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Game Tech Discussion Devlogs Page 11

NcJump devlog #0
5
Tech Discussion
Last month I decided to work on ncJump , a project with a new engine: nCine , an open-source C++ framework for 2D games developed by @encelo . Some time ago, a...
How I made a Pattern Recognition Algorithm for Ludum Dare Compo
Tech Discussion
As you likely know, I made the suicidal decision to make a game based off of a pattern recognition algorithm for the 48 hour Ludum Dare Compo. I'd never attempt...
1 file
The Swarm 1.0.4
Tech Discussion
Hi! The following is a more technical discussion of the release notes for v1.04 of The Swarm, seen here . Weapon Penetration I've modeled a semi-realistic weapo...
4 files — 1.0.4
The Lost Demo
Tech Discussion
The download link is finally up and running, I hope everyone will enjoy the demo of this game set to be released 2020!...
1 file
Behind the Scenes: Art
Tech Discussion
This post is a catalog of all the art produced to make this game, with links to their ArtStation pages which includes way more art! I plan on doing additional p...
PIZZA-8 - Simulating PICO-8 on a modern game engine
Tech Discussion
Introduction If you've seen my Twitter recently ( Right 'ere ), you might've seen I've been working on Jefftastic 's Pizza Delivery 2, a sequel to a game I keep...
Tools and Assets
Tech Discussion
Some Tools/Assets Used All of them are public! Feel free to try them out. Art Aseprite: https://www.aseprite.org/ Code Audio and Fade Manager: https://www.epi...
M1 Anyone?
Tech Discussion
I have to say, I'm largely impressed with Apple' s M1 chips. I thought that various portions of this transition would be more sloppy than executed, but Apple ha...
Xochipilli's Trade – Random Temple Generation
1
Tech Discussion
Xochipilli's Trade – Random Temple Generation Context Not unlike a lot of people, we did the Ludum Dare Jam 44 this past weekend, with theme “your life is c...
The "Soldier" AI
Tech Discussion
Hey again! So, I decided to talk a little about the "soldier" AI that I wrote for this game. It's still a work-in-progress and I'm still polishing up the animat...
Some of My Uglier Character Models
Tech Discussion
I'll fix my ugly character models, if I learn how to, and if I must, I guess. I put a lot of work into getting Dawn right. She needed darker skin. She needed to...
UPDATE
Tech Discussion
The game is Updated! Some bug is fixed Stairs bug when you sprint you stuck is fixed Notes are in the walls now Monster random disappears fixed...
1 file
First Announcement!
2
Tech Discussion
Hello everyone! Learn RPG Maker MV is a project that born spontaneously from an interaction with an old friend of mine. He had purchased RPG Maker MV and asked...
1 file
C++ implemented code 2
Tech Discussion
Hello, In this blog I will discuss what has been implemented. at the current stage of the game I have setup an inventory and items are being stored within certa...
How I Did It-The Behind the Scenes Feature
Tech Discussion
Here is a brief rundown of some of the techniques and functions I used in building out the behind the scenes feature. There is dramatic room for improvement, bu...
Solving the attacking close to object problem !
Tech Discussion
As some of you knows, Elysium has been suffering from a problem for quite a while now, that made it impossible to attack IG a close enemy. To give a quick expla...
Addons!
Tech Discussion
Or "yes, it supports mods" The October 2020 demo (corresponding with CommonCore 2.0.0 Preview 16) adds one big feature that I’ve wanted since the beginning an...
1 file
Making of the landscape
1
Tech Discussion
The landscape was really a technical challenge as we had to familiarize with a lot of unreal tech : landscape splines, virtual textures, how to import an extern...
Noise Hunters Devlog 26 - Choosing 3D models
Tech Discussion
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see how we chose 3D models in online retailers! As we mentioned in a previous post...
Inventory in Soracca
1
Tech Discussion
I've received a few questions on how inventory is handled in TMoS , so I figured I would make a devlog covering the subject. To front-load some information: TMo...
Hotfix WebGL version
Tech Discussion
*** Error quit button resolved: go to the Ludum Dare page Wrong UI scale resolved ***...
2 files
New Game Page
1
Tech Discussion
Hi! I decided to change old full game project to restricted mode. Don't worry everybody who bought a game on old page are still able to download it :)...
The halfway mark!
3
1
Tech Discussion
I guess I'm at the halfway mark! I can feel the clock ticking... 😅 Anyway, some decent progress last night! First off, I've added the foundational bits for s...
Unity Port Progress
2
Tech Discussion
Without further ado, here's what we've been doing over the last 6 months! If you missed previous post, where we adopted Unity forward, here it is. We are super...
