talk about wh...
In this video, I'll tell you how Dreamtime Combat was made. Software that I used, my game design decisions, difficulties that I encountered during the developme...
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In this post-mortem I want to talk about what happened, what I learned, what I would change next time and what will happen to 'Red Running Hood' in the future...
To start off, I'll warn you that this is gonna be quite a ramble as usual (in fact, even longer than usual xD), so if you plan on reading all of this, you shoul...
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