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Game Tech Discussion Devlogs Page 12

Weekly development report: 2020/08/08
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Tech Discussion
Finally, the work of replacing GTK library with Tk comes to the end. Last things which were to do are done: finished debug UI and the UI themes system. Also I s...
Bouncy Bouncy Hacky Sack (RC Devlog 2)
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Tech Discussion
Welcome to the first official Rhythm Cataclysm Development log! Today I'll be discussing my struggles with making a bouncy hacky sack and how I overcame them. I...
Essence Showcase - Slowing Time
Tech Discussion
Next up on our list of time-altering abilities is slow essence . If you haven't checked out the first write up on pausing time , click here . One of the trickie...
Super Sprint Update Dev Log #1
Tech Discussion
In this devlog video I discuss the technical details on porting Super Sprint from the Arcade coin-op to the Commodore Amiga. I discuss how the cars move and ho...
Making An In Game Level Editor
Tech Discussion
For the past two weeks, we have been working almost entirely on our in-game level editor. Our game is comprised of obstacles with timed explosions that the play...
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Status Update #2 - Giant data loss
4
Tech Discussion
Heyo, Nicec00lkidd here. Recently while I was working on Foxo’s Fun Schoolhouse version 1.1, something really… REALLY bad happened. The sprites folder, sudd...
Weekly Update #14 - Translation System
Tech Discussion
What's new this week? Translations system is done. 🇬🇧🇫🇷🇪🇸 Baby Dino Adventures will be available in English , French , and Spanish at first...
Prestige Requirements Redesign
Tech Discussion
The current prestige system uses a single requirement (1000m depth + 50 crystals), which: Becomes repetitive after multiple prestiges Doesn't scale with player...
Finally getting some work done after a long break
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2
Tech Discussion
So last time I was working on Morpheus (now almost 3 months ago 😞 I rewrote the canvas renderer to render all scenes in a single canvas rather that one scene...
Checking conditions visually
Tech Discussion
Unity Animator have a very neat trick. You can define parameters and use them to define conditions for transitions. No need to write custom function for each t...
Let's talk about complex systems
Tech Discussion
Salut a tous, hey everyone. Today I fancied writing a little post about systems, things like why they're useful, when I remove them, why I remove them etc. I wi...
Essence Showcase - Fast-Forwarding Your Own Time
Tech Discussion
This is the 4th is a 6 part write-up I've been doing about Worldline's time manipulation mechanics. You can find the first three here: Pause Slow Rewind Fast-fo...
The ECS in Idle Orbs: Tycoon
Tech Discussion
Idle Orbs: Tycoon is another addition to the "Idle Orbs Franchise" that I'm building up. It's not much for gameplay, just a nice little project to test out an E...
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Aztec/Mayan Themed Level Building
Tech Discussion
We wanted to give you the behind the scenes of how our levels are built. Today we will show you have post processing improves the look and quality of Buluk. Her...
Almost Alpha!
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2
Tech Discussion
With only 1 more release to go before we have to be 'feature-complete' for Alpha, we are focused on getting those last items checked off. In this build for Wind...
Oh Snake! Making-of Video
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Tech Discussion
I put together a time-lapse of the milestones in developing my game. Approximately 85 hours of dev in 2 minutes! Enjoy. Do me a favor, subscribe to my youTube c...
Long-term TODO tracking in Synthnostate
Tech Discussion
This is a post for developers, project managers, and Synthnostate fans following my progress. Tracking and organizing tasks, sprints, and feature wishlists is a...
Bazza Nava Devlog #1 - Music Sheet
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Tech Discussion
This week I've been able to focus on the sheet system, that allows the game to generate harmonies that progress with the song. Let's dissect it step by step. Th...
How to play gotoubun re on IOS
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Tech Discussion
The fan game of gotoubun no hanayome (quintessential quintuplets)
Lesser Evil
Tech Discussion
There's not much good beliefs about lootboxes in general. Yet it's the one of the most popular and proficient way to make earnings for game developers, especial...
Game breakdown from dev perspective
Tech Discussion
You can read about how we developed this game jam on ShooterTutorial.com...
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First game out and fix already out
Tech Discussion
After working on and off on Hive P v. S for the last few years it is finally finished. The project might not be that exiting, but it has been a nice experience...
4 files
Two days remain...
