Postmortems Page 21
Man, unlike the last time I don't really have much to say. Mainly due to the fact that I didn't spend as much time working on the game, which was actually a pos...
Introductions Hello everyone! It has been awhile since Ludum Dare 44 came to close and I have been heavily at work on a new project. I thought it would be nice...
Kenney Jam 2020 was a really interesting creative challenge to create a game with specific assets and with a specific theme, in this case "Cursed". A theme like...
The competition The game was made for the Ubisoft Gamelab Competition. Every team had 10 weeks to build a game prototype that has to respect the theme and many...
It was a lot of fun making BLaTTiX. Well, the first 90% was at least. That’s when I got to solve lots of interesting technical problems. But then I hit a wall...
State of things 2025 First of all: Thank You all for showing interest in my silly little game! Delta-Gal was made in Unity game engine a while ago by one person...
Introduction Hello! This postmortem will double as a belated devlog where I’ll be covering my experience trying to create a visual novel with no background or...
Well... Gornom is growing and I need to bring new games. The next game will be bigger than Gornom, because it is not a game for a Game Jam anymore, so I have mo...
General information: Recently we had a problem with some of the mechanics of the game, so we decided to investigate and we discovered problems related to the sh...
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This game was a great project, thanks to the reception of the public and their continued interest some people joined in the creation of a discord, an almanac, t...
It is with a heavy heart that i write this. I believe this is end of my game development / anime journey. I really put in my best here and a lot happened along...
Since my first ever game jam roughly 3 years ago, I’ve learned a lot. And yet, things still don’t seem to be getting much easier. Shouldn’t they be gettin...
SPOILER WARNING This post contains structural and mechanical spoilers for Detectivania . The game is about half an hour long and you can play it right in your b...
Recently, when trying to add a Mac version, i rant into some issues, trying to resolve them i thought the buggy mac version was removed, but the proper working...
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Hello! It's me, Tangled Virus. So I wanted to talk a little about Burial Bureau and what's next. Let's beggin. First of all, Burial Bureau was something I star...
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GHOST LOOP - POSTMORTEM Hi everyone! Kim from PureLeeks here. Hope you all had a nice holiday and that the new year is treating you well. In this post I want t...
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The Ludum Dare results game out, and this game did really well! A lot better than I was thinking it would go! It's been a week since the results came out, and s...
So today I mainly worked on placeholders and the relationship points, I didn't work on any scripting but hopefully, I will tomorrow. Not really much else to say...
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Well after spending way too long on my last game, and another one being deleted, this game was born. I forgot to thank all the people in the Discord with all th...
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Hi! I'm the developer, Altila. The Witch's Name is another one of my solo works. As you can see in the credits section, I did almost everything myself. In this...
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Super happy! Someone suggested my game to this awesome let's player, who then played the game on video. Part #1 https://youtu.be/IFsd7EMgpF4 Part #2 https://yo...
Postmortem - Overview Over on my website, I wrote up a postmortem of sorts. There is some duplicate information at the start that you can find on the game's pag...
I recorded the entire development process from Color Hex, from empty project creation where I had no idea what I was going to make through the bumbling develo...
Hello. We found a bug. Please download the file again. Thanks!...
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So, We have to consider to cease the development. And claim it as finished. Because I don't feel at home at this game engine. Also, I've got decent score from l...
I didn't think I'd get this far. I'm just happy to be here, haha. Hi, you can call me Marcel, and I wrote this little short story. It's based on a song by the s...
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So after watching some of your gameplays, I've realized that the game is just too short. I've put in some new things and made the story a little more intriguing...
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Nueva actualización de COTB Rendimiento mejorado hasta un 60%, Corrección de errores y fallos gráficos graves que saturaban la memoria, Se incluyo muchas mej...
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Hi all! Wow 5th place overall out of over 1000 entries, it's a little hard to believe. This game definitely has it's fair share of problems: Scene transition la...
Our Fate Forsaken was something I've been wanting to try out for a while now. Since I usually make slice of life stories, I wanted to create something new and d...
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( Originally posted at walsh9.online on 2016-09-17 ) I recently made a weird virtual pet simulation called yoctoPets for the js13kgames competition. The theme t...
Mylla the Mercenary was a project with a limited scope from the start. A few years ago, I had a dream about a young man who was a shapeshifter, a dragon, but wh...
This game was a ton of fun to finish! The one thing I learned by trying to get it done in a week was that I shouldn't have bothered with full-on poker to get th...
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jumping jet my biggest game had to get this postmortem here is where i well tell you the story of "jumping jet" jumping jet is a project i started to experiment...
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Hello it's been awhile since I have done one of these but just wanted to give you guys a heads up on this new patch, discord, and my plans on the future. If thi...
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30 hours is not a lot of time to make a video game, let me tell you! Technically the 2019 Pizza Jam lasted two days, but sometimes you need some of those hours...
I honestly had never heard of a post mortem until Devtober, but it's very good to do and is much better than a summary! This game was done solo, so I was so cau...
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SUMMITSPHERE's Robokai has finished playing the game! Overall, there are some things I'd like to change regarding both his and his Twitch chat's criticisms. As...
This board game was created as part of the Colocando Conciertos jam, which is associated with the Primer Turno project, a board game design podcast with the goa...
so this is a smaller version game that was able to upload on this site. :) enjoy! 3d art and models from artist worldwide. please you can support by downloa...
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We’ve decided to make Liquidation Day completely free to download. Why? Because nothing is stopping you from still supporting us – and donations are the onl...
I’m writing this from a Barnes and Noble. I just finished Dungeon drop about an hour ago, after working on it for about 5 hours today. What I thought would...
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[this was originally a Patreon post, I've decided to cross-post it here] WOW THAT SURE TOOK A LONG TIME DIDNT IT So, why? Let's examine why March turned into Ap...
Wow, has it really been a year already? Time sure flies. Feels like it was almost yesterday. That was pretty cliche... anyway! It's been about a year (plus one...
Hi people! We released Segatakai back in 2013 on IndieDB (2016 here on itch.io!) and have since been working slowly towards new stuff. There are two reasons why...
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I signed up to the Secret Santa Jam on an impulse. I attempted to do the last two Ludum Dare jams while at home, and it just didn’t work. A game jam is kind o...
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