Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Postmortems Page 19

No sound yet, but hey, it works!
Postmortem
Hi there! This game (prototype) is my first attempt at MonoGame. I started working on it on April 4 2019 and finished the first version of it today, April...
1 file
Train Trip - A Post Mortem
1
6
Postmortem
This might be a little too early to talk about the project in hindsight, but I'd like to get my thoughts out before I forget. There's also a thread containing t...
2 files
Postmortem
4
1
Postmortem
the good I learned a lot about puzzle design. The three pillars for this type were searching,ciphers, and special tools to do either mentioned earlier. The bad...
2 files
Radioactive Doom Ninja | Postmortem
Postmortem
Tools Used: Unity, Blender, Reaper Assets from: Unity Store, Open Game Art, Brackeys You never really know how hard something is unless you do it yourself. Thi...
1 file
Released!
Postmortem
RELEASED! Hello everyone and welcome to The Night Is Long. I worked on the game for 1 year and a half and I finally I am happy that I be able to share with you...
1 file
Making an Action Game in 48 Hours!
Postmortem
Last week I participated in the Pirate Jam Pre-Jam Skirmish 2020 with the theme Bounty and I submitted Goose Hunt , a run-and-gun boss fight game about defeat...
3 files
Our Journey
1
Postmortem
March draws to a close, meaning NaNoRenO does too. This year we worked on a short otome game called “Snow Angel”. The idea for the project was to create a f...
Space walk postmortem
Postmortem
Hey there! 👋 This time I've decided to create my game Postmortem so I can summarize up the entire process & experience. This project is my homework for schoo...
1 file
Stuck in a loop - Ludum Dare #47
1
Postmortem
Hey fellow devs and gamers! It's already autumn and the Ludum Dare #47 game jam just ended (or started, the game and rate phase is a lot of work as well) and af...
1 file
A whole new game
1
Postmortem
There is a new demo ready of MKC. The has changed so much and I really would like to keep my games on itch as a game design archive where you can go look and pl...
3 Lessons from Designing my First Card Game
1
Postmortem
I recently started pursuing an MFA in Game Design at DePaul University. Royal Match was a game I developed during my first term there. The assignment was to dev...
Updated Soul Steal code V2
Postmortem
Bug fixes and replay mode [WIP]...
1 file
source code gamemaker studio gmz gml
Apple Hunting: A Postmortem
2
Postmortem
Hello! I decided to record a video about my experience with the Game Maker's Toolkit Jam 2019. You can check it out below. Cheers!...
No longer in development.
Postmortem
Hello. I'm going to cut past all of the formal stuff, in late august of this year (2018) we have had issues with development and due to some complications that...
It's (a)live! - Corona 2020 Post-Mortem Devlog
1
Postmortem
Ok, it's been a couple of days since the launch of the game and I feel like I want to share the process behind its making. First thing first, I'm writing in Eng...
2 files
Froog: Faking a 3D game in a weekend
Postmortem
Over the weekend, I took part in Ludum Dare 45. Being my second Ludum Dare and my 10th game jam, I think I’m starting to figure out how it works. The theme...
2 files
Update 1.2
1
Postmortem
Some Glitching Bugs Fixed...
1 file
psx horror RE like game
The Music in "The Night When He Left"
Postmortem
01 - Coagulated Memories This was just named “Title” for the longest time until I decided that I wanted more pretentious names for my songs. So, I knew that...
1 file
A 24 hours challenge!
4
Postmortem
Hi everybody! Long posts are not my forte, but I wanted to share a little thought on this surprise entry in my roster. As many of you already know I'm working o...
4 files
Postmortem: Into My Arms
Postmortem
Ever since I started developing games, I wanted to participate in game jams. At the time, however, I was still in school – and, let’s be honest, a crappy de...
First Jam, First Game
2
7
Postmortem
Hello everyone! Vy Starlit here. O2a2 is now over and the response to Death & Romance has been amazing. The players, my fellow game developers, and itch.io's co...
3 files
Finger Snapper Build Review
Postmortem
Okay~! Soooo, for this post, I would like to discuss everything about this game, Finger Snapper. Game Design: The game was designed as a Time sink game. A game...
1 file
Push Pull Postmortem
1
Postmortem
I wanted to share some general game design thoughts I had from the development of Push Pull. I hope it's helpful to some of you. Push Pull is a puzzle game that...
Riot of rainbow colour
Postmortem
Kitty Rainbow is a bonkers platform game that was a welcome "Welcome to the land of Oz" intense colour experience after the monotone Kitty Maestro. I grinned du...
I Made a Game About Social Distancing, Apple and Google Didn't Approve
Postmortem
This was originally posted on Reality is a Game. Last month, when I went out for a walk I noticed that the social distancing put in place to help us hold back t...
