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Postmortems Page 6

Melissa ❤️ and a Full Year of Visual Novels - From Spooktober to Spooktober
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Thank you very much, everyone, I am blown away by the reception “Melissa ❤️” has been getting. I am deeply flattered by everyone's feedback for my game...
Thanks everyone for playing!
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It's been around 4 months since the release of Dia, such a short game, but so many of you decided to play it, including the youtube community - Jacksepticeye, J...
A Few Words About INITIATE
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PART 1 - Personal INITIATE was an important step in my progress as a game creator. Many times I find myself staring at a blank screen trying to come up with int...
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Reflections on puzzle gamedev
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Mimic was originally a game jam prototype and after tinkering at it for over a year I released it here on itch. It got pretty good reception and I learned a lot...
How a timeline changes
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So here's a funny image: What's funny is that the development turnaround actually turned into this: Which is a lot longer than 4 weeks! So why the huge leap? A...
Thank you #YourMoveJam!
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When I heard about it, I had just finished #RPGenesis and had zero faith I would have any inspiration for the amazing #YourMoveJam . Fortunately, my one-week va...
Our game is finally available
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Our game is finally available for everyone. I (Kirthos) wanted to say that for a very long time now. The game is still on heavy development and we haven't done...
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Devtober Post Mortem | 11.01.21
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[Introduction] Alaris is a fantasy visual novel I thought of and started working on this past summer. I was able to successfully release a Sample of the first c...
Move Me
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How do we feel when we struggle through a narrow path? How do we feel when we stroll through a wide corridor of trees or an open field? Freedom of movement—or...
Below the Ocean - LD 48 Post Mortem
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Thanks to everyone who helped make this my best Ludum Dare game jam EVER! I got a lot of awesome feedback over the last few weeks. I really appreciate all of it...
Retrospective
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End of the Skyline is an alternative turn-based tactics game, and our submission for Ludum Dare 47. You play as a rebellious gang of punks/hackers/protestors...
Beyond Your Window - A Post-Mortem about Visual novels, choices and love
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1. Looking beyond your window Beyond Your Window is a Visual Novel divided into 4 different short stories based on the themes of love, responsibilities and diff...
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Devtober - Post Mortem - Oirbo Devlog #42
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(Posted originally on our blog ) Hi guys Throughout the whole month, we've been actively participating in a gamedev jam called devtober . The final requireme...
Postmortem, part 3: The Concept and Design
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Legends of Aereven: Lunar Wake is a 2D Zelda-like I made in 2020. As I continue my gamedev journey with other projects , I wanted to take the time to look back...
The Effects of Vaporized
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Vaporized was a fun project for me because I don't usually do a lot of visual stuff, but I am familiar with a bunch of different techniques that I don't actuall...
Postmortem
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After a few weeks of the launch, I have decided to make this entry as a way to conclude the project. First of all, I've had a lot of fun making this game since...
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Spook Spriting - Zombie Pack
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Hey everyone, new Spook Spriting video! This is the making of the Zombie Pack. Enjoy!...
Social Media + Inking
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Hiyo everyone, Youtube After trying out a few different social media platforms, I've had to really sit down and decide which one to focus on rather than spreadi...
Dev Diary : Prototype Post Mortem
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Hey everyone, I'm Torri and I'll be writing a bit about the idea behind Moonlight Garden and tid-bits about the development process so far in our very first pos...
Maia - A Little Postmortem
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*Don't read this if you haven't played it yet. There will be spoilers. Maia was born out of my spontaneous decision to join the Yuri Game Jam before it ended. T...
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How Blobun Did
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🦊Howdy! I'm here to answer the burning question that everyone's had since the game released: how did it do? Did we make money? Did people like it? This post...
Spooktober VNJam Postmortem/devlog
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SpooktoberVNJam 2021 Postmortem Halloween Scrooge After a week of rest, it’s time to get back to work on Halloween Scrooge ahead of my completion deadline (en...
Miracle Mia is on Steam
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After four long year Miracle Mia is DONE!...
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Sleeping soundly on a train, Mia and her sister Nia, are literally blown into a wild adventure they will never forget.
Thank You for Playing and Melanie Postmortem!
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Hi, Chloe here! It's been over a week since Melanie and the Magic Forest launched, so I wanted to take time to thank everyone who played and share some fun behi...
