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Postmortems Page 14

Small world's
Postmortem
25 magical miniature worlds...
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3D Spot the difference (with a difference!)
Cancelling the project
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Postmortem
Health is interfering with my ability to do anything. Godot Source code is here: https://gitlab.com/labadore64/philosophy-fantasy-godot Feel free to do whatever...
Eight Sweets Postmortem
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Postmortem
Introduction It is recommended that you play through Eight Sweets before reading this postmortem, as this document will include in-game spoilers. I will also b...
Speed Squared a month after release
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Postmortem
Hey there lovely people, its been about a month and a half since I launched Speed Squared. I've had multiple hotfix updates, learned about the speed-running com...
liminal ranger postmortem
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Postmortem
hello! i played this game and talked about it. i'm making a new game in the same "universe" as liminal ranger, and i was playing through this one to learn from...
Apple Pie - A postmortem
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Postmortem
Sometimes I'd open RPG Maker with the intent to have a productive day, only to look at all that was still left to do, by myself, from programming to mapping to...
15 Days of Development for #MyFirstGameJam
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Postmortem
So since it's quarantine season and all, I had a lot of time on my hands since I don't have classes yet in college. I was getting tired of not being able to do...
๐Ÿ›๐Ÿ” Playdate Pulp Tips and Tricks: Debugging Strategies ๐Ÿ›๐Ÿ”
Postmortem
a Playdate game
ANGEL'S LULLABY DEMO V1.0 OUT NOW!
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Postmortem
Angel's Lullaby Chapter 1 Demo is now done and out! I know there are issues with the Demo. As of V.1.0. If you know code and would like to help, pls message me...
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Why Turkey become angry
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Postmortem
Perhaps those of you who read all our posts noticed some changes. We, or even me, the writer and the sprite artist of this game, want to clarify this point. And...
Postmortem
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Postmortem
This was a long ride! It's the first time I do a postmortem, but I felt I should do that. 2020 has been a rough year for everybody so far and the idea of a glo...
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Tiny Idle Creatures
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Postmortem
Hello! Tiny Idle Creatures is a game that was started for Ludum Dare 56, the theme was tiny creatures.... Of course. It was never submitted to Ludum Dare becaus...
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Thank You
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Postmortem
To everyone who supported this game thank you very very much.. It's quite a experimental game as per usual, it was a side game I wanted to put out as a break, s...
Postmortem
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Postmortem
Hello everyone! It's been almost a year and a half since the first release of The Trespasser , so I thought it would be a good time to reflect on the past, hope...
Linelith Level Design Timeline
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Postmortem
I've created an interactive timeline of the level design iteration during the development of Linelith! You can view the level design at 32 points in time, plus...
The Making of When Trees Turn to Ice: Part 1
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Postmortem
Intro When Trees Turn to Ice is the project that helped me dodge seasonal depression in 2022. After the release of Invisible Seams , one of my biggest projects...
Twitch integration shutdown
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Postmortem
Hey there, sorry I don't have good news. It came to my attention that the way connection worked wasn't as secure as it should have been, so the Twitch integrati...
The True Slime King leaves Early Access After 6.5 Years of Development
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Postmortem
Wow... the full release is finally here. I'm not really sure what to think. It's both awesome and terrifying. It's been a great 6.5 year journey making the game...
๐Ÿ’€๐Ÿ“œ Exploring The JSON Skeleton Of A Pulp Game ๐Ÿ“œ๐Ÿ’€
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Postmortem
a Playdate game
Walkthrough
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Postmortem
Hello, I heard many of you stuck on the bad ending and didn't get another ending besides the bad end. So I make this guide for you guys who are still stuck on t...
APK Available, and Postmortem Thoughts
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Postmortem
The Android APK of Eons Lost: Arrival , v1.0.2 from 2017, is now available to download as an APK. It is being provided as-is without any changes or updates, and...
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[Spoilers] How The Game Works
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Postmortem
Thanks for playing Condition Unknown ! This is an in-depth post that explains the tech behind the game and discusses some design issues that are too spoiler-de...
One Impostor Among Us
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Postmortem
Hey hello, my name is Kitoru san and I'm developing a demeke version of Among US for the GameBoy !! The game will be an RPG based on the famous INNERSLOFT game...
Ren'py and Challenges
Postmortem
Ren'py is the most widely used visual novel engine. (A tool you make this kind of text-based games with) Ren'py is based on Python coding language. You can use...
Devlog out now!
Postmortem
The Rhythmole devlog is out now!!! Go check it out, I put a lot of work into it. Thatโ€™s all :)...
Making a horror story game with PowerPoint
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Postmortem
It's been a week since the PowerPoint Game Jam ended but I still feel hyped, mostly because I finally finished making a decent game. To help me release the exci...
