Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Game Tech Discussion Devlogs Page 13

UPDATE
Tech Discussion
The game is Updated! Some bug is fixed Stairs bug when you sprint you stuck is fixed Notes are in the walls now Monster random disappears fixed...
1 file
C++ implemented code 2
Tech Discussion
Hello, In this blog I will discuss what has been implemented. at the current stage of the game I have setup an inventory and items are being stored within certa...
How I Did It-The Behind the Scenes Feature
Tech Discussion
Here is a brief rundown of some of the techniques and functions I used in building out the behind the scenes feature. There is dramatic room for improvement, bu...
Why and how we used AI generative tools
6
5
Tech Discussion
How the game happened We started developing The Nameless City 3 years ago. The core idea of the game was a PSX horror aesthetic inspired by Lovecraft’s short...
Solving the attacking close to object problem !
Tech Discussion
As some of you knows, Elysium has been suffering from a problem for quite a while now, that made it impossible to attack IG a close enemy. To give a quick expla...
Addons!
Tech Discussion
Or "yes, it supports mods" The October 2020 demo (corresponding with CommonCore 2.0.0 Preview 16) adds one big feature that I’ve wanted since the beginning an...
1 file
Making of the landscape
1
Tech Discussion
The landscape was really a technical challenge as we had to familiarize with a lot of unreal tech : landscape splines, virtual textures, how to import an extern...
Noise Hunters Devlog 26 - Choosing 3D models
Tech Discussion
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see how we chose 3D models in online retailers! As we mentioned in a previous post...
Inventory in Soracca
1
Tech Discussion
I've received a few questions on how inventory is handled in TMoS , so I figured I would make a devlog covering the subject. To front-load some information: TMo...
Hotfix WebGL version
Tech Discussion
*** Error quit button resolved: go to the Ludum Dare page Wrong UI scale resolved ***...
2 files
New Game Page
1
Tech Discussion
Hi! I decided to change old full game project to restricted mode. Don't worry everybody who bought a game on old page are still able to download it :)...
The halfway mark!
3
1
Tech Discussion
I guess I'm at the halfway mark! I can feel the clock ticking... 😅 Anyway, some decent progress last night! First off, I've added the foundational bits for s...
Unity Port Progress
2
Tech Discussion
Without further ado, here's what we've been doing over the last 6 months! If you missed previous post, where we adopted Unity forward, here it is. We are super...
[002] - The Autocuber: A Tool for Making 3D Levels!
8
13
Tech Discussion
Follow updates on my Substack: https://melodicambient.substack.com/ In Devlog 1, I mentioned the Autocuber. When it comes to making games in small teams, it's a...
Q & A
Tech Discussion
I have decided to write Q & A devlog, because there are a lot of questions that I could answer. Q : Will you update project on same page? Or you are going to up...
Dev Update #2 (Last Stand of the Mushroom)
Tech Discussion
The first week, the game was updated to the latest pre-release of the PursuedPyBear engine the game is built on top of. Its good to keep on top of changes to th...
Super Sprint Update Dev log #2
Tech Discussion
In this development update I've moved on to doing some of the non in-game scenes such as the Winners Circle and Prepare to Race...
Spawn Issue Fix
Tech Discussion
Due to some minor issues, in the couple spawning code. We have currently taken the game download down. We have a new build ready to be uploaded the second we ar...
Horde Pathfinding in Constant Time
Tech Discussion
Horde Pathfinding in Constant Time Overview - The objective of this technique is to use a pathfinding algorithm to calculate the path of n number of entities i...
Noise Hunters Devlog 14 - Working with External Assets
Tech Discussion
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will talk on how we work we external asset packs for Noise Hunters! As a group of studen...
Dev Update #1 (Last Stand of the Mushroom)
Tech Discussion
This first week of working on my next small game, Last Stand of the Mushrooms, was pretty productive for a first-week. I'm still experimenting with Python game...
First Android playable
Tech Discussion
Some of the issues when using an alpha engine are the stability and lack of documentation. However I am quite happy with the results I am getting with Armory3D...
How I do planet gravitation and orbits
Tech Discussion
Gravity, it's the reason things fall down. I've been fascinated with gravity working on a spherical planet for a long, long time. The culmination is how it is...
Shadows Sample Project
Tech Discussion
I got a couple questions about how I did the lighting for Space Jelly so I've created a minimal sample Godot project that implements the core algorithm in about...
1 file
Bazza Nava Devlog #0 - Back to musical toys!
