Postmortems Page 18
So, after some time, I finally finished the game right before Halloween! It took me some time, but I'm quite happy with the result! I plan to make patches, chan...
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Hi! Iām Brady, and I finished my Devtober game! plant daddy is an eminently laid-back browser game about raising houseplants in your sunny Chicago apartment...
I've been hacking away at this game a few minutes at a time for the past 3 months. I had originally planned on making 6 or so levels, and include a wider variet...
A list with updates: New Power Ups system, you can choose effects when you pick up an item. Now you can export the game to Android without problem and with the...
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For this jam I've rated more than 200 games (nearly 20%) and almost 2.000 people have played my game. A lot of the people that I've rated, have also rated my...
Steam Autumn Game Festival Two months ago, the four of us at Not a Sailor Studios stumbled upon an upcoming Steam event that looked all too familiar. It was the...
7DFPS is a pretty flexible jam with no set theme. Knowledge of this along with my own enthusiasm led me to coming up with an idea for the game before the start...
from that moment she neglected the world is a yuri kinetic visual novel created for NaNoRenO 2021. Ideas Phase The story titled after a line in a long form poem...
Hi! This was my first serious attempt at making a game in Unity. As always with making things you have not made before, I underestimated the time it would take...
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So Trinkets are pretty much this games version of artifacts they work more or less the same. This was a scary bit of development because I kept getting out of...
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Bayou Kaiju Postmortem Introduction The Story: Your friend's daughter, Dorothie, has gone missing. Your friend, a biologist, had gone into the bayou to investi...
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This all started with me getting into manga sometime around the beginning of the year with Berserk and just kept reading more and more. At some point I read Cha...
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Hello everyone, I guess it's time to say this. I've been waiting too long with this information. Too long, maybe. Purgatorium: A Family Torn Apart is being canc...
November is already over, this means I come up with a new monthly video that shows my progress so far on Baby Dino Adventures development during last month. And...
So, just wanted to take some time to share with people the process, our goals, and what was the results. We had loads of fun creating the game, and our end prod...
Hello Players! ( dĻd*)ļ¾š Today marks one year since I've first published Pitch Black Serenade 's demo! Thank you so much for playing it and sharing...
Introduction Maze Burrow is a labor of love that I spent 1 and a half years working on solo before its release last year on March 31, 2020. Maze Burrow is a Sok...
For the longest time, my history of participating in gamejams has been a list of "close but no cigar". I either burned myself out way before the deadline, had n...
Changelogs: āTrainer Sprites Changed āSome pokemon sprites changed āSome UI graphics changed āOther small bug fixes...
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Now that the 2021-22 NHL season has started, I am putting Pond Hockey Simulator '84 on hold for now. The game has reached a point where I am proud of the genera...
Welcome back to another post dev blog! The date was 8/18/2016 when I released Up n' Atom to the web. I used this project as another practice game. I think I wil...
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BUGGED AS FUCK...
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Escape the torture chamber before your new "girlfriend" arrives.
Once again, as we did with BOB last Ludum Dare weāll try to show some of the process of how we came to idealize Nobodyās Journey and what decisions we...
La madrugada de ayer fue de autƩntico terror, una carrera contrarreloj para poder acabar a tiempo nuestra mini novela interactiva de terror ochentero. www.bon...
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V.1.1 Changelogs Bug fixes: ā¢Renuka Event in Taj Mahal has been changed into direct event from player touch i.e we can now talk to Renuka at the Taj after the...
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I'm a fan of early 1980s arcade games and also narrative games, so (like a few other games I've created) I wanted to combine the two in this Rainbow Jam entry...
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House is a game I made in ~48 hours for the 2019 GMTK (Game Makers Toolkit) Game Jam. The theme of the jam was "Only One" and so I made a platformer where you h...
EDIT: softlock error has been fixed -swimming hit box collison freeze up is gone, works fine now -cutscene repeat sprite glitch has been fixed -repeating prompt...
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This game first started out as a 2D Bitsy, but then I discovered Aloelazoe's 3D Bitsy , and I just loved it straight away. I thought it was so easy to use and h...
At the end of 7DFPS, SteelRaven7, JohannesMP, and myself had created a game with a beginning, a middle, and an end (read more about that in the previous post )...
A Ideia A motivação para desenvolver um jogo de investigação surgiu depois de assistir ao vĆdeo āO que faz um bom jogo de detetiveā do canal Game Maker...
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In 2012, another member of the Wolfire community invited me to participate in my first game jam. SteelRaven7 , JohannesMP and myself took a week to make a game...
I've never written a postmortem in my life, but I am told that going back through the two weeks and change of my experience jammin' might be helpful to less ex...
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Robot Adventurer Package conteins:
Hello, I've made this postmortem in video form originally, which is attached to this post. In case you don't want to bother watching the video or are unable to...
Well, here it is; the fruit of a stressful but productive and fun week. We finished on time! On Wednesday afternoon, as the first line of code was being writt...
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Brainstorming One hour after this yearās theme (āOut Of Controlā) was revealed, I started brainstorming ideas together with a friend. We deliberately took...
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Hello everyone and welcome to five nights at niko- Ok, jokes aside, I wanted to write this devlog to clear up some questions people might have and also give som...
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Lorcan here, doing a write up on Zombie Gaggle, the 6th Gamejam that I've done in the last 3 months. This was my first game that had a 48 hour deadline. luckily...
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Hello everyone! Paranoic here, First off, I would like to thank anyone who downloaded, played, made videos about the game, donated or commented. I really apprec...
It's been a while since I submitted this game and saw the reviews, and I wanted to write a short post-mortem for this game jam entry. This was the second game...
Hello all, and welcome to Behind the Wall: A Velox Fabula Jam Postmortem! This is my first postmortem, so I apologize if it's a bit⦠much. But honestly, when...
Hey folks! Wanted to talk about the recent decision to make DRIVEĀ·10 completely free for the rest of the year. When I write games, I want them to be seen and t...
This game is made primarily for Archon Game competition which is held annually here in Cebu, Philippines. With Donde, my usual partner in game jams, we decided...
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Super Pixel Maker's development has officially stopped. The main reason for this is that Super Pixel Maker was as complete as it could have got and it was getti...
Hello everyone! Premonition here, This is the 5th Development Update! Firstly, thank you all for the kind words and feedback regarding the Summer of Scream Demo...
Nine months ago I completed Nelvaris: First Contact (Demo 7.0) , and at that time I said that was the last version, it turns out I was wrong, because I have jus...
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Finally, the campaign ended and all projected goals were achieved thanks to the hundred backers of this project. A project that started as a test to see how itc...
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