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Postmortems Page 22

Making of an Asset: A Lot of Spaceships
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Postmortem
I wanted to show a little of my process behind making this asset package in hopes that some of the information will help others or just be interesting to see. A...
Bring It Back From The Dead
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Postmortem
Urgh, makings games can be so exhausting. The Start I while ago, I made a small game from a protober submission. This game would eventually be called Hell Hole...
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What went right and Wrong when making my Horror Game
Postmortem
While making my new horror game I made a lot of mistakes and moments where everything was going good. I deleted almost half the game on accident, dont ask me ho...
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Witchcraft - A Jam Game Postmortem
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Postmortem
I signed up to the Secret Santa Jam on an impulse. I attempted to do the last two Ludum Dare jams while at home, and it just didn’t work. A game jam is kind o...
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The Heistmaster Post Mortem
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Postmortem
Right, high time I finally got to making a post mortem! hello Having participated in GMTK 2020, the largest game jam I have ever participated in and with the mo...
Legend of Glitchrun! A Wowie Game Jam Submision!
Postmortem
Hey guys! Noar here! After 3 days of really hard work I have my first Game Jam done! It was a very hard work! All the assets of this game are entirely new, incl...
2 files
Ardency Postmortem
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Postmortem
Hello! It has now officially been over one week since Ardency was released…and oh boy! I wanted to come back to write a little postmortem, talk about the proj...
VMM Postmortem
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Postmortem
The gameplay was figured out months ago when I was pondering how to develop a single-player version of Mafia. That game is usually played with a large group of...
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The Tale of Idle Orbs
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Postmortem
Well folks, another game, another devlog. Let's talk about the post-launch process of publishing a game. For the average developer, the work doesn't stop. You h...
THROUGH ETERNITY 0.7
Postmortem
Added sixth place!...
3 files
Sci-fi horror game.
Tiny Tweenies | Devlog #2
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Postmortem
That was a long break, but we are back! :-) Tiny Tweenies! First take a look at the following GIF -> We had some real fun working on the animations for this gam...
Genesis launch!
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Postmortem
Thanks for everyone that has come to check out our game, this week has been pretty interesting but specially these last few hours have been intense... We hope y...
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Jam Postmortem: What now?
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Postmortem
Last weekend, I participated in the Ludum Dare compo along with about 800 other devs. This postmortem is going to discuss the Good, the Bad and the Future of Ac...
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Thank You All!
Postmortem
Dear followers, this was my last game under my own flag for the time being. I joined the NimbleBeast Collective and will work there on the One Game Per Month Se...
I don't know Unity!
Postmortem
Oh boy, spent like a few hours after the game jam releasing nothing I uploaded was exported correctly. Learned my lesson of triple checking the build before su...
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Path Found
Postmortem
Learning From Our Mistakes Wow I actually finished a game... for a little over two years a friend and I have been working on our first ever game and it still ha...
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Spider Dungeon Spider postmortem
Postmortem
After making my 7-hour Roguelike in 2018 and finally participating in the 7-Day Roguelike competition in 2019, I decided that I’d try doing a few random game...
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Builder's Brawl Postmortem
Postmortem
Hello everyone, Sam Boydstun here to deliver the final postmortem for Builder's Brawl. A very long journey it has been to get to this point, as the game has tra...
Scope creep, open worlds, and you (Shattered 2 Postmortem)
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Postmortem
Shattered 2 was a disaster . To be clear, I’m mostly happy with the end result. It’s definitely not perfect, but as a whole I think the game works pretty we...
Trouble Comes Twice - Postmortem
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Postmortem
Has it already been a year??? It's been over a year now since the release of Trouble Comes Twice! We've been wanting to write this postmortem for sometime, but...
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Making of Sweety
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Postmortem
Hello =D I made a short video to explain the making of Sweety. It's in French with English subtitles :) I hope you'll enjoy it...
I drew some ghosts
Postmortem
I made this game in a freakin day! the idea came to me in a dream... . . no really i woke up and thought what if i made a drawing game, the end except i had to...
2020 Retrospective
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Postmortem
Hi everyone! It’s been a long year, hasn’t it? And yet, here it is, ending already. As 2020 comes to a close I wanted to talk a little bit about my "gamedev...
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V 1.4 - Milestone 2 about to approach
Postmortem
Looking back I notice I came from a long way but when looking forward I know that my journey has just begun. The next big step in this whole process is about to...
