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Postmortems Page 17

you may know me from instagram (long ramble/postmortem)
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Postmortem
so... it's been a minute. i haven't really existed online for a while because my god this game blew up, i mean REALLY blew up. i didn't really want to deal with...
Designing Mocho vs Mostros
Postmortem
Mocho vs Mostros is a one screen first person beat'em up where you have only one arm to eliminate your enemies one by one. We came with the idea after brainstor...
It's Up!! We're Finally Done!!
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Postmortem
Hey everyone, This is just a quick post to mark the end of gamezanga8 :D I'm really happy we could release something this polished in such little time, all whil...
Faustus Demo Released
Postmortem
After the OpenTimaeus Visual Novel build I released for GitHub GameOff I wanted to try to expand the colors of a palette and try the script from a full play. I...
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one week of lure
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Postmortem
Hi all, It's been just over a week since we released lure and we are still stunned that so many people played and enjoyed our tiny horror game. We are super tha...
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Can Teenagers Play This Game? Let's find out! - One of Us Will Die Devlog
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Postmortem
As Gerard Way once said, "They say all teenagers scare the living sh*t out of me.". The younger members of generation Z have been characterized in the gaming sp...
Timelapse - 48 horas en 3 minutos
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Postmortem
Timelapse - 48 horas en 3 minutos...
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Resuelve el misterio del cuarto de Cris.
DooG updated to v1.02
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Postmortem
DooG v1.02 Today I learned a valuable lesson: Don't forget to test all possible situations in your game! Background In the previous v1.00 update I added Gamepad...
NormalPainter : How it was made
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Postmortem
NormalPainter is definitely an impressive little software. It was the first time I tackled the challenge of making an image editor and here I want to go through...
Quick Postmortem for a Quick Game
Postmortem
Intro I’ve really been struggling over the years with completing projects. I don’t know where it occurred to me to stop not completing projects and actually...
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Space to Grow Postmortem
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Postmortem
Space to Grow Postmortem We set out in 2014 to make a parenting simulator that also told a novel-length story about a doctor and a farmer trying to raise their...
Game Jam Postmortem
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Postmortem
This postmortem might be a bit late and a bit long but here it is anyway! First, there needs to be an introduction. The Scream Machine Game Jam was my first gam...
LDJam44 Necromancer Duel Postmortem
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Postmortem
I had very little time to work on this, only about 8 hours total from Friday night through Monday. I initially started out with an idea of a turn-based game whe...
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Post-Sale Reflections — What Just Happened?
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Postmortem
First of all... wow. We tossed Liquidation Day: Sucking Isn’t Optional into a 5-day free sale just to see what would happen. Spoiler alert: something actually...
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v1.23
Postmortem
Hi everyone. Here is the release note: FIXED: - Missing Offshore Platform 3D Object - Always at war option (you cannot contact anymore a civilization when this...
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I'll Come See You: Post-mortem
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Postmortem
Time for a look back at how I'll Come See You came to be! That little story about an injured cyclist turned out to be more tragic than even I anticipated. I'm s...
Have You Heard About the Beast? v1.1
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Postmortem
Time for an update! in the process of putting together Beast I learned a LOT about Affinity Publisher, and it became fairly clear after I put the initial PDF ou...
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Postmortem
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Postmortem
- Intro - Hullo, this is the postmortem of Last Meal at Cafe Mori: A postmortem is a document that talks about what went right while making the visual novel, wh...
A “what if” that didn’t quite work
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Postmortem
Space Monsters is out, my third video-game done in a week (4 days in this case) for a Week Sauce game jam. The theme this time was… Imagine a game you love is...
We failed to Raise seed funding amd we'll go bankrupt in a week's time.
Postmortem
I am heartbroken to announce the near death state of my indie game project. I don't know if v1.1.7 will get released at this rate. I have a meeting with potenti...
Thank-you message and art
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Postmortem
(日本語版は後半に記載) Hello everyone! This is Klast. I really wanted to post this in July, but it's already September... It's been more than a ye...
Neon Barrage - A Postmortem
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Postmortem
Another jam finished, and ho boy am I pleased with the results for this one! I don't usually get competitive with jams (there are WAY too many variables and tal...
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Postmortem
Postmortem
LoJam Mend was developed during LoJam 2019 , London Ontario's second game jam, which promoted games in benefit of mental health and raised over 3k CAD for a loc...
Phase 2
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Postmortem
Hi guys! Fresh build is ready. "Deathmatch" and "Control points" modes are implemented. Now game supports 2 players. You can play with your friend in one team o...