Maiden Chateu - Complete Game Released
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The game actually has been updated ever since 13 days ago and I assume that the news of an updated game doesn't come out unless a dev log comes, so that's that...
An Amazing First Week + 1.1 Hotfix
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Legend of Etad Chapter One has had a truly spectacular reception from the Playdate community! We're a week out from launch and I thought I'd write a few words a...
Thank you for 1000 DLs & Dev Thoughts
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First of all, I'd like to say thank you to everyone who gave this project a chance despite coming from an unknown developer like me. I love making games and thi...
A post mortem for Emberglass
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And here we are now, a month after launch on itch. I've been working hard on getting the steam version ready, too. Learning how to do steam achievements in Love...
A Dev Blog About What Inspired HopBound
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A short essay of my thoughts and feelings while making the game. Spoilers if you still haven't finished it. It's in my personal blog, not AppSir's official webs...
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Devtober 2019: Postmortem
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Devtober goal: Because it's easy for me to work on my games every day, the challenge I've set for myself was making daily tweets with progress screenshots of Li...
Goodbye Rosefury (PLEASE READ THIS)
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Hey folks, it's been a while since I've uploaded anything about my game. I'm certain not that many people will read this, but I want to post an update about the...
Making of Asterism: Time & Space
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Hiya! Just a couple nights ago we released this short game, so today I'll (Miko) be talking about how we made it. The project was primarily for the Shoot for th...
Monarchies 0.4.10 Changelog
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Gameplay Trailer released: In this update to Monarchies of Wax and Honey: Loader animation added while the game loads. Tutorial GIFs teach the basics of the gam...
Gilded Shadows Retrospective (part II)
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Introduction As I mentioned, this thing was too long and I thought it might be easier to read if it was broken it into two parts. This part is 99.95848% about w...
Thanks for playing the demo!!
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The last few days have been absolutely wild, for sure! It all started off with, in my opinion, a kind of disastrous launch day for the demo - due to not really...
What Next?
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This Game Started Out Looking Like This: When this project started, it was just a simple idea. I knew that I wanted to make a SciFi project. I knew that I wante...
v0.4.4 - Post-Mortem
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Wrote a post-mortem about the month-long development of Hero Tactics , and what I learned along the way. It's a short five-minute read over on Medium. If you're...
going the dstnce: a postmortem
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welcome to dstnce it's not my first solo game (that would be reach ) and it certainly won't be my last. however, this was my first commercial game which is... k...
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The Life We've Chosen: Post-mortem
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It was August 2021. Spooktober Visual Novel Jam was approaching. I had several ideas fighting for attention inside my head, but then this new, even more attract...
designing products, and playing games
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My faith in Inconsiderate Climbers comes and goes, but recently I had the chance to play it with some cool friends who renewed my faith that the heart of the ga...
Intertwine Post-Mortem
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i lied. i don’t know if this qualifies as a post mortem. i don’t even know what a post mortem is LMFAOkxkak but this is my post intertwine release “devlog...
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Tools instead of Trouble: Context-Free Plugins in Godot
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Hey, I’m Emil aka CookieBadger, and I’ve spent the last 6 months working on a level design and asset management plugin for Godot 4 - the AssetPlacer . I’v...
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Devlog 1 - Let's make a game, 2.0
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So my jam game went well! Good feedback, I stumbled onto a fun idea, and the setting has some kind of gravitational pull for me. So, I've decided to make it int...
The Making of You, Me and Coffee
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This post contains spoilers for both Home (5min) and You, Me and Coffee (10-30min) - I would recommend playing them before reading. Back in 2019, I dove into Bi...
Stellar Interface Post-Mortem
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(Posted originally on our blog ) Today marks the third anniversary that Stellar Interface officially came out, and for the first time since launch we don't hav...
Postmortem
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Here are some of Ghost Switch's stats, as of the time of writing (the 27th of Oct 2021). They are posted here for archiving purposes. Below are the amount of da...
Fire Monkey Panic Postmortem
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Introduction Fire Monkey Panic is a 3D platformer designed for speed-running created for an assignment in Game Level Editing (GAME 132) at Johnson County Commun...
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Lost Girl is Released!!!!!
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Released lost girl!! I'm super excited to share it with you all. Thank you so much for all your support!!!...
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Post Mortem of Medusa's Mercy (video)
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Inspired by Cthulhu mythos
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