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Postmortems Page 23

Postmortem: Balance This Game!
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Postmortem
About the Game This is a postmortem about Balance This Game!, the whimsical strategic sim about balancing an MMORPG as a summer intern. You can read more about...
This sounds useful - GameAWeek #1 Postmortem
Postmortem
Ok, this is my first time ever doing a devlog, so bare with me. I saw that Jonny is making a devlog for each week of #gameaweek2022, and I think this is a cool...
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Devtober Post-Mortem
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Postmortem
Throughout #Devtober I have been working on Spacepunk, a hacking RPG. I used this time to lay the foundation for the largest project I have ever tried to tackle...
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Mutt & Run: A Crash Course Into Getting Things Done
Postmortem
I wanted to get better at personal deadlines. At your job, where the incentive to get things done is "do it or you're fired," it’s easy to meet deadlines. You...
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What's Left Behind - A Postmortem
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Postmortem
It's been just over two weeks since I released What's Left Behind, so as indie law dictates, it's time for a postmortem! Overview What's Left Behind has had two...
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This Will Never Happen Again
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Postmortem
There’s nothing I can say about the last four years. No understanding I can string together to grasp the profound brokenness of things. We now all know what i...
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Don't Give Up On Me - A Big Thank You!
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Postmortem
As I'm writing this, it's August 17th, 2022. The day Don't Give Up On Me! was finally released! It's been at least an hour since the visual novel itself was rel...
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Post jam
Postmortem
I've always been really personally interested in incremental games; there's something fundamentally satisfying about passively making progress while I do other...
Six-ish month Postmortem
Postmortem
Hey everybody! I released this project six months ago, and I've had plenty of time to reflect on it and think about how much I hate it. Many of my complaints ca...
Devolution of Plantastic
Postmortem
Here is the devolution of Plantastic! in some Photos First Version: Prototype 1 Playtest 1 One Version before End...
a lil practice
Postmortem
made in a few hours, an exercise to both a) get back into the swing of, and b) practice using variables oh yeah also this palette from @colorschemez was my st...
Tinkering
Postmortem
Just cleaned a few things, added a cover picture; housekeeping after the fact---it's the first game uploaded after all...
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What I've learned making my first game !
Postmortem
I have always been curious to understand how games work internally and their mechanics. I’m also impressed by the evolution of artificial intelligence, 3D des...
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Major Update Coming up!
Postmortem
Thank you! First of all, thank you! Thank you for playing my game. I'm so happy for the fourth place on the TEXT gamejam. I will talk about the future of the ga...
Prism Indigo Post-Mortem
Postmortem
It’s been three weeks since Prism Indigo launched here and on Newgrounds. In that time, it’s been played over 8,000 times across both platforms, and earned...
Stroll into Darkness Postmortem
Postmortem
Stroll into Darkness was a solo project that was made to experiment with sound and pictures, to deliver a horror experience, without conventional sonic and visu...
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100 Plays!
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Postmortem
Thank you all so so much for over one hundred plays! It means the world to me that more than one hundred people decided to play the little game I've been workin...
What I have learned
Postmortem
The Ferryman is my second game I managed to publish and also the second I made for a jam. So from this perspective it seems that jams get me going. I'd like to...
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Post update blog
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Postmortem
Soooo that just happened. *cue laugh track while I wink at the camera for 15 minutes straight* And by "that" I mean the moderately sized update for my stupid sh...
Moving onto a new project...
Postmortem
Well, this project is going to have to stop here. For those who do download the game to take a look at the world I made, I really thank you for even taking a lo...
My Global Game Jam experience
Postmortem
This past weekend was an intense one full of drawing and coding the game, "Oh, Claude" for the Global Game Jam. It was a great experience and a lot of fun to w...
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The Impetus for Soracca
Postmortem
Every game starts with inspiration. Sometimes it's a mechanic, other times it's a story or a message we want to tell. For The Manse on Soracca , it was the desi...
2017 7DRL Postmortem (Link To Blogger)
Postmortem
Since I don't really have time to reformat it for Itch.Io, follow this link to my blogger post about how my 2019 7DRL went...
