Postmortems Page 17
so... it's been a minute. i haven't really existed online for a while because my god this game blew up, i mean REALLY blew up. i didn't really want to deal with...
Mocho vs Mostros is a one screen first person beat'em up where you have only one arm to eliminate your enemies one by one. We came with the idea after brainstor...
Hey everyone, This is just a quick post to mark the end of gamezanga8 :D I'm really happy we could release something this polished in such little time, all whil...
After the OpenTimaeus Visual Novel build I released for GitHub GameOff I wanted to try to expand the colors of a palette and try the script from a full play. I...
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Hi all, It's been just over a week since we released lure and we are still stunned that so many people played and enjoyed our tiny horror game. We are super tha...
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As Gerard Way once said, "They say all teenagers scare the living sh*t out of me.". The younger members of generation Z have been characterized in the gaming sp...
Timelapse - 48 horas en 3 minutos...
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Resuelve el misterio del cuarto de Cris.
DooG v1.02 Today I learned a valuable lesson: Don't forget to test all possible situations in your game! Background In the previous v1.00 update I added Gamepad...
NormalPainter is definitely an impressive little software. It was the first time I tackled the challenge of making an image editor and here I want to go through...
Intro I’ve really been struggling over the years with completing projects. I don’t know where it occurred to me to stop not completing projects and actually...
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Space to Grow Postmortem We set out in 2014 to make a parenting simulator that also told a novel-length story about a doctor and a farmer trying to raise their...
This postmortem might be a bit late and a bit long but here it is anyway! First, there needs to be an introduction. The Scream Machine Game Jam was my first gam...
I had very little time to work on this, only about 8 hours total from Friday night through Monday. I initially started out with an idea of a turn-based game whe...
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First of all... wow. We tossed Liquidation Day: Sucking Isn’t Optional into a 5-day free sale just to see what would happen. Spoiler alert: something actually...
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Hi everyone. Here is the release note: FIXED: - Missing Offshore Platform 3D Object - Always at war option (you cannot contact anymore a civilization when this...
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Time for a look back at how I'll Come See You came to be! That little story about an injured cyclist turned out to be more tragic than even I anticipated. I'm s...
Time for an update! in the process of putting together Beast I learned a LOT about Affinity Publisher, and it became fairly clear after I put the initial PDF ou...
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- Intro - Hullo, this is the postmortem of Last Meal at Cafe Mori: A postmortem is a document that talks about what went right while making the visual novel, wh...
Space Monsters is out, my third video-game done in a week (4 days in this case) for a Week Sauce game jam. The theme this time was… Imagine a game you love is...
I am heartbroken to announce the near death state of my indie game project. I don't know if v1.1.7 will get released at this rate. I have a meeting with potenti...
(日本語版は後半に記載) Hello everyone! This is Klast. I really wanted to post this in July, but it's already September... It's been more than a ye...
Another jam finished, and ho boy am I pleased with the results for this one! I don't usually get competitive with jams (there are WAY too many variables and tal...
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LoJam Mend was developed during LoJam 2019 , London Ontario's second game jam, which promoted games in benefit of mental health and raised over 3k CAD for a loc...
Hi guys! Fresh build is ready. "Deathmatch" and "Control points" modes are implemented. Now game supports 2 players. You can play with your friend in one team o...
Hi all! Here is my submission for LD42 - Running out of Space. I wanted to compete in the compo, but a few family obligations stumbled me a bit, so I entered th...
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With the German translation finally implemented and uploaded, I'll be putting the mortem in this post (ha ha ha...). Introduction This was my first time working...
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I just finished to write post mortem post. (and it's Korean!) Here's post link if anyone curious about this game's behind scene https://blog.naver.com/hd...
Seeing as CLICK (the full version) has only been downloaded by the few people who I gave a key to, it's pretty clear that CLICK was, to some extent, a failure...
Well, here we are. It's officially been a year since the original release of the end was published and testing started (and since this tiktok situation). Saying...
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TL;DR: Time is short regardless of the Jams' duration so be prepared as best as you can and make it as easy to play as possible. it's been a while but I've lear...
woohoo! it has been a while hasn't it? first of all i wanted to thank you all! all of you sweet little developers who downloaded my pack! the amount of download...
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Hey Tin Tamers! Quick update from the workshop! We’re currently deep in the quality checking phase for Tin Tamer. As many of you know from our previous post...
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I was thinking of a game simple enough that I could develop with Unity engine within a couple of months. Then I found a classic game " Stack " on Google Play. T...
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Hello everybody ! This past few days have been crazy for me ! I would like to start first by saying a big thanks to all the people who played Awake and those w...
Results and comments: https://itch.io/jam/go-godot-jam-2/rate/1296666 Video...
Version Française ici 🇫🇷 Hello everyone! 😄 I finally have some free time to write a devlog about Brume Vignette made for the Pang Pang Club jam #PPJVi...
Hello again for my second-ever postmortem, this time about Moments! Solchet but in high school... the prequel story... Thinking about when I released Moments, I...
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Hope you all had a great Halloween! This year's Devtober is over, and as I did last year , I'm writing up a postmortem as part of the challenge! I've been more...
→ [EN] Released yesterday as a 6-min game, I now publish it again but as a 60-seconds game (with precision on audio and writing different duration). This game...
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After the long development of Village Valley, the game is finally out! I thought it would be a cool idea to post a little behind-the-scenes devlog to tell the s...
I created this game using 3D Bitsy, which is an extension of the 8-bit narrative game engine Bitsy. I'm a big fan of games that look like they could have been m...
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Hello ! Okay, so, seems like Grappling Scarf made it to top 20. Before everything, I wanted to say a huge thank you to everyone who played my game ! So, as a re...
I was waiting for ludum dare #46 since few months now. Ludum Dare #44 was my first ludum dare ever and I remember having a good time making a little game called...
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So, Yo Noid 4: Episode 3 - The Special Stages ... What the absolute hell was I thinking? It started out as a simple meme game: Put The Noid in a Sonic Game, it'...
When I finally caught the spirit to even attempt learning more about designing roleplaying games, part of me was already enamoured of the idea that some of thos...
I'm reinstalling Unity for what I believe to be the 10th time this month. The keener eyed dev-log readers may have noticed the "Post-Mortem" Post Type selected...
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1. How the hell do I make music? When I started this project, I had honestly completely forgotten that I’d eventually have to do music. I mean for the longest...
I have stopped working on Furs~ for awhile now, because I had lost all of the files for it. I can no longer work on it. I appreciate that so many people have pl...
So, after some time, I finally finished the game right before Halloween! It took me some time, but I'm quite happy with the result! I plan to make patches, chan...
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