Postmortems Page 7
A lot went into Kaiju Noir: 40,561 words of dialogue & narration 9,605 words of game code 47 background images 166 character sprites 17 action frames & addition...
As you can probably guess from the title of this post, this is gonna be quite a ramble, so if you plan on reading all of this, you should probably grab yourself...
Dice Souls A single-player game you can play with just a pair of die and some tokens (use coins if needed). This game took one month long to put together and wa...
Well, that's Spooktober VN Jam over and done with! I learned a lot in the process this time around, more than I ever expected to, haha, and had a whole lot of f...
My goodness, it took way over a month to finally finish the game trailer for Godstone! But here it is, and it is way better than i first expected! :D The proces...
The Destroy Threats Together event was very special for all of us. It wasn't exactly planned but due to situation in the world, we had to stay home just like...
Fixed a few issues/bugs which I somehow missed: Fixed audio chirps some users were having Fixed wrong sprites for catching cassettes Fixed crashes when catching...
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In order to avoid confusion it’s important to note that Enshrouded World , Enshrouded World: Home Truths and Surrogate are all the same project just at d...
Hiyo, Happy New Years everyone! Hope everyone's doing well. Sorry for the lack of updates, I've been adjusting to my part time job on top of general holiday fes...
Here's me talking about the development of this game and how it came to be...
PIXEL ICONPACK DEVLOG Hi, Ghazi here I hope you are well in these hard times. Actually, this is my first devlog in the store. I have planned a major update for...
Hello. Long time no speak! As I’m writing this, it’s been two years since Family Dinner was first published on itch.io. Time sure does fly. Slow it down ple...
Greetings! I recently re-discovered multiple design documents and the original script for Fragment. These were made at different points of development, so the d...
Hey, so, about this project, last year my pc broke, and since that happened I've been through some financial problems and couldn't get enough money to pay for r...
Hello everyone, lunzyde here! I participated in the #devtober challenge once again! This year so far has been really great for the game, it brought the final be...
Post 2dCon Review Ok so it has been almost a month since 2dCon. It was my first solo convention, and I swapped cards with some great people and had a lot of fun...
Greetings! Good morning, afternoon, evening or whereever you are, or should I say, whenever you are? The release date of Vector Light is closing in and I wanted...
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Hey all! In honor of the new expansion to Sex Robot Road Trip that I just released today, I thought I'd share a post-mortem about how the game has fared so far...
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When making a Visual Novel, you should really work on the Visuals. Shocking, I know. I bet you're glad to be reading this devlog for such unprecedented advice...
Heyo - Mado here! A long time ago, I promised that I'd make a postmortem for Bad Faith. I wanted to write it as soon as the game came out, but I never got aroun...
As you can probably guess from the title of this post, this is gonna be quite a ramble, so if you plan on reading all of this, you should probably grab yourself...
"Hello, valued pawsenger! Looking for more, purrriiiight?" Thank you for playing this game. The kind messages, donations, and general support warms my frigid he...
--A collection of postmortem thoughts and insights during the production phase of "What Grows in the Night". Completion of the Game: This game was for the Spoo...
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Before working on any future updates, I wanted to describe some of the process behind making this program! 🍣 The good: ⯁ I'm quite happy with the implement...
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Hey guys, thank you a ton for playing Fog of Life. This was my very first actual proper project made with assets that I and a friend of mine OmenaKettu made our...
We are well aware that the newest version suffered an audio bug. We are currently working on it, rest assured it will be fixed as soon as possible. Right now...
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For one week in late February, I worked for 35 hours to make a game from scratch. Everything was streamed live and at the end I released a full game. Here, I sh...
All right! This might have been my BIGGEST project until now, tried to make it as good as possible while still keeping in mind that I have to finish it in a mon...
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No Fish To Die was my first experience in a Ludum Dare Game Jam. I've participated in game jams before , but this one was very last minute for me (I didn't even...
This is the postmortem of Rose Seed Replica. The same article is also available in my blog in my blog , which might have marginally more pleasant formatting. As...
Making this little game has honestly been quite the ride. Creating this little game marks a lot of 'firsts' for me. First time making a game as a solodev, firs...
I will not be posting game updates for the next 8-10 days . Due to a wedding in my family, I have been too distracted to work. And I'm leaving to a different ci...
The idea as I first wrote it "A hex-tile based cards world building game about growing your kingdom in a treacherous fireland filled with ever-burning flames" P...
Greetings Puzzlers! The first week of final development has passed, and a lot of progress has been made. As usual, we'll discuss this progress in this weekly de...
Starting at the beginning As a kid, video games were my whole life. Going into college in 2015, I took a step back from them to focus on studying and internship...
Hi All! I wanted to share a post mortem I wrote for the game. Not sure that its of much interest to folks - this was really just me gathering my thoughts so I...
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About 3 months ago we began working on first concepts ideas and where we want to go with our game. Now finally having the finished product it is funny to look b...
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So it's being now a bit more than 5 years since I stepped onto Antarctic soil for the first time, and it's being about two weeks since Imaginaria, this little w...
Happy 3rd anniversary to Inverness Nights! In honour of the occasion I've written a big retrospective over on Medium , which explores the topic of making games...
Hi again, thank you to everyone who played Homekeeping! The deadline's a bit dire because of real life circumstances and me getting constantly distracted by my...
It's been two weeks since AdvXJam2021 ended and I submitted The Will of Arthur Flabbington. I feel it's time to have a look at how the project evolved during th...
Manorvania has finally gotten off the frontpage. Man, that was a wild ride. It was fantastic! 17.000 people played. 17.000! That's a lot of people! And a lot of...
Time to look back on what's been made so far and reflect. With the release of 3.1, the actual concept for the game has been shaped really well. It started out a...
We had posted the Emberlight Roadmap a few months ago due to questions about what was happening after August 13th. And while this roadmap details a lot of the c...
Why do we make games? Do we want to entertain people? Or do we want to pass on some stories or feelings? To push the boundaries of the game medium? Or is it for...
Hi everyone! It’s been almost two years since the release of Stay Home which is still hard to wrap our heads around considering we never finish anything. *sta...
Note from Dev "Dawn of Dark Blood" I started doing these with my last game (A night at sea) and it felt really nice so I'm continuing this. While developing thi...
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