Postmortems Page 26
Implementing the remapping of controls was actually more troublesome than expected because we initially went with Unity's new InputSystem, which no developer in...
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One of Us Will Die Curse of Strahd Adventure Report 1: The Death House The following adventure report is a session of Curse of Strahd utilizing the One of Us Wi...
WOW... What a response! This game was the brainchild of the MiniJam 43 Game jam, and we have no regrets on choosing this project. it may have cost us 24 cookie...
Faster player better total time and hazard management extra lives and absurd power ups bossman at the end? music and sound effects "develop this further and mak...
Add settings menu, add ability to disable auto turn and hints...
Even though I didn't deliver much for this jam, (I certainly did not live up to my initial plans in the slightest) I feel quite accomplished and like I have lea...
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It's done. I'm happy I submitted, I'm not happy with what I submitted. Theme I chose a different angle on the theme as I'm too ignorant in the one it was obvi...
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Now we have in development a new improved game about Bytes completely redesigned from scratch. It will have new mechanics and a more improved plot...
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I'm really tired after finishing this game and plan to edit it later with more details. It was very fun working on this game and learning basically a new engine...
I am speechless. HUNT3R has been the most successful launch of any of my games to date. It is the second game of mine to hit quadruple-digit views (and the firs...
Well hello! Here's yet another postmortem log from me - I'm slowly getting used to these things! To be honest, I wasn't exactly expecting to make a linear visua...
I entered a 5-day game jam last weekend, called the curdle jam , with the theme “clumping together”. The Jam had 60+ participants with 12 entries by the en...
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What did we make in this version? Mmm... The game actually has full GamePad support, randomization funny game names and more... We change a lot of the game gra...
5 years in my back since Eternal Walk first release, this game have been my first close up with the internet community, i've felt inspiration from let's players...
I've put together a little timelapse of the developement process. You can watch it if you into this sort of things: https://www.youtube.com/watch?v=VEJ19zpHAg...
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changed the letters a little bit to give more context...
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You move to a new apartment with a portrait of a lily on the wall and a strange landlord.
This year, for a second time in a row, I worked in two projects in parallel for Global Game Jam; this was only possible because of virtual sites (something that...
It's been nearly two years since we released the demo of Yokai Moon . Here's a video reflecting on some of the things I learned and wish I'd done differently up...
Five years after its release in 1.0, Zombie Arena has just over 10,000 players. I wanted to thank you for giving some of your time to this game, which shows tha...
Echoes Traveler is one of my most ambitious game, and one I'm still particularly proud of. So to avoid letting it be forgotten, I released a short video post-mo...
As I said in a previous post about making an update, I do want to do that. However, it'll take a few months since I want to work on other projects. Hope you'll...
Sorry to those who downloaded this launch day, the wrong build was uploaded. Correct Build is now up...
Here are the parts of the script that I did not add into the video or rather trimmed it down, since a lot of these are nerdy ramblings. >>>Enemies I assume a fi...
Due to more and more people get to visit my project page and 'The Red Cthulhu' is always sit on the side not being playable on its HTML5 from anymore. I looks a...
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Hello developers! Many people have questions about how the waterfall is implemented. In this mini update, a package for the unit that will give you the answer...
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Swinging Initially throughout development i knew the swing would be one of the greatest moments to cross since from the initial designs involving a script that...
I'm opening a Patreon where I'll create a series of in-depth videos explaining how Game Pine Creek was made with access to the source files. These will be the t...
So this game has been out for more than a year now, and I haven’t updated it for more than that duration, due to multiple reasons. First, I wanted to say than...
Learned a lot from this and noticed many.... many bugs. Will fix in future updates. I am loving the first day analytics! Numbers keep going up and I appreciate...
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Video: https://youtu.be/xQ0t8t0GwyE...
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Side Scrolling, First Person Shooter
I made this game for my second short game jam. It was quite fun ;) The theme was: " Are you trying to get yourself killed? ". My time constraint was roughly one...
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So this is official, i made some things for this game. After seeing how bad the issue with the camera and the resolution, i made some fixes. Now everyone can pl...
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Girlfurriends was released 6 months ago, for many reasons; I wanted to make a game, I wanted to make a WLW visual novel that didnt involve tragedy or weird feti...
This jam was infuriating, to say the least. Yes, infurating. I had everything planned out, all the code and ideas put into one concise file and… Everything fe...
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So.... This might come as not a shock, but after a few years I might not continue this project. Mostly due to motivation lacking and especially the absence of w...
Project DreamOn Log 1 Analysis by DarthParkee (The coder) Part of Project Inkwell, Renpy and Visual Novel development. THE GAINS: I was able to create Renpy A...
Post Mortem Main Struggles My main struggle revolves around designing the difficulty level or each levels, which involves designing the wave patterns, the numbe...
Hi Everyone, today I achieved an small milestone. I added a new gameplay mechanic based on Circuit Runner game. Now your Tank can transform into an energy and t...
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The GrandFather Story; In 2018 At 7PM There Is A Family.At That Time They Were Playing In The Amusement Park.They Were Happy Until 10PM When The Father And His...
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PORDOL POST-MORTEM Pordol was the first game I ever finished on my own outside of school. I started working on it on January 1st, 2020, in an effort to release...
Context (French guy here, sorry for my bad english !) Being a dad can be quite challenging when it comes to participating in game jams. I use to be a young jam...
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Hi there! I know it's been a while since there's been any activity here, and that's mainly because I've been focusing on other things, mostly my YouTube channel...
Struggles: Developing Forest Fire, I encountered many challenges. One of which is level design, considering the goal of this project was to create 2 easy level...
Here is a Video Explaining how I made Christ Trap in 24hours...
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School Rush was put on display along with other games from the Parsons 2020 Design and Technology: Game Design class. The exhibit was set up at Babycastles from...
XARNOLD v.0.2 Patch Notes New spawn system making the game harder and less boring 1280x720 Screen resolution now semi-fixed Patch system implemented Borders add...
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AI Toy Box - Post Mortem Overview - AI Toy Box is a simulation game based on teaching AI how to complete five different games. These games include street racing...
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Wow! A room escape game in 48 hours... in MS Paint! You thought a 6-day room escape game was extreme?? I haven't slept in 36 hours!! but it was worth it! This p...
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The GMTK Jam came to a close, and I consider it a relative success. My entry is delivered, it will load, and I'm almost sure that it will run for an extended pe...
"Zombie Apocalypse " A game which i represent proudly as one of my best work till date. This game is complete package, Gun shots, Grenades, Rocket launcher and...
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