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Postmortems Page 18

TSGEP's launch!
Postmortem
So, after some time, I finally finished the game right before Halloween! It took me some time, but I'm quite happy with the result! I plan to make patches, chan...
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š˜±š˜­š˜¢š˜Æš˜µ š˜„š˜¢š˜„š˜„š˜ŗ: Devtober Post-Mortem
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Hi! I’m Brady, and I finished my Devtober game! plant daddy is an eminently laid-back browser game about raising houseplants in your sunny Chicago apartment...
Baby Blimp portmortem
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I've been hacking away at this game a few minutes at a time for the past 3 months. I had originally planned on making 6 or so levels, and include a wider variet...
New stuffs
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Just stuff...
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Speedrunning is possible
Change List
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A list with updates: New Power Ups system, you can choose effects when you pick up an item. Now you can export the game to Android without problem and with the...
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CGJ Post-Mortem
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For this jam I've rated more than 200 games (nearly 20%) and almost 2.000 people have played my game. A lot of the people that I've rated, have also rated my...
GAME PRICE | Steam Autumn Fest Postmortem
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Postmortem
Steam Autumn Game Festival Two months ago, the four of us at Not a Sailor Studios stumbled upon an upcoming Steam event that looked all too familiar. It was the...
Desert Technician Breakdown
Postmortem
7DFPS is a pretty flexible jam with no set theme. Knowledge of this along with my own enthusiasm led me to coming up with an idea for the game before the start...
Postmortem for NaNoRenO 2021
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Postmortem
from that moment she neglected the world is a yuri kinetic visual novel created for NaNoRenO 2021. Ideas Phase The story titled after a line in a long form poem...
IKEA-Simulator
Postmortem
Hi! This was my first serious attempt at making a game in Unity. As always with making things you have not made before, I underestimated the time it would take...
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Update coming soon Trinkets
Postmortem
So Trinkets are pretty much this games version of artifacts they work more or less the same. This was a scary bit of development because I kept getting out of...
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Bayou Kaiju Postmortem
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Postmortem
Bayou Kaiju Postmortem Introduction The Story: Your friend's daughter, Dorothie, has gone missing. Your friend, a biologist, had gone into the bayou to investi...
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Post-mortem
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Postmortem
This all started with me getting into manga sometime around the beginning of the year with Berserk and just kept reading more and more. At some point I read Cha...
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Final update
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Postmortem
Hello everyone, I guess it's time to say this. I've been waiting too long with this information. Too long, maybe. Purgatorium: A Family Torn Apart is being canc...
November 2019 Post-Mortem
Postmortem
November is already over, this means I come up with a new monthly video that shows my progress so far on Baby Dino Adventures development during last month. And...
More images and thoughts from the team!
Postmortem
So, just wanted to take some time to share with people the process, our goals, and what was the results. We had loads of fun creating the game, and our end prod...
PBS demo 1st anniversary!! šŸŽ‰
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Postmortem
Hello Players! ( dωd*)ļ¾‰šŸŽƒ Today marks one year since I've first published Pitch Black Serenade 's demo! Thank you so much for playing it and sharing...
Maze Burrow Postmortem
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Introduction Maze Burrow is a labor of love that I spent 1 and a half years working on solo before its release last year on March 31, 2020. Maze Burrow is a Sok...
Flip Flop postmortem
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For the longest time, my history of participating in gamejams has been a list of "close but no cigar". I either burned myself out way before the deadline, had n...
Pokemon Arrow Deluxe Edition V1
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Changelogs: ā—Trainer Sprites Changed ā—Some pokemon sprites changed ā—Some UI graphics changed ā—Other small bug fixes...
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Postmortem
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Postmortem
Now that the 2021-22 NHL season has started, I am putting Pond Hockey Simulator '84 on hold for now. The game has reached a point where I am proud of the genera...
My 2nd shot at game development.
Postmortem
Welcome back to another post dev blog! The date was 8/18/2016 when I released Up n' Atom to the web. I used this project as another practice game. I think I wil...
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ITS BUGGED
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BUGGED AS FUCK...
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Escape the torture chamber before your new "girlfriend" arrives.
A TL;DR Nobody's Journey Post Mortem
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Once again, as we did with BOB last Ludum Dare we’ll try to show some of the process of how we came to idealize Nobody’s Journey and what decisions we...
La noche del terror
Postmortem
La madrugada de ayer fue de autƩntico terror, una carrera contrarreloj para poder acabar a tiempo nuestra mini novela interactiva de terror ochentero. www.bon...
