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Postmortems Page 5

A 2020 Postmortem: What's up with Pure Jam?
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Postmortem
Hello everyone, Daniel here. Happy new year! It's been a while! I hope you're all doing well as 2021 begins anew. I wanted to take some time to write up some th...
BBB won the Score Space Jam #9, but how?
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Postmortem
Hey ! I'm Darenn the developer behind BBB: Boost Boom Boots, that won the Developer's Choice Award during the Score Space Jam #9. The game was made in 72 hours...
Making NEONnoir
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When I first started thinking about the Amiga Blitz Basic Jam , I knew I wanted to make a cyberpunk game. Having just finished the Dungeon Crawler Jam 2022 , I...
Longhaus Postmortem
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Introduction Longhaus was a university project made by a team of two programmers and three artists. We spent roughly seven months working on it and went through...
Promesa 1st birthday
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I've been wanting to write about the development of Promesa for quite some time, and now that it's been 1 year since the release of Promesa, I hope that this in...
Postmortem +Thoughts
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First of all, I would like to thank you all for buying my games! Your support means a lot since it helps me to continue making games! If you didn't buy the game...
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Pigeon Ascent - Trading edginess for humor
Postmortem
Hello, I'm Delta-Key, a bad coder, designer, and I am also bad at creating music for games. Still, I have tons of fun developing, so I keep practicing! For the...
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Kohana - Postmortem
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Hello, Mushroomallow here! Our second game, Kohana , has finally been released after one month of development. We hope this postmortem will be useful for others...
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✨Anniversary Celebration!✨
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Hello, everyone! This is Cesca , Producer and Narrative Designer of Contigo Games. It has officially been a year since StarCrossed first launched on itch and St...
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Art Fight 2020 Post Mortem – A Spicy Art-Sharing Duel!
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Postmortem
Hey there! It’s been a month since we've released Art Fight Duel , and since then, we've had the chance to reflect on the game and our participation in Art...
What people are saying about SHUT IN...
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Reviews are coming in for SHUT IN, and look at all the wonderful things people have said! “Exploring themes of mental illness has certainly been done in games...
Otome Jam Retrospective - Developing Yrsa Major
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Otome Jam 2022 is coming up! Since there are so many new jammers this year, I wanted to do a writeup of my experience developing Yrsa Major last year, in case i...
Future Updates' Plans
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Hello, little birds~ Pri from FableNovel reporting! O7 It's now been a little while since Hummingbird's Crown was released! We can barely believe ourselves that...
Making of "The Other Side"
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INTRODUCTION This is written for people that are curious about what went into the making of The Other Side. I’ll be talking a bit about the decisions I made...
Parasite in Love Postmortem: Part 2 - Approaching the (Un)known in game jams
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Step two. You’ve joined a game jam team or started your project, but what are your next steps? Every successful jam needs to have a plan, even if things don...
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Postmortem + Future Project Sneak Peek
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My Nemesis and Hero is a slice of life BL filled with fluff. Super duper light-hearted unlike Forgive my SIns/Desires, Father ....... As usual, I did everything...
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BUDDY SIMULATOR 1984 ONE YEAR ANNIVERSARY & NEW MERCH
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WE’RE BACK! Happy 2022 everyone! It’s been awhile since we’ve posted a devlog here and what better time to do so than our one year anniversary of releasin...
The Making of "The Bath Crone," Pt. 3: Stillness
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(This is part 3 of my series on the making of my 3D comic "The Bath Crone" and includes theorizing on 3D comics in general. You can read the comic yourself HERE...
Parasite in Love Postmortem: Part 3 - Adapting to the element of surprise
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Surprise is not always a bad thing, and neither is change. It’s important for anyone working in a team to be prepared for the unexpected and have a willingnes...
Devtober 2020: Postmortem
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It's October again and I'm joining the Devtober ! Many people seem to choose the challenge of working on the game every day of October, but it's no challenge fo...
Vampliar Postmortem!
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Happy Halloween! Today we'd like to share some afterthoughts about the process of making Vampliar. Writing a postmortem is also a part of participating in the D...
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It's A Promise - Postmortem.
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Hello! Here is a mostly rambly post that I decided to call a postmortem. As stated on the games page this was meant to be a submission to the Winter VN Jam...
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One Year Later
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My god, it's been a whole year since GMTK2020 ? And GMTK2021 is this weekend? Now? Wow. Going into that jam, I had three ideas that were on my mind: I wanted to...
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1 Year Later - What have we been up to?
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One year later... Hell, it's about time... Hello! Apart from replying to comments, it's been a while since we last posted on Itch. This post is to update everyo...