Q & A
Tech Discussion
I have decided to write Q & A devlog, because there are a lot of questions that I could answer. Q : Will you update project on same page? Or you are going to up...
Super Sprint Update Dev log #2
Tech Discussion
In this development update I've moved on to doing some of the non in-game scenes such as the Winners Circle and Prepare to Race...
Dev Update #2 (Last Stand of the Mushroom)
Tech Discussion
The first week, the game was updated to the latest pre-release of the PursuedPyBear engine the game is built on top of. Its good to keep on top of changes to th...
Spawn Issue Fix
Tech Discussion
Due to some minor issues, in the couple spawning code. We have currently taken the game download down. We have a new build ready to be uploaded the second we ar...
Horde Pathfinding in Constant Time
Tech Discussion
Horde Pathfinding in Constant Time Overview - The objective of this technique is to use a pathfinding algorithm to calculate the path of n number of entities i...
About how I made this game
Tech Discussion
Hi, it's Saitoki. In this devlog post I would like to explain how this game was made. As stated in first devlog, this game was made as an experiment for develo...
Noise Hunters Devlog 14 - Working with External Assets
Tech Discussion
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will talk on how we work we external asset packs for Noise Hunters! As a group of studen...
Dev Update #1 (Last Stand of the Mushroom)
Tech Discussion
This first week of working on my next small game, Last Stand of the Mushrooms, was pretty productive for a first-week. I'm still experimenting with Python game...
How I do planet gravitation and orbits
Tech Discussion
Gravity, it's the reason things fall down. I've been fascinated with gravity working on a spherical planet for a long, long time. The culmination is how it is...
First Android playable
Tech Discussion
Some of the issues when using an alpha engine are the stability and lack of documentation. However I am quite happy with the results I am getting with Armory3D...
Shadows Sample Project
Tech Discussion
I got a couple questions about how I did the lighting for Space Jelly so I've created a minimal sample Godot project that implements the core algorithm in about...
1 file
Dev Update #1
Tech Discussion
Some progress on a game I'm developing for the Jammin game jam ( https://itch.io/jam/jammin-2019 ). The theme of the jam is Growth . My goal was to come up wit...
Bazza Nava Devlog #0 - Back to musical toys!
Tech Discussion
Hello there! It's been a while since I haven't written anything about game development. Let's fix it! After the semi-cancellation of my last project, I moved on...
​Cosmic Connections Tunes:
Tech Discussion
Full disclaimer, I am not a well seasoned composer, but these were fun little loop able tunes I made on a site called BeepBox. To talk a little bit about BeepBo...
On Programming Meninx
Tech Discussion
Will you drink?
Z80 Development Tools
1
Tech Discussion
Before I started writing Castle Escape (towards the end of 2020), I was surfing the web looking for a 'C' compiler for Z80 based systems and stumbled across Z...
Early beginnings
Tech Discussion
Development on Ewe Woz 'Ere started at the end of January 2020, just after the competition was announced. The initial prototype came together fairly quickly. At...
About "TinyWar high-speed" Programing
Tech Discussion
I made "TinyWar high-speed" with only the basic functions of HTML5 and JavaScript. I often build games with basic functions in some programming languages. "Tiny...
1 file
Linux Update!
Tech Discussion
I have added a linux version for the game !!!!!! I have also tweaked cyans movement as well as some of the camera scrolling speeds...
3 files
Camera rotation, lifebar and billboard
Tech Discussion
This week I added a control that rotates the camera around the selected unit. This was a feature I didn't think I would need as my plan was to lock the camera...
Simple and Sweet AI
Tech Discussion
My hope for Nectar of the Gods is that it's a dynamic, competitive and fun head to head multiplayer experience both locally and online. But that doesn’t mean...
3 files — 0.0.7
Mobile troubles and asset work
2
Tech Discussion
Working through some mobile physics bugs without breaking the desktop version has been an interesting challenge. We're also starting to clean up some of our 4k...
Thoughts about bug and plan to solve
1
Tech Discussion
Recently I was released first Demo of A.R.M! https://nevertheless-studio.itch.io/arm-for-saving Thankfully, Some of the players said the game is fun. an...
Competition
Tech Discussion
For version 4.0 on TPDS, I will feature someone in the community as a easter-egg/character. In order to join, go to the discord server "Toilet Paper Gang" ( ht...
V1.1 - Raid on Bungeling Bay Remake, in 3D Released
Tech Discussion
Version 1.1 Enhancements Camera upgrades You can now cycle threw all enemy targets and have full camera control from their perspective. F5 for next target, F6 f...
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