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Pokemon Arrow V1.1 update
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V.1.1 Changelogs Bug fixes: •Renuka Event in Taj Mahal has been changed into direct event from player touch i.e we can now talk to Renuka at the Taj after the...
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What I was trying to do
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Postmortem
I'm a fan of early 1980s arcade games and also narrative games, so (like a few other games I've created) I wanted to combine the two in this Rainbow Jam entry...
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GMTK Jam 2019 Postmortem - House
Postmortem
House is a game I made in ~48 hours for the 2019 GMTK (Game Makers Toolkit) Game Jam. The theme of the jam was "Only One" and so I made a platformer where you h...
V.1.1 PATCH is UP! (fixed softlock error)
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EDIT: softlock error has been fixed -swimming hit box collison freeze up is gone, works fine now -cutscene repeat sprite glitch has been fixed -repeating prompt...
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About the Game
Postmortem
This game first started out as a 2D Bitsy, but then I discovered Aloelazoe's 3D Bitsy , and I just loved it straight away. I thought it was so easy to use and h...
Post-jam development
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At the end of 7DFPS, SteelRaven7, JohannesMP, and myself had created a game with a beginning, a middle, and an end (read more about that in the previous post )...
Investigação Synthwave (PostMortem)
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A Ideia A motivação para desenvolver um jogo de investigação surgiu depois de assistir ao vĆ­deo ā€œO que faz um bom jogo de detetiveā€ do canal Game Maker...
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Origins and inspirations
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Postmortem
In 2012, another member of the Wolfire community invited me to participate in my first game jam. SteelRaven7 , JohannesMP and myself took a week to make a game...
Simjam Postmortem + Technical Notes
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Postmortem
I've never written a postmortem in my life, but I am told that going back through the two weeks and change of my experience jammin' might be helpful to less ex...
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AAAAAAAAAAAAAAAAAAAAA
Postmortem
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Robot Adventurer Package conteins:
Getting on top of a genre on itch.io, the why and how.[WITH NUMBERS]
Postmortem
Hello, I've made this postmortem in video form originally, which is attached to this post. In case you don't want to bother watching the video or are unable to...
A wild game appears!
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Postmortem
Well, here it is; the fruit of a stressful but productive and fun week. We finished on time! On Wednesday afternoon, as the first line of code was being writt...
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GMTK2020 Postmortem
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Brainstorming One hour after this year’s theme (ā€œOut Of Controlā€) was revealed, I started brainstorming ideas together with a friend. We deliberately took...
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Nikocado's and future plans
Postmortem
Hello everyone and welcome to five nights at niko- Ok, jokes aside, I wanted to write this devlog to clear up some questions people might have and also give som...
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Zombie Gaggle - A 48 Hour Jam Write Up
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Lorcan here, doing a write up on Zombie Gaggle, the 6th Gamejam that I've done in the last 3 months. This was my first game that had a 48 hour deadline. luckily...
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Post Mortem
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Hello everyone! Paranoic here, First off, I would like to thank anyone who downloaded, played, made videos about the game, donated or commented. I really apprec...
Ninja Launch: Postmortem
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It's been a while since I submitted this game and saw the reviews, and I wanted to write a short post-mortem for this game jam entry. This was the second game...
Behind the Wall: A Velox Fabula Postmortem
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Postmortem
Hello all, and welcome to Behind the Wall: A Velox Fabula Jam Postmortem! This is my first postmortem, so I apologize if it's a bit… much. But honestly, when...
DRIVEĀ·10 is Now Completely Free for 2019!
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Hey folks! Wanted to talk about the recent decision to make DRIVEĀ·10 completely free for the rest of the year. When I write games, I want them to be seen and t...
making the archon game jam dungeon arcade
Postmortem
This game is made primarily for Archon Game competition which is held annually here in Cebu, Philippines. With Donde, my usual partner in game jams, we decided...
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Super Pixel Maker - A Postmortem
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Super Pixel Maker's development has officially stopped. The main reason for this is that Super Pixel Maker was as complete as it could have got and it was getti...
MEANINGLESS Development Update #05 - Post-Demo Talk
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Hello everyone! Premonition here, This is the 5th Development Update! Firstly, thank you all for the kind words and feedback regarding the Summer of Scream Demo...
Nelvaris: First Contact (Demo 8.0)
Postmortem
Nine months ago I completed Nelvaris: First Contact (Demo 7.0) , and at that time I said that was the last version, it turns out I was wrong, because I have jus...
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A HUNDRED THANKS TO A HUNDRED BACKERS!
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Finally, the campaign ended and all projected goals were achieved thanks to the hundred backers of this project. A project that started as a test to see how itc...
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