Game Design Lessons in Making an Among Us-like Game in 10 Days
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What the Disc? Disc Room Game Jam is a game jam on Itch.io hosted by Devolver Digital and Disc Room developers Kitty Calis, Jan Willem Nijman, Terri Vellmann an...
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Halloween Scrooge: Final Postmortem
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Happy Halloween! Now that I've concluded major development on Halloween Scrooge, I thought it would be good to write up a more comprehensive postmortem, picking...
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Game Jam Thoughts
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Hello everyone (^v^)/ I'm so glad I was able to finish this game on time... I didn't really work on the game on the weekends, so I had to clutch real hard these...
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The Making of "The Bath Crone," Pt. 2: Assumptions
Postmortem
(This is Part 2 of my series on the making of my 3D comic, "The Bath Crone." You can read Part 1 HERE , and you can read the comic HERE . It takes only a few mi...
Making your story look good
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So in Forgetful Loop is a whooooole bunch of story, built with the Ink scripting language . We've got approximately 16,000 words in the game, so it's probably w...
♥ JKHA Postmortem ♥
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Hi Everyone! A little late with this Postmortem, but I wanted to make sure this was how I felt and not just as a result of the initial completion of the game. F...
Journey to Poom
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Doomed Assault As in many gamedev stories, Poom should not have existed. It came to be possible on Pico8 thanks to a (still unpublished) project, an Assault dem...
MyGF: A Postmortem
Postmortem
Last time I wrote a postmortem , It was… well, bittersweet. This time, I’m happy to say that the doom and gloom that followed the development of the last ga...
Game Jam Post-Mortem
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In this post, we'd like to share our experience at the Seattle Indies Game Jam 2019 , where we created The BridgeMaster , a tile-based puzzle game. You play a...
New demo in plans
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As promised modest DevDiary. 1. Publishers? We don't have a publisher yet, but we've talked to a few. Most are delaying any decision. For us, it's a clear sign...
Behind The Scenes Post
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Guess what day it is, that's right, it's Amerta's death day! Originally, I wanted to wait until the 28th of October to publish For Amerta, but I got impatient l...
The making of Decrypt
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It's been a week since we released our latest title, Decrypt , a science-fiction horror adventure set in 2432 on an abandoned space vessel, the ISS Travan . We...
Parasite in Love Postmortem: Part 4 - Our Jam Successes & Shortcomings
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The best part about a jam, is what you can learn from them. By design, they force you to come up with quick solutions or adapt. A great way for finding out what...
Some thoughts
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I want to say thank you to everyone who has played this game. The whole process from beginning to end and been an immense learning experience for me. Making mo...
New Demo Released + Demo Postmortem
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Hello, everyone! Killer Trait's NEW DEMO has finally been released! ৻( •̀ ᗜ •́ ৻) Thank you so much for your patience and for all your support!! I r...
About this game
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This Bitsy collaboration project was created in its hand-drawn form during an hour long workshop at Feral Vector in May 2019. The idea behind it was to give peo...
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Post Mortem - Bee a Hero - Global Game Jam Graz 2020
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This post mortem describes the development of the game Bee a Hero which was created for the Global Game Jam 2020 in Graz over the course of 48 hours. As usual t...
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Game Pencil Engine 1.3.0 Alpha now available!
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Developing 1.3.0 has been possibly one of the longest periods between versions in Game Pencil Engine. The editor, UI and added classes was tons of work. The U.I...
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Making a Rhythm game in 72 hours
Postmortem
┗ ( ・o・) ┓♪ Game Jam Postmortem ♪┗ ( ・o・) ┓ Last weekend, a group of three people ( myself , Thoof , and Beardy ) made a rhythm game in 72 h...
The Making of Kouhai Quest!
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Hey folks, We just released a video on how we made the game to share our tips on how to improve at game making in general, and to shed some light on our game ma...
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Postmortem rambles from Pri Karin
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Heyo, everyone, this is Pri!! Spooktober VN Jam 2022 has just ended and, whew, not gonna lie, that was a wild ride!! First of all, I want to congratulate all th...
2023 Year End Review
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With the year coming to a close, I wanted to provide a summary of all that’s happened with the engine in 2023 (168 releases since inception, 29 releases in...
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Crumbling World Post-Mortem: The Story of a Failure
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Hello everyone! My name is Dani Marti, and I’m the indie game developer behind Dume Arts. It’s been about a month since I launched my first game, titled Cr...
Early Demo Release
Postmortem
Hey guys, finally after a few weeks after my first release of the prototype of my game, I've released an early demo build which all of you can try now. My aim w...
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DevLog 27: April Fooled Me
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Hi fellow Grims! Oak here. So we're off to an interesting month. Or life in general. But fret not, dear friends, colleagues and Grims - this too shall pass. I h...
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