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How I made 2048 for the Playdate
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Postmortem
I started writing this post in late 2022 and then… I never posted it. I guess my imposter syndrome as a Playdate developer was kicking very hard. I stumbled u...
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A Way Out: Experiment #99 - Post Mortem
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Postmortem
A Way Out: Experiment #99 - Post Mortem Name Shortened to AWO. Overview: AWO is the sequel to the game by the same name. This instalment expands on the story si...
One-year development retrospective (+ stats)
Postmortem
[If you're struggling to read the font, try the reader mode in your browser. The post is also mirrored on my blog , which is easier to read and works great with...
The Demo, The Bug and The Snake
Postmortem
he Demo The Demo of Red Frontier 2 is now released for the summer festival and you can try it from the link below or download directly from this site Now let’...
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What I learned from making my first ever game in my first ever game jam
Postmortem
What I learned from making my first ever game in my first ever game jam Hello friends, I hope you are well. I thought I'd do a write-up about my game jam experi...
Fixed something.
Postmortem
So, this never went well for others. Today, the pptx will now be ppsx...
release 1.0.2 log
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Postmortem
Added Spanish language. Added walls in boss office room (I don't know why they weren't there)...
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V1.1 Update and Now Available for Windows 32 Bits!
Postmortem
Hey everyone! Thanks for playing There Can Only be Two Beta. I've just made a tiny update that is version 1.1 where fix bugs like NPC can't talk again if leavin...
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Post-Jam Reflections
Postmortem
I don't know that I stayed especially strong on the theme for this jam, but I had even more fun making this game than my last jam game, Out of Clay . I think pa...
Viral Insurgent No Longer Available
Postmortem
Viral Insurgent is now a legacy product and has been discontinued after only 13 days. It was made in a few afternoons and it shows. Winnitude! Software has a f...
Ideas behind Shift Shaper
Postmortem
With Shift Shaper I wanted to make a runner style platformer where the player could change shape to traverse different obstacles avoiding enemy shapes and usin...
A Way Out: Post Mortem
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Postmortem
A Way Out: Post Mortem Overview: A Way Out is a procedurally based maze solving horror game. In this game the player is tasked with finding five buttons placed...
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GhostLine Launch
Postmortem
(FR) Bonjour, GhostLine est un prototype de jeu dévelopé pour oculus pour Oculus Quest . C'est un mélange d'escape room, de jeu d'adresse dans une ambia...
Postmortem Ramble & Random Jam Stats :3
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Postmortem
As always with my postmortems (and most things I type out really >.<), this is gonna be quite a ramble, so if you plan on reading all of this, you should probab...
One week of development
Postmortem
https://drive.google.com/open?id=16Exkq0X8aerFnz0pCkUkYbvSahENuQH3...
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Behind The Game: Part 1
Postmortem
Here are some drawings that we used for FROG, the game we released last month. For more game development posts follow my Twitter or Instagram ! Reach out to me...
Overall experience
Postmortem
Overall, this project was a great experience and we definitely learned a lot throughout the month of November. Of course the game isn't perfect, far from it, th...
Unscripted: A Postmortem
Postmortem
Good writing is difficult; between getting the occasional writer’s block and articulating everything in just the right way, it can be tricky to write a story...
Behind the Scenes
Postmortem
Behind the Scenes #cyberpunkjam...
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You're in a city and you have to get your friend's piece back
Beta Release
Postmortem
So, I wanna talk about this game a little bit. This is for those who do not know much about this game. This game is in BETA phase. It is not yet complete and wi...
Second Ludum Dare completed!
Postmortem
Finally!! I can finnish a LDJAM since the LD40 ( https://ldjam.com/events/ludum-dare/40/hungry-dino ) I used Construct 3 for this game, and everything went real...
Outdoor Survivor - 0.6.1
Postmortem
Outdoor Survivor an RTS Survival Game made during the Ludum Dare 46 Game Jam! Major Release Features: Advanced RTS Controller an In Game learning AI Survival Ob...
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Retiring Critical Gravity
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Postmortem
The time has come. Crtical Gravity has been out for a few years now and it is unlikely to get more updates. The game was a huge learning experience and despite...
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