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What does "Hey, Diddle, Diddle" mean and where did this rhyme come from?
Postmortem
Who invented a cat with a violin, a laughing dog, a cow jumping over the moon and a spoon, and a plate running away? What does all this mean? "Hey, Diddle, Didd...
Game Launch & Postmortem
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Postmortem
Hi world, I've just launched God is Dead and I feel a massive weight off my chest! This project has been in the making for the past 1.5 years. It started out a...
The Resting Place - First Game Jam Postmortem
Postmortem
I've just finished uploading and publishing my finalized files for the GMTK 2019 Game Jam. This was my first ever game jam, funnily this is also my first every...
Dammit, they found us !
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Postmortem
Well, someone discovered our game description writer who is 10 years old, not to be arrested, we fired him and hired a new writer, 14 years old. Now we have a...
Post-mortem
Postmortem
Since completing this project was a personal milestone for me, I wanted to take a minute to talk about how it shaped up the way it did, and what I plan to do wi...
First time is always fun ...and scary
Postmortem
42 and meaning of life For many years I was passive observer Ludum Dare events and almost from first watched compo postmortem by [ @quill18 ] I was thinking, "m...
Crate Job Simulator making-of(ish)
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Postmortem
Post by @colonel-mangue ( website ) I thought I’d write a little sort of behind the scenes article about our game to attract some attention and because these...
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Ludum Dare 44 Entry
Postmortem
Ludum Dare is an international, bi-annual game making contest, (one of the largest game contests in the world) that I like to participate in from time to time...
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How I made This
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Postmortem
Hello folks, I've made a video detailing how I made this game! I plan on putting the source code on github sometime soon, so be on the lookout for that. Check o...
The Moon Wants Me To Leave You v0.5
Postmortem
Hello, all! I have not made a thing in quite some time. This is untrue. I am making things behind the scenes nearly constantly, but they have not manifested t...
Postmortem
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Postmortem
Design Old The design is roughly based on a previous game of mine called DonkBass Drifter . In it you also collect items in order and are mostly limited by time...
A Curse Throughout Eternity: A Post-mortem of Planting Uneasy Feelings
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Postmortem
When I first set my goals for 2021, I had anticipated learning a lot more about Kotlin and its quirks. As the year progressed, I didn’t touch Kotlin at all, i...
NINJECTORY postmortem
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Postmortem
So, to start, this isn't a new game. I slapped together a NINJECTORY prototype early this year and then sort of shelved it because life got pretty crazy. The...
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ola galera acaei de publicar o jogo "run customize"para android
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Postmortem
:D...
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run, jump over obstacles and in the end fight a boss
How the screen transitions work
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Postmortem
Hello everyone ! During the voting phase of the jam this game took part in, I saw multiple people playing said game, and I noticed quite a few where wondering w...
How to: Temple PuzzleBox
Postmortem
Not so long ago, I seriously thought about putting the games on the playmarket myself. There are already enough unfinished projects on my computer that have acc...
Postmortem
Postmortem
A few months ago I started experimenting on a car controller. I got really curious about the many ways you could go about implementing car controls, from going...
Liberado código fuente del juego y el editor
Postmortem
Hace ya unas semanas liberé el código de La Mansión Atkins. Aparte del código fuente del juego, la historia y las imágenes, he liberado también el editor...
100 DOWNLOADS AND 5 STARS
Postmortem
Just in a few days we already have 100 DOWNLOADS and 5 STARS, wow, and still daily followers, i promise to keep up the good work, thanks...
Death Roulette - A Big Thank You! And A Few Other Things...
Postmortem
Hello! Jamie here. I didn't want to really post anything unless there's a major update or announcement, but I feel like this is the best way to approach things...
GMTK jam 2020 postmortem: Mid jam crisis, Level Design and misc. Insights.
Postmortem
Hello, GMTK jam 2020 jam happened and went in the blink of an eye. I will try to outline my thoughts on how it went for me below. The game and theme: The theme...
Hangmagus postmortem
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Postmortem
The description of this jam included this video about Hangman: https://youtu.be/le5uGqHKll8 As of the time of this writing, the only other entries to the jam...
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Dev Log Post Mortem
Postmortem
Hello everyone, my name is Dylan Levy-Gantt and I am the game designer on the CAGD 495 game, "Elementalist" and this will be the final entry in the devlogs for...
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