1.0, 2.0, Life, and Postmortem
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Postmortem
If you're reading this, version 1.0 of Sokofox has been released. This is a post-mortem, life update, looking at the progress so far, and the future of the proj...
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Inspirations and Legacy
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Postmortem
A couple of days ago , I properly wrapped up work on Honeycomb CRUNCH and moved back onto Hive Time . The final build has some new sounds, some scoring adjustme...
๐Ÿ“ฝ๏ธ๐ŸŽž๏ธ Playdate Pulp Tips and Tricks Crank-controlled Animations ๐ŸŽž๏ธ๐Ÿ“ฝ๏ธ
Postmortem
a Playdate game
Dead Seater as an experiment
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Postmortem
Hello! I've decided to write out a couple thoughts on the design of Dead Seater. I'll be going through several weird things I tried with this game, and if they...
๐Ÿ–ผ๏ธโคต๏ธ Playdate Pulp Tips and Tricks: Importing Assets ๐Ÿ–ผ๏ธโคต๏ธ
Postmortem
a Playdate game
The Making of When Trees Turn to Ice: Part 2
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Postmortem
Welcome back! You may want to strap in a little for this part of the retrospective, because we are about to tackle sprites, and things get a tiny bit wild. That...
๐ŸŽซ Playdate Pulp Tips and Tricks: Dynamic Menus ๐ŸŽซ
Postmortem
a Playdate game
A long-delayed postmortem, of sorts
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Postmortem
I had a lot of ideas going into this game. Most of them were never realized. At one time I was kind of ashamed about this story, but looking back, it isn't that...
A little more love for Aidinia
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Postmortem
I released Aidinia: An Epic Adventure over seven years ago. That's a long time and, since it was the first full game I ever developed and my first Android proje...
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Shards of Gravity - alpha release (FREE)
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Postmortem
So after almost 4 years of mostly solo development, I proudly present to you Shards of Gravity - Pixel art metroidvania inspired by Hollow knight and Celeste. I...
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Explaination of the progress of the mod in the current state
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Postmortem
First off... THANK YOU FOR OVER 2K DOWNLOADS!!! I didn't even realize how many times this was downloaded. Apparently V1.8.5 was downloaded the most! I will say...
๐Ÿ› ๏ธโš™๏ธ Playdate Pulp Tips and Tricks: Optimising performance and other useful editor features ๐Ÿ› ๏ธโš™๏ธ
Postmortem
a Playdate game
The End of Dracula's Castle
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Postmortem
I've been meaning to talk about this for months but just could never bring myself to. Now, it's with heavy heart that I must announce Dracula's Castle will meet...
Devumentary: ZOMBIE TYPING (Making of video)
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Postmortem
Iโ€™ve been wanting to try making a short Devumentary for a while now. Basically, a behind-the-scenes look at how I make games as a solo dev. I just wrapped up...
Our journey with Heralds of The Order
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Postmortem
Our journey with Heralds of The Order Hi, ya! I'm Pavel from Archean Games. We're a small team of mostly students based in and around the city of Plovdiv, Bulga...
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Update - Build Fixed
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Postmortem
Many apologies to everyone! We had to scramble and update Unity because it kept causing memory leaks, which in turn caused the build to crash. This version has...
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Bug Fixes & Updates
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Postmortem
Hi! After a massive support from you all, decided to bring some fresh updates based on the videos that you shared. Previously in the game "this.vertical" and "t...
๐Ÿ’ƒ๐Ÿ•บ Playdate Pulp Tips and Tricks: Smooth Player Movement in 2 Simple Steps ๐Ÿ’ƒ๐Ÿ•บ
Postmortem
a Playdate game
Proctor Postmortem
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Postmortem
Originally published at blog.varunramesh.net . Last year, I created and released three horror games - Proctor , Thermomorph , and Arthurโ€™s Nightmare , the lat...
โ€‹ Vassan, The Gloomy Poet
Postmortem
Vassan is one of the three main characters of The Great Voyage. Heโ€™s an awkward person with little to no social skills and is hopelessly in love with another...
[READ ME] OLS Released
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Postmortem
Released a new game. Do a writerโ€™s last words mean anything to the living? A story about death and the (idealization or fear of a possible) future. Discover t...
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Upbound - what an adventure!
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Postmortem
2 weeks after launch, Upbound โ€™s journey comes to an end. After nearly 5 months of dreaming, developing, and delivering on our first game, we feel that weโ€™r...
Devlog # 8: Making a Monster Postmortem
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Postmortem
(There is a mirror of this post on my general monthly devlog ) Another month, another devlog, and honestly my July had been taken up by a vacation, stupid car b...
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My First Game: 1 Year of Game Development with Unity! In 2 MINUTES!
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Postmortem
Hey guys! My first game took one year to finish! Now I tried to squeeze that 1 year of gamedev into just 2 minutes! Let me show you the difference between 48 HO...
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