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Postmortems Page 4

Retrospective of A Notebook Prototype
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Postmortem
This is cross-posted from my personal blog . Play A Notebook Prototype Before Reading This! This week's post will be a mini retrospective for my recent prototyp...
The Last Straw Post-mortem
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Parse Nips and The Last Straw A few words about our team first. Parse Nips came to exist due to Three Thing Game, a game jam which is hosted twice a year at our...
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TOJam in Retrospect
Postmortem
After doing several Ludum Dares and other online jams, but never being satisfied enough with my output from any of them to publish it, I swore off game jams in...
First BTP game jam
Postmortem
I did not originally plan to join this game jam due to I had a little boy very recently (2 months today :) but I was able to find some time to create a small ga...
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The past, the present, and the future
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So in the last post talking about the bug fixes, I have mentioned, that I'll release a post talking about the current state of the game. By the current state of...
Why a demo? Because trademark!
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There's been a lot of talk over the years about games demos, mostly about the cost effectiveness of having or not having demos, or how much having a demo helps...
Finishing Touches
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With this last update I hope to have solved the learning curve of the basic mechanics of the game. It was a really nice experiment for me and while I have wonde...
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Underwater - Postmortem
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For our first project, we have created an underwater swimming simulator where players could experience different ambiances of areas to perceive the vast stretch...
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Jam postmortem - Planetary grapple
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"Planetary grapple" is by now my 5th game, including game jam games and not including prototypes. (note: its been 2 years since i made this postmortem. I i re-r...
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My Pet Kingdom Post-Mortem
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Background As I've mentioned in a few other posts, My Pet Kingdom was originally designed for #Lowrezjam 2016 which asked developers to make a game that was 64x...
I finished my first ever game jam!
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TLDR; What a great experience. I really enjoyed every part of taking place in Ludum Dare 42. I would really appreciate any feedback / comments on the game. This...
Postmortem : Surviving Mars
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Surviving Mars was created in 7 days for the 7DFPS game jam. I used Unity to create this game and a host of asset packs to speed up production in time-intensive...
What 3 prototypes of Drag Race taught me
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Tips on Game Development What 3 prototypes of Drag Race taught me. 1. Put down the keyboard, pick up the pen Heard of GDD (Game Design Document)? Do it a Coding...
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Day 21 - Some Ideas for a Non-Game
Postmortem
Alright, this update is just me adding some screenshots and GIFs to the page, but I wanted to talk a bit about what progress I was able to make during the game...
Messenger - Postmortem
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For this interactive fiction project, I have created a fiction game that fights over natural resources. The player wakes up as a messenger on an independent isl...
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Cellar Run postmortem
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My big challenge in the past was creating gameplay fueled by systems, mostly because when the jam starts, the first thing that pops into my mind is an aesthetic...
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Aylin. New Game Of Terror
Postmortem
New videogame "Aylin" This is the trailer video...
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Peoples have disappeared mysteriously in this place. Believers of the paranormal tell the story about a girl "Aylin".
Looking Back...
Postmortem
Hello there, if you have stumbled upon this little game of ours and do end up checking it out, I want to say thank you. To all of those have bought, or even pla...
My firstborn child, afterwords of 'El crítico'.
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Hello! First of all, I want to thank you all. I'm very happy to finish my first videogame. My name is Emir, and I'm from Argentina. As you can see, english isn'...
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Postmortem?
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Analytics Before I write my thoughts on Countdown , I would like to publish today's analytics for Countdown . They go as follows: Today's analytics of Countdow...
What I learned from my first project "Jewel Thief"
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Jewel Thief was the first project that I ever chose to publish, and it took quite a while to really get it out. It actually built on a previous game I made titl...
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Post Mortem
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❤ Valentine's Day! The self-proclaimed day of all enamorated folk, filled with love and hate. In the spirit of the holiday Epic has reminded us that "All's Fa...
Prototype Postmortem
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Game Link: https://itch.io/jam/igmc2018/rate/336498 Introduction Hello, and welcome to a very late project thread for Princess Showdown. I will kick this off b...
"Voices Of The Void" 1 year anniversary🛸📡​🦐​
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📡Voices Of The Void now 1 years old🛸 Its been an entire year since VotV got published, its been a fun year full of spooks and stuff, and im thankful to ev...
I never knew you could halt the spread of Communism with a charcoal grill.