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1
Tech Discussion
Feeling the crunch, but making some really great progress in spite of this (or perhaps because of?!). Since last time: Added new hex type: survivor camp Impleme...
Grow And Rush
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Tech Discussion
I made this game during Weekly game jam 78. It is a platformer game where you can make certain platforms big to progress further in level. The game is not optim...
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V1.1 bug fix + support manettes
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Tech Discussion
V1.1 Ajout support manette de jeu. Le deuxième joueur peut rejoindre la partie en cours en appuyant sur Start. Correction de bug : La vie ne revient pas à...
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Cloud Save, Yes or No?
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Tech Discussion
Greeting all our players, As many players want to support cross-platform saving (cloud saving) This feature was not planned but it seems to be needed. However...
Windows DirectX 12 Crash Resolved
Tech Discussion
CRITICAL FIX: Windows DirectX 12 Crash Resolved FIXED : Game now forces Vulkan backend on all platforms to avoid DirectX 12 push constant bug FIXED : Eliminated...
Ironing Out Netplay Bugs
Tech Discussion
Now that I feel the UI is at a solid point, I've moved back over to what I've been sketched out the most by: the netplay conversion of the game I created last y...
Tile priority
2
Tech Discussion
The Genesis graphics were organized in two plans plus sprites. The most common way of drawing things in a platformer was to use the background plan for some bac...
Work in progress + Q & A
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Tech Discussion
Work In progress : 1. Type writer system on chatbox (Done) 2. Inventory system 3. Lantern on/off Future progress update : 1 Health bar 2. Save system 3. Map 2 (...
Sound Effects - Don't Fear the Synthesizer
Tech Discussion
Sound design is perhaps the most underappreciated aspect of video games. Is that an overstatement? Possibly, but let’s talk a little bit about it. Sound effec...
Infinity world! New caves generation! Updated lighting system.
Tech Discussion
Now in Sandoria there will be INFINITE WORLD!* Just recently, in a separate project, I tried to create an endless procedural generation of the world, which I su...
Some news
Tech Discussion
Hi, I've been struggling with the game's code this last days and I must say that's a little mess in there. When I started to code this game, years ago, I didn't...
NcJump devlog #0
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Tech Discussion
Last month I decided to work on ncJump , a project with a new engine: nCine , an open-source C++ framework for 2D games developed by @encelo . Some time ago, a...
How I made a Pattern Recognition Algorithm for Ludum Dare Compo
Tech Discussion
As you likely know, I made the suicidal decision to make a game based off of a pattern recognition algorithm for the 48 hour Ludum Dare Compo. I'd never attempt...
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The Swarm 1.0.4
Tech Discussion
Hi! The following is a more technical discussion of the release notes for v1.04 of The Swarm, seen here . Weapon Penetration I've modeled a semi-realistic weapo...
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PIZZA-8 - Simulating PICO-8 on a modern game engine
Tech Discussion
Introduction If you've seen my Twitter recently ( Right 'ere ), you might've seen I've been working on Jefftastic 's Pizza Delivery 2, a sequel to a game I keep...
Behind the Scenes: Art
Tech Discussion
This post is a catalog of all the art produced to make this game, with links to their ArtStation pages which includes way more art! I plan on doing additional p...
PlayerPrefs -> File.WriteAllText
Tech Discussion
I am now saving the seasons' contents as local file using Unity's JSONUtility and File.WriteAllText, which should be managed by your web browser. The pros and c...
Tools and Assets
Tech Discussion
Some Tools/Assets Used All of them are public! Feel free to try them out. Art Aseprite: https://www.aseprite.org/ Code Audio and Fade Manager: https://www.epi...
M1 Anyone?
Tech Discussion
I have to say, I'm largely impressed with Apple' s M1 chips. I thought that various portions of this transition would be more sloppy than executed, but Apple ha...
Xochipilli's Trade – Random Temple Generation
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Tech Discussion
Xochipilli's Trade – Random Temple Generation Context Not unlike a lot of people, we did the Ludum Dare Jam 44 this past weekend, with theme “your life is c...
Some of My Uglier Character Models
Tech Discussion
I'll fix my ugly character models, if I learn how to, and if I must, I guess. I put a lot of work into getting Dawn right. She needed darker skin. She needed to...
UPDATE
Tech Discussion
The game is Updated! Some bug is fixed Stairs bug when you sprint you stuck is fixed Notes are in the walls now Monster random disappears fixed...
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