Ludum Dare 42 - The Swarm
Postmortem
Hi all! Here is my submission for LD42 - Running out of Space. I wanted to compete in the compo, but a few family obligations stumbled me a bit, so I entered th...
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Version 1.0 Post Mortem
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Postmortem
With the German translation finally implemented and uploaded, I'll be putting the mortem in this post (ha ha ha...). Introduction This was my first time working...
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Development process and post mortem
Postmortem
I just finished to write post mortem post. (and it's Korean!) Here's post link if anyone curious about this game's behind scene https://blog.naver.com/hd...
Small failure
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Postmortem
Seeing as CLICK (the full version) has only been downloaded by the few people who I gave a key to, it's pretty clear that CLICK was, to some extent, a failure...
One year of the End
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Postmortem
Well, here we are. It's officially been a year since the original release of the end was published and testing started (and since this tiktok situation). Saying...
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Star Juggler, a Postmortem
Postmortem
TL;DR: Time is short regardless of the Jams' duration so be prepared as best as you can and make it as easy to play as possible. it's been a while but I've lear...
Version 1.2 is released
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woohoo! it has been a while hasn't it? first of all i wanted to thank you all! all of you sweet little developers who downloaded my pack! the amount of download...
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Tin Tamer - Quality Checks, Physical Proofs, and Card Size Considerations!
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Postmortem
Hey Tin Tamers! Quick update from the workshop! We’re currently deep in the quality checking phase for Tin Tamer. As many of you know from our previous post...
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Trying to make a Stack-like game but end up making sandwich
Postmortem
I was thinking of a game simple enough that I could develop with Unity engine within a couple of months. Then I found a classic game " Stack " on Google Play. T...
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What's next
Postmortem
Hello everybody ! This past few days have been crazy for me ! I would like to start first by saying a big thanks to all the people who played Awake and those w...
Tiny's Reflection
Postmortem
Results and comments: https://itch.io/jam/go-godot-jam-2/rate/1296666 Video...
How to Brume Vignette - small devlog [en|fr]
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Version Française ici 🇫🇷 Hello everyone! 😄 I finally have some free time to write a devlog about Brume Vignette made for the Pang Pang Club jam #PPJVi...
Postmortem
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Postmortem
Hello again for my second-ever postmortem, this time about Moments! Solchet but in high school... the prequel story... Thinking about when I released Moments, I...
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Postmortem - Devtober 2020
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Postmortem
Hope you all had a great Halloween! This year's Devtober is over, and as I did last year , I'm writing up a postmortem as part of the challenge! I've been more...
6 min → 60 seconds
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Postmortem
→ [EN] Released yesterday as a 6-min game, I now publish it again but as a 60-seconds game (with precision on audio and writing different duration). This game...
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Village Valley: The Story
Postmortem
After the long development of Village Valley, the game is finally out! I thought it would be a cool idea to post a little behind-the-scenes devlog to tell the s...
About the game
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Postmortem
I created this game using 3D Bitsy, which is an extension of the 8-bit narrative game engine Bitsy. I'm a big fan of games that look like they could have been m...
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The making-of Grappling Scarf
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Hello ! Okay, so, seems like Grappling Scarf made it to top 20. Before everything, I wanted to say a huge thank you to everyone who played my game ! So, as a re...
Amadiro - ludum dare 46 Post Mortem
Postmortem
I was waiting for ludum dare #46 since few months now. Ludum Dare #44 was my first ludum dare ever and I remember having a good time making a little game called...
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Getting Blue Balls or: What the hell was I thinking and how I learned to recreate Sonic 3 and Knuckles' Special Stages
Postmortem
So, Yo Noid 4: Episode 3 - The Special Stages ... What the absolute hell was I thinking? It started out as a simple meme game: Put The Noid in a Sonic Game, it'...
On Poetry(, and) Games
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Postmortem
When I finally caught the spirit to even attempt learning more about designing roleplaying games, part of me was already enamoured of the idea that some of thos...
In Regards to Unity
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I'm reinstalling Unity for what I believe to be the 10th time this month. The keener eyed dev-log readers may have noticed the "Post-Mortem" Post Type selected...
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Making music as a non-musician
Postmortem
1. How the hell do I make music? When I started this project, I had honestly completely forgotten that I’d eventually have to do music. I mean for the longest...
Stopped working on it,
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Postmortem
I have stopped working on Furs~ for awhile now, because I had lost all of the files for it. I can no longer work on it. I appreciate that so many people have pl...
TSGEP's launch!
Postmortem
So, after some time, I finally finished the game right before Halloween! It took me some time, but I'm quite happy with the result! I plan to make patches, chan...
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