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Game Tech Discussion Devlogs Page 11

Asset Packaging & Executable Optimization
Tech Discussion
In the next update, I’m shipping lots of fixes and improvements, moving asset loading to a proper resource manager, and correcting several translation errors...
Micro Kitty Dev Blog (Tools)
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1
Tech Discussion
| --- Level Editor V1.0 --- | Hello! It's been a while since the last update for Micro Kitty, but I'm here to let you know that development is still ongoing. Th...
Important!
Tech Discussion
This game was ported to Android. If you play it, you MUST remain landscape at all times, rotating the screen will rotate the game too, but it's too disorienting...
KONSAIRI has a multi-cart connection.
Tech Discussion
Hello. everyone! I'm developing to the game KONSAIRI. That the feature in game is most of platformer. and a little of Cooking. There are 8 or more map areas...
Emulating random numbers on the web
Tech Discussion
Patrick's Pocket Challenge is a procedural puzzle game for the Nintendo Game Boy. Until now, you had to download the Game Boy ROM to your computer and play it l...
Global Game Jam 2021 - and details on next Update
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1
Tech Discussion
TLDR: over the weekend I made a new game , that means new features for Dungeon Train, soon! Scanning of items. Next DT update is here for those in discord...
When you're an artist who wants to make a game
Tech Discussion
1. Scope I knew that I’d be solo-developing this game, and as an artist that isn’t that programmer-savvy, I knew I’d just have to work around my limitatio...
1 file
Seed Funding, blockchain and Privacy
Tech Discussion
Since the release of v 1.1.5, it became obvious that the entire project suffers from a cashflow problem. As the CFO it's my responsibility to make sure our user...
Almost There: Bugfix Sprint and Visual Cleanup
Tech Discussion
I received a lot of positive feedback from the last update and I’m nearly finished with the fixes and improvements. I’ve also refreshed several icons and re...
Pipelines and Art
Tech Discussion
A recent art collaborator just decided today to grace us with 11 new scetches for some of the hardest cards to draw in the game, the Abusive Relationship archet...
Game engine for Visual Novels
Tech Discussion
" Retro Game Aliens " is developed using " Tyrano Script "(as a reminder, this is not a misspelling!). Tyrano Script is a free game engine developed by a Japane...
First Announcement!
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Tech Discussion
Hello everyone! Learn RPG Maker MV is a project that born spontaneously from an interaction with an old friend of mine. He had purchased RPG Maker MV and asked...
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Essence Showcase - Rewinding Time
Tech Discussion
Hi everyone! This is part three in a short series of posts I'm doing where I cover each of our time manipulation mechanics in Worldline. If you haven't seen the...
Development Update
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Tech Discussion
I've been avoiding my online Morpheus accounts because I'm rather embarrassed at the current state of affairs but I managed to spend part of the holidays and th...
#10: Audio tech
Tech Discussion
This post was originally written in May 2020. At the time the game was still called Hook, Line and Thinker The previous devlog was about 1 audiophile. This devl...
Revision 0: World Building
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Tech Discussion
Hello there! It’s a me, Chris. I’ll be writing about how we accomplish different things in the game on a technical level. So massive desillusionment (if tha...
Now You're Thinking With Models - Devlog #07
Tech Discussion
Hey everyone! It's been quite a while since our devlog but this doesn't mean we were idling by. As you might know from our tweet Blue Flame is almost complete w...
1 file
Look at them go!
Tech Discussion
Where the previous devlog was discussing the changes in the theme and the journal, the next few releases focused making the Ordeal (i.e. “combat”) more visu...
6 files — v0.56.1
Devlog no.2 - Hex Hiatus
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3
Tech Discussion
I have written in the previous post, that I shall release another Devlog within week of writing said post. To be more precise, I've written "within this week"...
Icon Overhaul & Hard coded Fixes (Upcoming Update)
Tech Discussion
Four of the tab titles were not translated since they were hard coded. I decided now to finally fix it and use only icons! Release soon of the new update i need...
Preview: Core Balance Changes
Tech Discussion
Block Rewards Reduced: Crystals: 1.0 → 0.5 (50% reduction) Ore/Blocks: 2.0 → 1.2 (40% reduction) Uranium: 0.5 → 0.3 (40% reduction) Dark Matter: 0.2 →...
Petting detection
Tech Discussion
The first technical issue in this project is moving the hand along the body using colliders and raycasts on an animated character. There are 3 possible solution...
