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Postmortems Page 15

Developer Notes
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Postmortem
Thanks for playing Condition Unknown ! I hope you enjoyed it. If you haven't had a chance to play it yet, you might want to do so before reading this post. It'...
CBAS - One Year Later
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Postmortem
Hey there! It's been awhile since I've been on Itch.io. CBAS turned one years old on June 28th! and I am late.. Since I disappeared for like half a year, I want...
Thank You & FAQ/Q+A
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Postmortem
First off, I just wanted to say THANK YOU to everyone who played the game. I hope you enjoyed it! Please let me know what you thought in the comments, or on Twi...
Realife Simulator New Updates #2
Postmortem
Hi Realife Simulator New İmages!...
Real Mistake Realife Simulator to Live Life Facts and Boundaries Live a Citizen!
Lil Doll House Now Free
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Postmortem
I'm just going to jump straight into it and begin by saying how grateful I am to anyone who supported me and this game. It means the world to me knowing there a...
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Plague and Play: a Post Mortem
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Postmortem
Edit: Whoa! Over 1k views, and 500+ plays?! Thank you for all the love! I honestly was not expecting this to get as much love as it did, but I am incredibly gra...
Postmortem - Halloween Demo
Postmortem
Lavender Hollow was a game I started on the 1st of October, as part of three challenges: Gentle Ghost Jam, Cryptid Jam, and Devtober. As a wrap-up of Devtober...
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The Dark Forest Guardians | available
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Postmortem
O Forest Guardians escuras está disponível para download...
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How developing an indie product differs from big studio products.
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Postmortem
When developing, I've been taught a method called Minimum Viable Product, or MVP: Getting a product that is viable as quickly as possible. The method is meant t...
N4e+9S BTS
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Postmortem
Source: @osamadorias Parallels is an event put on by the Freeplay Independent Games Festival each year - it’s an evening during which up to a dozen unique and...
Risen From Its Grave: School Years
Postmortem
Part postmortem, part retrospective, in Risen From Its Grave I take an in-depth look at my games to determine Triumphs and Missteps in the development process...
Thank you so much!🎮
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Postmortem
It's been 5 days since we released our latest game and we wanted to take this Monday to look over how the release went. We've made a horror game before but the...
Interview with Funkadelic Peach
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Postmortem
Hey pilots! I recently had the pleasure of looking back at the Aurora Wager with @FunkadelicPeach ! We spoke about its development during the 2013 7DRL jam, its...
Sophia won as Best Game at PlayStation Talents Awards
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Postmortem
It is a great honor for us that the game Sophia and the Girl in the Past was deserving of the Best Game Award, Press Award and Special Award Games for Good Awar...
PIGSquad Video Retrospective
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Postmortem
We put together this short video for PIGSquad's community showcase last week. Hope you enjoy!...
✍️🏋️‍♂️ Playdate Pulp Tips and Tricks: The Mighty Draw Function ✍️🏋️‍♂️
Postmortem
a Playdate game
Affection Game Postmortem
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Postmortem
Hey there! Welcome back to another one of my post-mortems! It’s been quite a while, huh? Making this game… has punctuated a lot of personal growth and room...
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Bou's Revenge: A Patch for My Pain
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Hello there... :) so today I've uploaded a new version (patch) for Bou's Revenge . why it's named a patch for my pain? well... 2 or 3 days ago a really famous I...
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true nature
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Postmortem
really, the true nature of this game is that almost since I've started making games at all, I thought it would be super cool for a game to be called Southern Cr...
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v1.04 Released!
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Postmortem
itch.io version is live! Thank you for all your support! Note: This is v1.04, and it contains a few minor spelling mistakes, these will be corrected in a few we...
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Regarding multiplayer support & bugs
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Multiplayer support & Troubleshooting The game natively has only local multiplayer support, meaning each player is required to be connected to the same Wi-Fi, b...
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Four Hours to Four Months: A Koi Puncher MMXVIII Postmortem
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Postmortem
Koi Puncher I created the original Koi Puncher in 2012 as one of the 25 games I made in a two-week period and submitted to Glorious Trainwrecks ’s Pirate Kart...
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Final Form
Postmortem
Hi! The final version of the game has been uploaded! If you purchased previously, grab the latest and greatest version now! Through testing at my own tables and...
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1000 DOWNLOADS CELEBRATION
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Postmortem
HOLY CANNOLI 1K DOWNLOADS!!!! NEVER THOUGHT THAT'D HAPPEN. THIS IS NOW MY MOST PLAYED GAME TO DATE AND I'M REAL GLAD FOR ALL THE STUFF'S EVERYONE HAS SAID. I AM...