Tech Discussion
Hello there! It's been a while since I haven't written anything about game development. Let's fix it! After the semi-cancellation of my last project, I moved on...
Dev Update #1
Tech Discussion
Some progress on a game I'm developing for the Jammin game jam ( https://itch.io/jam/jammin-2019 ). The theme of the jam is Growth . My goal was to come up wit...
On Programming Meninx
Tech Discussion
Will you drink?
​Cosmic Connections Tunes:
Tech Discussion
Full disclaimer, I am not a well seasoned composer, but these were fun little loop able tunes I made on a site called BeepBox. To talk a little bit about BeepBo...
Early beginnings
Tech Discussion
Development on Ewe Woz 'Ere started at the end of January 2020, just after the competition was announced. The initial prototype came together fairly quickly. At...
About "TinyWar high-speed" Programing
Tech Discussion
I made "TinyWar high-speed" with only the basic functions of HTML5 and JavaScript. I often build games with basic functions in some programming languages. "Tiny...
1 file
Linux Update!
Tech Discussion
I have added a linux version for the game !!!!!! I have also tweaked cyans movement as well as some of the camera scrolling speeds...
3 files
Camera rotation, lifebar and billboard
Tech Discussion
This week I added a control that rotates the camera around the selected unit. This was a feature I didn't think I would need as my plan was to lock the camera...
Thoughts about bug and plan to solve
1
Tech Discussion
Recently I was released first Demo of A.R.M! https://nevertheless-studio.itch.io/arm-for-saving Thankfully, Some of the players said the game is fun. an...
Simple and Sweet AI
Tech Discussion
My hope for Nectar of the Gods is that it's a dynamic, competitive and fun head to head multiplayer experience both locally and online. But that doesn’t mean...
3 files — 0.0.7
Mobile troubles and asset work
2
Tech Discussion
Working through some mobile physics bugs without breaking the desktop version has been an interesting challenge. We're also starting to clean up some of our 4k...
Competition
Tech Discussion
For version 4.0 on TPDS, I will feature someone in the community as a easter-egg/character. In order to join, go to the discord server "Toilet Paper Gang" ( ht...
Taking an object on the screen
Tech Discussion
Hello! I want to talk about how I put an item on the screen to collect, if I had more time or I could make the game longer, there will be more items to collect...
Jason's devlog - cockpit controls, procedural animation, UI/UX
Tech Discussion
I set out with the main goal of designing virtual cockpit controls with the functionality of a HOTAS but using 6dof motion controls, similar to games like Ultra...
Leap Motion!
Tech Discussion
Olá outra vez! Hoje estamos aqui reunidos para falar sobre o leap motion! Um leap motion é um pequeno sensor que utiliza pequenas câmaras e infravermelhos pa...
Sci Fi FPS
Tech Discussion
Sci Fi FPS v1.3 update Endless war fighting...
1 file
sci-fi
Article: Enhancing my pet game project with CastleDB
Tech Discussion
I've written an article on Medium about using CastleDB and Python to do codegen from a static database in C++ in _space_train, please check it out! https://medi...
Porting to GameMaker Studio 2
Tech Discussion
Right now, I am moving the Wink codebase from GM4Mac (which relies on GameMaker 7 features) to Gamemaker Studio 2, three whole versions and many years newer. It...
Revision 1: The Mirror
Tech Discussion
Hello there, good people of the itch! Today, lets talk about the single-most important thing in the game: The mirror. Perhaps you’ve gathered by now that it s...
Reworked floating combat text
1
Tech Discussion
Floating combat text is a bit of an art-form, I think. I added a couple of features to it to make it look better. - text gets a random offset within a small are...
1 file
On writing your own Visual Novel engine
Tech Discussion
As some of you are hopefully aware, I am the main (and at the time of writing only) developer of the Tsukundere engine, which at the time of writing only I use...
First 30 days of development
1
2
Tech Discussion
(This is a long post - tldr: I've been making a game...) I have been developing Labyring for just over 30 days now, here is a synopsis of what has happend durin...
Grayscaling an Image with PyGame and Numpy
1
Tech Discussion
If you had the chance to play The Alchemist, you probably saw the grayscaling effect applied when you pause the game, this is done at pixel level and is achieve...
How does the map generator work?
1
1
Tech Discussion
A few people were interested in learning how the map generates in CopperCraft, so here's a stage-by-stage explanation! The way that the levels generate in the g...
Loading more posts...