New Cafe Environment and Screen Queensland Funding
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Tech Discussion
Greetings to followers and fans of You Belong! This is an update from Luna, the project lead. I hope everyone is staying safe in these dark times. Don't forget...
Super Sprint Update Dev log #3
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Tech Discussion
In my third development update of my port of Super Sprint to the Commodore Amiga I'm improving further on the non in-game scenes such as the On screen display a...
Shrinking the Build: Packing Assets & Optimizing the Exe
Tech Discussion
Sorry, I forgot to bundle the assets into the executable. A fix is coming tomorrow! I only noticed it when I tried using a tool to shrink the executable. Take c...
Linux Pre-Alpha 2, Android Pre-Alpha 5
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Tech Discussion
Work continues unabated. We've finally added the last really critical unit for the early stage of the game, the Airwell. For those of you who think we're making...
Retrofuturism
Tech Discussion
Retrofuturism You need a way to know how many cubes gotta be in the button for specific doors to open - otherwise it'd just be a case of randomly pulling cub...
How we build our fast iterative design process
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Tech Discussion
Problem A fast iteration process is the first requirement to develop a game meant to blend quick, old-school gameplay with a deep progression system. As far as...
Autoresolving battles
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Tech Discussion
Even though battles are a core component of Empires in Ruins, in order to satisfy different types of gamer, and not to impose our own style on each run, we deci...
Plans for 0.4 (or 1.0?)
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Tech Discussion
The biggest barrier to automation in 0.3 is the bare materials. Right now the only way to get the most useful materials (copper and iron) is to mine manually, o...
#06: Undo
Tech Discussion
This post was originally written in December 2018. At the time the game was still called Hook, Line and Thinker There is a single dedicated button in Hook which...
Implementing and Testing the Achievement System
Tech Discussion
It took me a couple of tries to get it working and tested, but overall I’m happy with it so far. I’m planning to add around seven more achievements in the f...
Playing with Animation in Dragonbones
Tech Discussion
We're now entering the "hard work" phase of work on Harmonic Odyssey's systems. Luckily, it's also the fun part. With the battle system functional, working on...
Characters of Yunoki and Creator
Tech Discussion
Images of my OC and i!...
Meet your virtual 2D waifu, Sakura in her fully 2D interactive school!
Essence Showcase - Pausing Time
Tech Discussion
Since I did a technical discussion about how we came up with and designed essence overall, I thought it might be fun to do write-ups regarding each specific pow...
Upcoming in 0.4.5
Tech Discussion
Fixed a major Prestige Depth Infinity bug that broke late-game progression. Depth is now hard-capped at 1,000,000m, with a 100x max quantum multiplier. Added a...
Major Update!
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Tech Discussion
Since the game was made in a short period of time it had a lot of bugs... most of the errors are now fixed. Now the game would be enjoyable!...
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#1 Molotov Revolution
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Tech Discussion
Voilà le premier jet de ma participation à la Gamjam19 Je suis parti sur un jeu éducatif 😂 A vrai dire je pense que les tank c’est plutôt la mort avec...
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Ready for Alpha?
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Tech Discussion
Oh, the woes of using a plug-in. I thought "hey, I'll use a save game plug-in, that'll save all sorts of time". No. So after the plugin (which promised compati...
Behind-the-scenes of Get to the Sea!
Tech Discussion
Hey itchers! (does this community have a collective name? Maybe let's not choose this one...) I've completed my behind-the-scenes tips-and-tricks for making "Ge...
Devlog #3 - Files Management is important
Tech Discussion
Hello Everyone, I'm Ervin, Game Director at 4Happy Studio. Have you ever had difficulty managing files? Maybe when we put the file in any place it will feel ver...
New Update
Tech Discussion
Some Bug Fixes...
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Fps, Multiplier
Moving to automatic builds and deployments
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Tech Discussion
We’ve just moved our build process and deployment to Gitlab-CI. The developers of Ormer now just need to push their code to the Gitlab repository to automatic...
3 files — devbuild_20200114-2
Noise Hunters Devlog 15 - Megaphone
Tech Discussion
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see the process of 3D modelling the megaphone, an element that produces noise in th...
Weekly development report: 2020/08/08
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Tech Discussion
Finally, the work of replacing GTK library with Tk comes to the end. Last things which were to do are done: finished debug UI and the UI themes system. Also I s...
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