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Game Tech Discussion Devlogs Page 10

The Line of Fire
Tech Discussion
This week's coding challenge: obstructions to range attacks. We're using traditional random-roll RPG mechanics driven by 3D simulation factors. It's one of the...
Micro Kitty Dev Blog (Tools)
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1
Tech Discussion
| --- Level Editor V1.0 --- | Hello! It's been a while since the last update for Micro Kitty, but I'm here to let you know that development is still ongoing. Th...
Adding Steam achievements to an Electron game.
Tech Discussion
Hive P v. S When Hive P v. S was released on Steam, I used Greenworks to add support for the Steamworks SDK . I had not intended to make any use of it, except t...
Important!
Tech Discussion
This game was ported to Android. If you play it, you MUST remain landscape at all times, rotating the screen will rotate the game too, but it's too disorienting...
KONSAIRI has a multi-cart connection.
Tech Discussion
Hello. everyone! I'm developing to the game KONSAIRI. That the feature in game is most of platformer. and a little of Cooking. There are 8 or more map areas...
Destructible walls! (and maybe other stuff?)
Tech Discussion
Hello again! I am back to write words again. Today we're gonna gloss over the wall destruction tech that I'm still writing for this game demo. Here's some holes...
Emulating random numbers on the web
Tech Discussion
Patrick's Pocket Challenge is a procedural puzzle game for the Nintendo Game Boy. Until now, you had to download the Game Boy ROM to your computer and play it l...
Global Game Jam 2021 - and details on next Update
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1
Tech Discussion
TLDR: over the weekend I made a new game , that means new features for Dungeon Train, soon! Scanning of items. Next DT update is here for those in discord...
When you're an artist who wants to make a game
Tech Discussion
1. Scope I knew that I’d be solo-developing this game, and as an artist that isn’t that programmer-savvy, I knew I’d just have to work around my limitatio...
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Game engine for Visual Novels
Tech Discussion
" Retro Game Aliens " is developed using " Tyrano Script "(as a reminder, this is not a misspelling!). Tyrano Script is a free game engine developed by a Japane...
First Announcement!
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Tech Discussion
Hello everyone! Learn RPG Maker MV is a project that born spontaneously from an interaction with an old friend of mine. He had purchased RPG Maker MV and asked...
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Essence Showcase - Rewinding Time
Tech Discussion
Hi everyone! This is part three in a short series of posts I'm doing where I cover each of our time manipulation mechanics in Worldline. If you haven't seen the...
Development Update
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Tech Discussion
I've been avoiding my online Morpheus accounts because I'm rather embarrassed at the current state of affairs but I managed to spend part of the holidays and th...
#10: Audio tech
Tech Discussion
This post was originally written in May 2020. At the time the game was still called Hook, Line and Thinker The previous devlog was about 1 audiophile. This devl...
Revision 0: World Building
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1
Tech Discussion
Hello there! It’s a me, Chris. I’ll be writing about how we accomplish different things in the game on a technical level. So massive desillusionment (if tha...
Now You're Thinking With Models - Devlog #07
Tech Discussion
Hey everyone! It's been quite a while since our devlog but this doesn't mean we were idling by. As you might know from our tweet Blue Flame is almost complete w...
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Devlog no.2 - Hex Hiatus
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Tech Discussion
I have written in the previous post, that I shall release another Devlog within week of writing said post. To be more precise, I've written "within this week"...
New Cafe Environment and Screen Queensland Funding
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Tech Discussion
Greetings to followers and fans of You Belong! This is an update from Luna, the project lead. I hope everyone is staying safe in these dark times. Don't forget...
Petting detection
Tech Discussion
The first technical issue in this project is moving the hand along the body using colliders and raycasts on an animated character. There are 3 possible solution...
Super Sprint Update Dev log #3
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Tech Discussion
In my third development update of my port of Super Sprint to the Commodore Amiga I'm improving further on the non in-game scenes such as the On screen display a...
Linux Pre-Alpha 2, Android Pre-Alpha 5
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Tech Discussion
Work continues unabated. We've finally added the last really critical unit for the early stage of the game, the Airwell. For those of you who think we're making...
Retrofuturism
Tech Discussion
Retrofuturism You need a way to know how many cubes gotta be in the button for specific doors to open - otherwise it'd just be a case of randomly pulling cub...
