Postmortems Page 24
Hey Everyone! Welcome back to another sprint review and Post-mortem after launching our game Elementalist! My name is Billy Thao and I'm the producer for Elemen...
Neon Command is a game where I had developed the first version back in 2010. While sitting long time on my hard drive, I thought that it is still a nice little...
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Is it me or is it that whenever you fix a bug, you end up creating another? That happens to me all the time during development lol. Hopefully most of the more n...
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Heya, this is the first official "Devlog" for my current unnamed project. While I say devlog I really just mean Postmortem for the game jam, I do have plans to...
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things im adding tittle screen bugs game plays better fix note glitch and more bugs releasing may 18...
This was my first Devtober. It was interesting, though I think I approached it differently than most participants. I’ve written postmortems before, but this i...
Wow! 10,000 plays in less than a week! I am blown away at the positive responses I've been seeing... Thank you so much! I hope to make another game soon. Please...
Currently, SPIDER SK8 exists as a polished prototype, demonstrating the core mechanics and our initial take on the aesthetic for this game thru visuals and game...
Dear viewers! I know that game does not work on some computers. Also I know exactly why the game does not work on monitors that have no resolution 1920x1080 and...
Hello, apologies for the radio silence as of late. It’s been a really busy time since my last post but I would like to let everyone know that I am indeed stil...
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https://evennia.blogspot.com/2019/05/creating-evscaperoom-part-1.html...
Game Design on a tight schedule is hard, rewarding work. This was my first Game Jam to enter, though I've been using Unreal Engine for many years now. Most of t...
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MiniJam was a blast! Thanks to everyone who joined me on stream =D Had a great time playing 89 submissions! (I made it a goal to play as many as possible.) Next...
Wow, I've finally posted the game here on itch. It just took a few hours to set the page up etc.. the game was already made, but.. well sometimes finding the fe...
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Hello everyone! This is just a simple update to the The Curse of Tutankhamun. The only thing added is a visible lock to the door, because i realized that before...
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Hostile Takeover was a long process full of pit falls. From conception to finish, it took a lot of time, energy, and more money than I had to put it together. T...
Yo, wooo, postmortem time!! Time to get in around the guts of this project. I haven't really done one of these on a game dev project, so we're going back a coup...
This will be more of a philosophical post than a technical deep dive, so apologies in advance to anyone who is accustomed to that kind of content. In each of th...
Das Datum steht fest. Januar 2019 erscheint das Indiegame: "Somnium - The Game". Nach langer Zeit und vielem Aufwand geht das Spiel nun in die Endphase. Es wurd...
Okay, let’s do this. After doing the Compo of the Ludum Dare 47, here are my thoughts postmortem: Getting ready For this jam, I decided to use Godot Engine...
Hello ringers! It´s been a couple of months since the last release, but here we are! Please join our Discord to know more! (Almost 90% of our activity is on Di...
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Registered Phenomena Code 055-01 / Kuntilanak has escaped from the basement, the Authority has locked up the building to prevent her out of Lawang Sewu. Until s...
Here is a short postmortem of my jam submission. Theme The theme for the game jam was following, directly quoted from the jam's page: Unique 2D Platformer game...
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This was made for LOWREZJAM 2020. The theme suggestions were all optional (and I ignored them) but the basic requirement was to make a game at a resolution of...
As you play this game, you migh experience some bugs. In fact, it is almost certain that you will. This is mainly sure to the game being produced in a week for...
When I set out to make Hollow Machines I had a really clear idea of what I wanted it to be. Following on the principles of Affinity , I wanted to make a little...
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This was an enjoyable project to spend three weeks working on. I would have benefited from planning the game more from the beginning. I found myself reworking p...
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Hey! I go by Delta-key here on the internet , and I'm a member of Escada Games. Mainly, I code stuff and try to come up with ideas about cool games. Some of the...
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I was talking to one of my friends that played the earliest build with Conney's Ride. She remarked that the visuals got a lot better (but she prefers drawn spri...
Why have generation ship failed? Today I've decided to stop(or quit) working on Generation Ship. Project which started as libgdx jam game from one month, beca...
( Originally posted at walsh9.online on 2016-10-16 ) I made a game for GBJAM 5 called Runjumpers . It’s an action jumping game with a 4 color palette for the...
What went right? Week six, game six. What can I say? I finally tackled the platformer...and completed it as best I could, as in, it’s playable, so that went r...
Woah, hey. This is going to be a combination retrospective and announcement post because I have not posted about this on itch yet. The retrospective can be view...
I wanted to see if I can make a game in less than 3 days using the Love2D framework. Turns out, I can! At first I was a bit worried of this decision because Lov...
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----------------------------------------------------------------------- I've never done one of these fancy schmancy postmortems so lets give one a shot. Here we...
Hi Everyone! ♥ I figured 10 days after a 10 day game jam's a good time for a little postmortem! - - - - - -♥ Thank you! ♥ - - - - - - First of all, I want...
https://www.patreon.com/juegosenlazaruscr My patreons could claims a CD or USB...
When implementing this update there where many challenges. The first was rendering the new "draggable spots" on the screen to show which cells the player could...
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Well, what a learning opportunity it has been (and it might not be over yet). I stumbled into the GameOff game jam at the beginning of November, and I thought I...
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I barely managed to publish something running for the GMTK gamejam, but it sure was a great result to kickoff the development to the LOWREZZJAM :-) I'll keep th...
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I have reuploaded a new .zip and WebGL file where the walls in level 8 now load. Remember to never tag necessary game objects as "EditorOnly"!...
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After reviewing the game again I've decided I will revise it a bit! I feel like I can deliver the story in a more enriching way, like having more time to play t...
Hey y’all, Lucy here! It’s been busy, with playtests for Clockwork Ambrosia kicking off with our first testers, and I’ve got some updates to share with yo...
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Preface Just as a little introduction to this project, i thought id give a quick run down of the who/what/why etc. This project was my final project in my "Writ...
Welcome to the Positron Dev Log! And so, as this projects comes to an end, I write my last entry for this devlog, at least for now. Of course, this means a Post...
(Game Asset is included (unitypackage)) Adventure of candy with name "Guy". The humans have eaten his friend Morty who was his neighbor in the store where they...
Unity does strange things huh? As someone who doesn't use Unity very frequently, in favor of other game engines such as Godot. Allow me to take you on a journey...
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In this video I go over my mentality while working on Dinner For A Lizard Wizard and the different techniques I used to make sure I was able to make what I set...
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