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Postmortems Page 20

Working with a restricted palette
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Postmortem
I wanted to make this post based on some feedback we have had on our game, as well as to my own revelation when presenting the idea to the team, to give a littl...
Raising money for a new vn!
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Postmortem
Hello everybody! I am currently raising money for a game project. It's a visual novel called :Untying the furry bonds; I am asking for 200$ in order to have spr...
Post Mortem: Curse of the Mantle
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Postmortem
Hello friends, I thought I'd make a post mortem video on Curse of the Mantle, talking about the challenges and struggles I've faced making it before moving back...
Credit Sequence
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Postmortem
The increasing discourse about labor in the industry was always in the back of my mind while making this project. This prompted a need for the credits to be mor...
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About publishing this game
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Postmortem
As officially announced in the September 16, 2021 issue of Weekly Famitsu (on sale September 2, 2021), the visual novel Retro Game Alien will be one of the firs...
The story of Wave 37
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Postmortem
Long story short: Last week, i started working on this game on Sunday. I wanted to make a Spelunki - like - platformer. I made the level generator, but then...
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Pumpkin Patch Match Post Mortem
Postmortem
Back in 2016, I wrote a Post-Mortem blog on my mobile app Pumpkin Patch Match (actually, I wrote it when I released PPM in 2015, but took several months to publ...
How To Stop A Show: Postmortem and Behind The Scenes
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Postmortem
INTRO Ever since I entered the Haroldverse with Violet Spinel last year as a total RPG Maker newcomer and left with a newfound passion for game development, it...
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Under Maintenance Postmortem
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Postmortem
The game concept One of the first questions we were presented with in the development of Under Maintenance was: What kind of game did we want it to be? The otom...
What now?
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Postmortem
First of all, I'm sorry that I'm writing this post so late. I should have posted it right after the voting has ended, but I also wanted to prepare for Christmas...
Post Jam: Demake Jam
Postmortem
Well that could've gone better. The perfectionist in me wants to delete this project and throw my harddrive in a fire or work on it so long it never gets poste...
Playing this game again after some time
Postmortem
Some days ago, I played KNOSSOS again with my new coworkers and we had loads of fun. I made this game especially for venues and parties, as a true multiplayer g...
5 things I learned from developing my first game
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Postmortem
Having just completed creation of my first game, here are 5 thoughts about game development... 1. I'm happy with the game I made, because I set out to make a ga...
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Playthrough by Dima on rocketbeans.tv
Postmortem
This week Dima Chotin played through all submitted games of minibeansjam . He seemed to like it, which makes us really happy. Especially the part where he sudde...
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v1.1.0 Update and Android release
Postmortem
I'm really happy to announce that fresh update is here together with Android version! 🙌 Changelog: Fixed bugs Android Target Added GUI for Android Increased...
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soundStrider Postmortem
Postmortem
Two weeks ago soundStrider was released. Please enjoy this postmortem of its development on the shiftBacktick blog. It’s about a 30-minute read. In it you’l...
Returning to game developing
Postmortem
When I first started this project I was in a place where I had pretty much given up on making games, I was completely burnt out and felt it was a lost cause, th...
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Abstract Platformer
Postmortem
What you need to write here?...
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Platformer
Dev log 2 : A lot more stuff added post-jam
Postmortem
So quite a lot has changed with the game since Ludum Dare. Let's see what else has been added : Player character's movement has been made more fast-paced...
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Awakening launched!
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Postmortem
So here's my submission for the 5th Extra Credits game jam. It's a pretty simple, game mostly text based, and has a little amusing twist at the end. The theme...
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Post GameJam Update
Postmortem
Hi All, I made Hectic Highway as part of the BenBonk Game Jam, so it was a 72-hour project, from which feature implementations and bug squashing can only go so...
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Lemon Pending Is NOW ON ANDROID!
Postmortem
Hei everyone! Hope you have an amazing day! Im now proudlly announced that Lemon Pending is now on android! Enjoy selling lemonades with the lemon god on your...
Postmortem
Postmortem
Introduction: To begin with, the project assigned to us required that we create a 3D ‘walking simulator’. This means that we had to make a game with no inte...
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Postmortem
Postmortem
Our beautiful land was my first project in Unreal and I wasn't alone. In fact, in our team, only one programmer had already worked with Unreal. The competition...
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Beta-Reader Approved and My Experiences
Postmortem
It's been a while since I've uploaded and finished the first chapter, regrettably. However, I would like to make note that while it might not be good for me and...
Devlog 7 - Postmortem
Postmortem
Hi, hello, welcome back! This is the final post I'm planning to make under this jam version of Raging Flames; a postmortem discussing the aspects of the game t...