Rose Garden 1 Year Anniversary
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Postmortem
Hello, everyone! Rose Garden was released a year ago and since then, it has received over 600 downloads <3 Thank you from the bottom of my heart! I appreciate e...
Things are kicking off
Postmortem
Hello everyone! We didn't expect to get this much traction on our game as this was just a fun little game jam project. But since people somehow liked it and saw...
Addressing Player Feedback and Improving Everline
Postmortem
Hello Everline players! I wanted to take a moment to thank all of you who have downloaded and played the game so far. The feedback and support has been amazing...
Kaoamaru - A dark atmospheric narrative PS1-like - Post Mortem
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About A short and dark atmospheric narrative (or should I say, little movie ?). Play and rate here: https://ldjam.com/events/ludum-dare/46/kaoamaru-kaiju Fe...
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Toy Cavers - Game Jam Post Mortem
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Toy Cavers was made for The Lost Relic Games Jam, the theme was "Connection". I think we've all seen this idea of tethering characters together, when the theme...
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UNDERTALE Dialogue Creator - OUT NOW!
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UNDERTALE Dialogue Creator v.1.0.0 is OUT NOW! UNDERTALE Dialogue Creator is a creation tool, that allows you to create your own customized, animated Undertale...
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Upcoming Games!
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Hope you guys enjoyed Master's Strange Side! It's quite short compared to my other projects because I made this on a whim since I was feeling edgy LOL Anyway, I...
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Postmortem: Spooktober Visual Novel Jam
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Hi! This is shino, the director, scenario writer, and character designer for Lachesis ∨ Atropos. I'd like to talk about various topics regarding our horror my...
Memnon, The Secretive Ambassador
Postmortem
This is the last character progress profile. FInally we have Memnon. Personally he is my favorite of the three. He is richer than Vassan so I could design him f...
Evokers' Pact v0.5 Ramblings
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Postmortem
I don't know how to do devlogs. Sorry? So Evokers' Pact was a thing I was tinkering with primarily for March of the Wizards 2K19, but I was always aware of the...
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Crafting Blastsmith — 4 Things that went right and 4 things that went wrong
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To start this I have to say the response to our small game has been amazing , as this was my first game jam, I couldn't ever have expected such a warm welcome a...
Year-end Post-Mortem
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I've been meaning to write this for a while now, but I wanted to give myself some time to consider it all. As the calendar year comes to a close, and I look tow...
Our first rotoscope misadventure
Postmortem
It all started with a simple Idea. "If we record our selves waving sticks around, I can make the animations easier." So said our artist. We watched videos of ot...
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Play Things v1.2.1.
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Play Things v1.2.1 Patch Notes Thanks to: Slowrunner - Slowruner - YouTube Max Horror - Play Things | Gameplay Zona Sombria - Zona Sombria - YouTube David Disma...
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BIOMASS: Postmortem
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wow, what a weird phrase: postmortem. anyway, with biomass's fleshy and earnest attempt at a gamejam entry finally beginning to decay, with the jam long since o...
Flights of Fancy: Postmortem
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Hello, I’m ilyilaice , the writer of our team’s NaNoRenO 2019 submission, Flights of Fancy . Because this is my first time ever to write a visual novel, thi...
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Feedback Results
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Greetings candidates! Today I would like to share with you the feedback from our testers since the open testing phase. These are the average scores from 13 resp...
7 year Update
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After 7 years, Leaderboard and new music pack are added! It's amazing, isn't it :D Play it NOW!...
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Making-Of
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I made a non verbal small making-of of the creative process behind Little Postman...
A Postmortem & Plans for the Future
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I am Seere , the developer of "Your World, 50 Years From Now" . I made the game in a week for the 5th Bored Pixels Jam , it's a small contest with no real rewar...
#14: Devlog updates and launch stats
Postmortem
This post was originally written in October 2022 I said I’ll write at least one more devlog about why the game took so long to make. I still want to do that...
How much my indie game made
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Postmortem
Why am I writing this? While developing my first game Cannon Father for the past 8+ months, I became really immersed in the indie game dev community. I found it...
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Steam Game Festival | Postmortem
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What a week it has been! With Buddy Simulator and hundreds of other great game demos showcased over the weekend, the Steam Game Festival is now over. With that...
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Next background packs
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Hi! After the success of this backgrounds bundle , we are planning the next background packs, if you have certain inquiries please let us know in the comments...
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