Postmortems Page 25
SORRY FOR SOUNDS IN v2 IS MUSIC SORRY ;( WUT DOWNLOAD V3 no v2 ;) THANK YOU...
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So, its our second day of development. We are now working on fighting between characters. And we are doing progress. Characters stopped ignoring each other, whi...
Mon jeu de rôle de l'Avent vient de se terminer au moment où j'écris ces lignes et pour marquer l'occasion, voici quelques détails sur l'envers du décor. C...
Thank you for backing my first full game that I’ve ever published I’m really glad I decided to participate in ZiMo and thank you for supporting Pilgrimage o...
Hi, I've just posted a postmortem on the game jam in the ludum dare blog . You can find it here: https://ldjam.com/events/ludum-dare/44/they-ran-out-of-mana/the...
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So for the GMTK jam I chalenged myself to make as much as possible by myself. Well, my artistic talent as not as good as I want it to be :( Actually had to use...
A post-mortem from my point of view xD Click the image below for full article:...
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Unity decided not to be on my side at 1 AM :( Will figure the problem out in the morning and also import the browser version of the game if updates are allowed...
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I received an e-mail from itch about popular jams about a week before the jam started, and the Bullet Hell Jam was at the top of the list. As a fan of shmups, I...
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After waiting out a bit of jam fatigue brought on by the hyper-focus of the 7-Day Roguelike challenge, I hopped back into another MiniJam. The theme was Island...
So we just finished the game, and I got it all built and put on the project page. Big sigh of relief. I haven’t finished a game since Packet Racket (please do...
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Update last demo 1.5 -Add new floor. -Add rules for play. -Add boss of the floor. -All of skill cards. -Fix some bug .(almost clear) -Add Magician's prologue st...
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Now that GMTK 2021 has kind of died down. It becomes evident for us to look back and see what we've done wrong. Especially since this is perhaps my personal wor...
August's game is now out and can be downloaded from here ! This was a very ambitious project that had some pitfalls, but it's a pretty complete, albeit short, e...
Goodbye... and Thanks Thank you ! have played my game, this game "2D AimLab" has reached 100 players who have played. But there is a beginning and an end, I dec...
It started like this. Our original idea was to make a racing game where you can trap the opponent by using devices like switches that close walls on the opponen...
Brief project recap R0d3nt is a 2d platformer developed in Phaser CE edition. It’s my very first game project and it took roughly 5-6 months (3 in 2017, 3 in...
Another GMTK Jam has come and gone, and just like last year, I'm very happy with how it went! When the jam theme was announced, at first I was a little confused...
Hello everyone! First, I need to say I'm incredibly grateful to all the people who gave my little game a try, I hope the majority of you enjoyed it! -----------...
When I initially released this asset packs they were left over assets from games I wanted to make but didn't have time to. I didn't want the work to go to waste...
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Well. I only have a few minutes to type this, but there's really quite a bit to post mortem on this project, so please forgive that this may be a bit of a stre...
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[ POST JAM UPDATE (1) ] Fixed color problems with the paint and its sources corresponding color added new enemies added new effects infinite waves Procedural en...
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Introduction This report includes an overview of the main game features and implementation, a critical evaluation, and diagrams of the software modelling. The g...
Project Description (Shantanu): Our assignment was to create a small game that involved having the player walk through an environment with the goal of immersing...
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Coming along great still have lots of work to do, want to get a demo/ intro done . Then start working on a full open world, this is whats new.... - New Characte...
Hey everyone! After not posting a video on my channel for a long time, I decided it was time to make a post mortem about this game. You can check it out here:...
Hello everybody! I'm here to thank you for the 200 downloads of Panda Dynasty! <3 I'm very happy, this is a project I'm working hard in the last few months, so...
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Intro (Shantanu): Our project is a Virtual Reality experience with the goal of creating a unique environment to complement our gameplay. We developed this proje...
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welp i did it. 48 hours, first solo jam, and i managed to pump out a game. this is the postmortem of clipscale. after the to ten themes were announced on the di...
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Hi there!I know it's long long ago since I really made an update to Stolen Light. Like I said in a answer for a comment I will make a remake of this project bec...
Well I've just jumped through all the hoops and uploaded my first One-page RPG - Shady Dealings . Thought I'd take this opportunity to talk about things in the...
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This is the last version of Battle Power I worked on, which was created with GameMaker 8.1 and released in 2013. I have an earlier version of the game ("Battle...
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I've released a Youtube video as a postmortem for the game JAM :)...
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It's been two years since I've revisited this project. Originally designed for my Game/Play class final, Meaningful Play, I chose to design the game you see now...
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I wanted to capture all the processes, but literally, one-half of my files appear to be corrupted. So here are roughly 5 days of development of the "I need a sp...
So, I found a bit of free time to make something new - unfortunately, there's not much snow where I live, so hopefully you'll get a taste of the creepy, winter...
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Added customization of index for where to add the exit command...
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Planet Breaker App-Release 0.8.4 Brand new: + New Energy-Bar! Weapons now consume energy + New weapon upgrade system (alpha) + Fire and frost effects have been...
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An official postmortem for birthplace is now up. It has some neat facts about the game's history and is a good send-off for the project...
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This new version is the culmination of over a year's worth of efforts. Both the amount of audio and art has been quadrupled, many new scenes have been added, ma...
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Finally got a chance to upload 2020 Global Game Jam's solo entry. Here it goes! Normally, I pitch and/or join a group for Global Game Jam to meet other develope...
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Piranha Escape globally launched on Google Play. https://play.google.com/store/apps/details?id=com.bitmagine.piranhaescape...
Zombie Apocalypse - Revaluation. Today I was going through old files and found these 2 builds of zombie. This was the first build of zombie apocalypse: Vs This...
Welcome to my little game "The Lost" which was a game made within 72 hours for Mini Jam #89! Despite this game being my best jam work ever, and the crunch time...
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Introducción: Voy a comentar brevemente la experiencia con Ilustrísima resaca y la participación en la Jam de Alva majo, desde la idea inicial del juego hast...
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hi everyone, the team has written about our individual experiences working on the game in the form of blog posts elsewhere. i thought it was a good idea to shar...
I initially got inspired by some modern jazz band pieces from the likes of The Kilimanjaro Darkjazz Ensemble and Hidden Orchestra. Eventually I got a pretty con...
Implementing the remapping of controls was actually more troublesome than expected because we initially went with Unity's new InputSystem, which no developer in...
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So as mentioned a few days ago. I began working on a level editor. I recently discovered a problem and have been unable to fix it even after looking into it fo...
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