How we build our fast iterative design process
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Tech Discussion
Problem A fast iteration process is the first requirement to develop a game meant to blend quick, old-school gameplay with a deep progression system. As far as...
Autoresolving battles
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Tech Discussion
Even though battles are a core component of Empires in Ruins, in order to satisfy different types of gamer, and not to impose our own style on each run, we deci...
Plans for 0.4 (or 1.0?)
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Tech Discussion
The biggest barrier to automation in 0.3 is the bare materials. Right now the only way to get the most useful materials (copper and iron) is to mine manually, o...
#06: Undo
Tech Discussion
This post was originally written in December 2018. At the time the game was still called Hook, Line and Thinker There is a single dedicated button in Hook which...
Devlog #2 - Character Controller Has Been Updated!
Tech Discussion
Hello Everyone, i'm Ervin Ahmad Nur Hidayanto, Game Programmer in 4Happy Studio. I'm currently a programmer at Game Developer, I'm familiar with the C # program...
Playing with Animation in Dragonbones
Tech Discussion
We're now entering the "hard work" phase of work on Harmonic Odyssey's systems. Luckily, it's also the fun part. With the battle system functional, working on...
Characters of Yunoki and Creator
Tech Discussion
Images of my OC and i!...
Meet your virtual 2D waifu, Sakura in her fully 2D interactive school!
Essence Showcase - Pausing Time
Tech Discussion
Since I did a technical discussion about how we came up with and designed essence overall, I thought it might be fun to do write-ups regarding each specific pow...
Major Update!
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Tech Discussion
Since the game was made in a short period of time it had a lot of bugs... most of the errors are now fixed. Now the game would be enjoyable!...
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#1 Molotov Revolution
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Tech Discussion
Voilà le premier jet de ma participation à la Gamjam19 Je suis parti sur un jeu éducatif 😂 A vrai dire je pense que les tank c’est plutôt la mort avec...
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Ready for Alpha?
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Tech Discussion
Oh, the woes of using a plug-in. I thought "hey, I'll use a save game plug-in, that'll save all sorts of time". No. So after the plugin (which promised compati...
Behind-the-scenes of Get to the Sea!
Tech Discussion
Hey itchers! (does this community have a collective name? Maybe let's not choose this one...) I've completed my behind-the-scenes tips-and-tricks for making "Ge...
New Update
Tech Discussion
Some Bug Fixes...
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Fps, Multiplier
Moving to automatic builds and deployments
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Tech Discussion
We’ve just moved our build process and deployment to Gitlab-CI. The developers of Ormer now just need to push their code to the Gitlab repository to automatic...
3 files — devbuild_20200114-2
Noise Hunters Devlog 15 - Megaphone
Tech Discussion
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see the process of 3D modelling the megaphone, an element that produces noise in th...
Bouncy Bouncy Hacky Sack (RC Devlog 2)
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Tech Discussion
Welcome to the first official Rhythm Cataclysm Development log! Today I'll be discussing my struggles with making a bouncy hacky sack and how I overcame them. I...
Essence Showcase - Slowing Time
Tech Discussion
Next up on our list of time-altering abilities is slow essence . If you haven't checked out the first write up on pausing time , click here . One of the trickie...
Super Sprint Update Dev Log #1
Tech Discussion
In this devlog video I discuss the technical details on porting Super Sprint from the Arcade coin-op to the Commodore Amiga. I discuss how the cars move and ho...
Making An In Game Level Editor
Tech Discussion
For the past two weeks, we have been working almost entirely on our in-game level editor. Our game is comprised of obstacles with timed explosions that the play...
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Seed Funding, blockchain and Privacy
Tech Discussion
Since the release of v 1.1.5, it became obvious that the entire project suffers from a cashflow problem. As the CFO it's my responsibility to make sure our user...
Weekly Update #14 - Translation System
Tech Discussion
What's new this week? Translations system is done. 🇬🇧🇫🇷🇪🇸 Baby Dino Adventures will be available in English , French , and Spanish at first...
Finally getting some work done after a long break
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Tech Discussion
So last time I was working on Morpheus (now almost 3 months ago 😞 I rewrote the canvas renderer to render all scenes in a single canvas rather that one scene...
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