Learning Puzzlescript
Postmortem
For the Game Maker's Tool Kit Game Jam 2019, my team decided to make a puzzle game. This is something the team had never truly done. We came close with Roustabo...
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Extremely Online postmortem
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Postmortem
Another MiniJam entry, and the last-minute limitation almost hoisted me this time. Maybe I should just stop reading the themes ahead of time, so I don’t get...
Simply Top Down Shoote 0.13 available
Postmortem
Hello everyone. Today I release next Simply Top Down Shooter game version (0.13). I put in this new features and change many things. The game is still develpoed...
After the wait ...
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Postmortem
I started talking about After the Accident in February 2017 . 4 years already! Time flies! I released a beta of the game, and I found out about other people pla...
​Pizza Guy Vs. The Army of Darkness Postmortem
Postmortem
A Look Back at Pizza Guy Unfortunately Pizza Guy has spoiled and is currently sitting in the trash waiting to go to the great pizza box in the sky. In his memor...
Just Ice postmortem
Postmortem
I found the scale and magnitude of MiniJam 45 very comfortable, so I preemptively signed up for the next one. The theme was JUSTICE. I, like many of the other...
Too much for one week
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Postmortem
The first BlackthornProd Game Jam is coming to an end, and I managed to make this game in time. Now it's time to share my experience in this jam. Day 1 This jam...
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Radish Kid - Postmortem
Postmortem
Hey pals! We finished making Radish Kid Ascension as part of Ludum Dare 49, a 72-hour game jam. Now that the dust has settled, we wanted to share our experience...
Builder's Brawl - Postmoterm
Postmortem
After a long, dedicated fourteen weeks, our final board has been placed and we are happy to announce that Builder's Brawl is now completed. The team drove forwa...
One Month Later...
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Postmortem
I've been taking it easy for the past month, but now I'm back. I'll be sharing some of my thoughts in this devlog, for anyone that wants to hear. If you want to...
Postmortem
Postmortem
When I hit submit on Empedocles' Bones, I was proud of the work I had done. I don't think I fully realized, however, that people would actually, really be seein...
GMTK Jam 2020. How we created “Date Under Control”
Postmortem
“Date Under control” is a game about the interaction of hot buttons in the keyboard in the GMTK JAM 2020. The article describes how the idea came about, wha...
Our experience in the 208th One Hour Game Jam (It’s about fish)
Postmortem
After a while, I took the challenge of making a game in one hour once again. This time with my friends Alon Tzarafi, and Mickey Hoz. Both of them are Unity...
Pageant survey responses
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Postmortem
There have been 9 responses to my survey for Pageant, which means that there are probably enough results to post about. This is a pretty small sample and I don...
My first roguelike - [POST MORTEM]
Postmortem
Wow, what a ride! This is a post-mortem for the 7DRL. Some small learnigns and problems that I had during the development and I hope that these learnings might...
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How we almost messed up GMTK2020
Postmortem
A breakdown of our game BIOGENETIC LAW for the GMTK 2020 game jam and how we almost ruined everything. We had a blast participating in last years GMTK game jam...
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I need a spaceship - initial post
Postmortem
I always wanted to create point-and-click adventure games. It's one of my favorite genres. I played a hell of Lucas Arts' games. And I even know who Dizzy is...
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Lavender Link in hindsight
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Postmortem
I wasn't planning on continuing the story I started in The Sixth Prison so soon. Then the Shoot For The Stars jam came along - its timing scared me but the the...
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Spooky Mountain Breakdown (Postmortem)
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Postmortem
MiniJam #52. The theme was “Summit.” When the jam started, the revealed limitation was that the game could only use WASD or the arrow keys as inputs. I kn...
Miner 2149 Postmortem: UI/UX is hard!
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Postmortem
Contents Introduction What Went Right Temperature as a Pace Limiter Balance of Resource Roles Depleting Resources as a Motivator What Went Wrong Upgrade Quantit...
The Bar
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Postmortem
Well this one was a lot of fun to make! I spent a lot of time on the dialogue and characters making them feel right. I just wanted to thank a lot of the people...
Normal for Norman? - Postmortem Writeup
Postmortem
Normal for Norman? A Narrative Exploration of Memory in Virtual Reality “Normal for Norman?” is our attempt to build a short playable narrative experien...
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UPDATE 1.0.1
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Postmortem
FIXED SOME MINOR BUGS SUCH AS: AI NOT LEAVING WHEN THE PLAYER IS HIDING. CAMERA WENT INTO SPACE WHEN THE GAME ENDS. CURSOR LOCK NOT WORKING PROPERLY PLEASE NOTE...
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