Postmortem
I've just put the second game I've published on my page. It's not the second-ever game I've made, mind you; it's probably more like my fourth or fifth so far. L...
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Milestone 2 – My planning process
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So, this entry will address my approach to planning. Keep in mind, I’ve already planned this game once, coded and tested, and already have a deployment for th...
Beyond the game jam...
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Well, the game jam has come and gone and after catching up on a bit of sleep, we quickly realized how much we hated the main game mechanic. Using the mouse to i...
My First Public Game!!!
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I finally uploaded a game somewhere! It has been 5 long years since I started making games and I have not had the courage to upload any of my solo work ANYWHER...
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Post Mortem
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This was an interesting project I started as part of the Game Jam for extra credits. It was a lot of fun and I learned a lot, namely: The importance of sound d...
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Moving OpenDyslexic from Gumroad to Itch.io
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My kid told me years ago to move to itch.io, and I did not. Gumroad was too convenient, I was already using it, couldn’t maintain yet another place to host Op...
drowning, drowning: postmortem
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this game has a bit of a story around how it ended up getting made, so i thought i'd talk about it here! along the way, i've included a bunch of work in progres...
Yuzuki Extra Content
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This is spoilers heavy area. If you haven't played Sweetest Valentine and plan to play it, please come back when you've finished and wanted to know more about Y...
A moment of reflection
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Demonizer has been out for six months. In that time, I have done some private reflection on the project, but kept myself too busy or distracted to talk about it...
DevLog 24: My Personal Dream Is Coming True: Death and Taxes Release!!
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The game that I dreamt of in 2017 is now ready for its release. ONLY ONE MORE DAY and it is out there! Warning: all of this might sound a bit cheesy and overly...
Thank You : A Postmortem
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The Abomination As much as my previous project \SPEK.TAKL\ initially left me dissatisfied (as documented in its own postmortem), Please (stylized in all lowerca...
Why My NaNoRenO Game Took Two Months
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In February, I was struggling with making progress on my crime horror visual novel, In Your Nature. It had taken me two and a half months to write about what am...
parting thoughts + acknowledgements
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a lot has happened since the day i decided that purrgatory would be my first finished full-length game. in the past two years, i wrote a novel, graduated from c...
happy 4th anniversary & thank you + newsletter
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hello. today is february 27th of 2022, which marks four years since i first released one night, hot springs here on itch.io. thank you to everyone who has playe...
Post Mortem
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Developing Teisatsu was one of the most exciting experiences I've had when it comes to working on a team for games. This was my first time leading a full team...
A Fleeby Update
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Hey guys, it's been a while! Can you believe Eggs for Bart is about to celebrate it's fourth birthday next month? That's bonkers. I just wanted to reach out to...
Parasite in Love Postmortem: Part 5 - Our advice to future spooktober teams
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And so, we’ve reached the end. The jam is over, we’ve had fun, learned a few lessons, and left with a new experience. But before we depart, we all have some...
1 year old!!! (messy and all over the place, as usual)
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Pretend that the image above is fully finished and rendered please LMAO I was buried deep into my college assignments (I'll probably finish this drawing... some...
Alternate Watch Development Media
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This is a collection of images and videos from the development of Alternate Watch organized by year and month. A portion of the media show the project when it w...
Thanks for playing! Linger is #1 on itch.io, also updated to the latest version.
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Hey all, Thanks for playing the game, I built this in a few days, mainly over a weekend for a gamejam. Sadly, the game didn't win anything, only got an honorabl...
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Postmortem Ramble!
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As soon as I heard there was going to be a Yandere Jam on itch, I was straight in there as a participant, haha. I didn't really know what I was going to do, as...
VERY IMPORTANT INFORMATION!
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For more than three weeks, the second episode has been available on Steam. We are very sad writing this post. Unfortunately, our game does not sell well, and if...
Parasite in Love Postmortem: Part 1 - Joining a Jam
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It's sometime in august and you're considering, toying with the idea, of joining a game jam. You may be considering rounding up a team of talented individuals...
Interview - The Glasshouse
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Last week I had a chat about Apartment with Bec Fary from Triple R’s The Glasshouse . We spoke about the time the game represents, how it was made, and our re...
Retrospective, Thoughts & AN EXTENDED GAME!
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Hi, So I made a video saying all this, but a TL;DR and text will follow. TL;DW: RR was helped a lot by community, I learned a lot about myself and games. There'...
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