2 files
Dream Ablare 1.0 postmortem
Postmortem
I adore the format of games of Belonging Outside Belonging a lot, and I have tinkered with it often in game jams because each one is an attempt to discover more...
1 file
Devlog #001 - JV - What I learn from PAX South 2020 and what we are doing in the Future
1
2
Postmortem
Howdy ya'll! This is Jvthewanderer, the Lead Programmer of Hell's Quandary. This is going to be my first ever devlog about Hell's Quandary. I want to write ab...
Post-jam review and future plans
Postmortem
Firstly, a huge "THANKS" to all who takes the time to download and try out the jam game! Here are some post-jam thoughts I have about my experience creating Cy...
Tetris - Jam Post-mortem
Postmortem
TRANSCRIPT THE INNER WORKINGS OF TETRIS Post mortem for GMTK Game Jam BACKGROUND It's 6 days after the jam ended, and my excitement has returned to baseline lev...
Postmortem
Postmortem
So, now that Devtober is over, it's time to summarize what I've learned. And to be honest, I didn't learn much during Devtober, except maybe for these two point...
Phase 1
1
Postmortem
Hi guys! First of all, thank to all followers! Besides of it, we are very thankful to everyone, who support us by purchasing our games! We are enjoying making g...
3ZENTREE EARLY PROTOTYPE
1
1
Postmortem
The idea of 3ZENTREE comes in June 2019. I thought of making software for VR. Firstly, I thought that 3d vision extends the limitation for flat screen and makes...
Postmortem of GBJAM7
Postmortem
The result of GBJAM 7 was released last Sunday. The Adventure of Rick ranks 79 among 115 entries. Gameboy-ness category ranks 26 thanks to GB Studio and the fac...
1 year already
Postmortem
It’s been a bit over a year since Fragmented Almanac has been released. This project was quite a ride, spawning over 7ish years, with periods of ups and downs...
ramen rewrite for persistent
Postmortem
I decide to rewrite the ramen framework, and set back the release because I found couple things that annoy me to continue: The save-file was huge! This save-fil...
Showing Ninjectory at the Pacific Science Center, a sort of post mortem.
1
1
Postmortem
The Seattle Indie group reached out and I got to show my game at the Pacific Science Center. I figured I would post a few pictures from the event and then sort...
Postmortem
1
Postmortem
The good: - Game feels fun and is simple to understand! The controls are as clunky as I wanted them, the story and the characters are very goofy, I'm very satis...
A Post GMTKjam Postmortem of DrillBit
Postmortem
DrillBit was my first ever completed and released game, an achievement that I'm extremely proud of. The game (in its current state) is not without its issues th...
1 file
9 years later
2
Postmortem
In some ways, it's hard to believe that it's nearly been a decade since the first 7DFPS challenge. At the same time, as I wrap up this patch for FLAT, it feels...
5 files — v1.1-16-g5c697169
A Potentially Premature Post Mortem for Paradox Vector
3
Postmortem
I wanted to document the progress of my game Paradox Vector for the potential benefit of other game developers. Idea My idea started off fairly simple, make a v...
1 file
Update v3
1
Postmortem
1. What is new? Completely changed the Shop Added new Upgrades Added a Bank Account system Added an "Old Mode" (Click my Name on the Title screen) Changed the T...
1 file
Update v5
1
Postmortem
New [big shot] update! The changelog :D Added advanced settings menu Added setting to turn off shop guy speech Added setting to turn off start screen Added sett...
3 files
Fungy now available!
Postmortem
Fungy is finally out! We worked on this game for Fourcast Lab at the University of Chicago to get incoming students thinking about climate change in new and int...
Post Fan Mortem Announcement Blog
Postmortem
I've always wanted to create something for the Kingdom Hearts community to give back to something I've enjoyed for such a long time. In June, What initially sta...
Postmortem
Postmortem
This is a postmortem after the NaNoRenO following the template suggested by Nai on DevTalk+ (see description of the workshop , which contains a Discord invite t...
Making of 'Your Story'
Postmortem
I made 'Your Story' for the 2019 GMTK GameJam and here is how it came to be. Planning the Game: When the topic 'Only One' was unveiled I started brainstorming...
1 file
Dev Log Ver.1.1.11 update
1
1
Postmortem
Well we had a couple hic-ups that made it through testing and fixed them. -One was a low spawn point in quest 6. The new player, who is a little taller, would...
1 file — 1.1.11
Post-Jam Corrections
1
Postmortem
6 days of jamming wasn't enough to finish all 6 levels. After some rest , reflection on the valuable feed-backs , and tuning this project to Unity's new HDRP (...
Loading more posts...