Devlogs From Those You Follow Page 554
This update is focused on adding nametags, stealth AI, weapon balancing, and a ton of bugs that were reported via our discord . Thanks to everyone that gave fee...
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Hi, guys! What's up? How did your week go? Christmas is almost here and I hope you're all healthy, not sick like me 😂 The coughs and phlegm are very persiste...
I’m excited about this update! It’s only a small update, because I’m pushing out new textures as soon as they’re ready, hopefully weekly, rather than ba...
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If you're using Godot 4, you can install this free plugin to instantly create all the Farmer Sprite System animations right in the editor. Complete with all the...
Hello all! In preparation for the Steam Release, I've been making some quality of life adjustments to The Case of the Serialized Killer! Version 1.2 is mostly t...
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[ ESPAÑOL ] Tenemos una sorpresa muy especial para todo los que apoyásteis el lanzamiento de Shovel Adventure para ZX Spectrum y os hicÃsteis con la versión...
update v31.9 - Let's start this new theme, that will feature many different museum types! - - Added a "The Great Wave off Kanagawa" painting (3 frames available...
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Hey everyone, this is the first Devlog from us. It's hard for us keep you guys updated on our new game since we are always busy with the game. Progress of the g...
----------------------- Hello all! Been hard at work on MoonFire for awhile now. Wanted to bring about some changes I made to the game overall that has also bee...
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0.3.26: Added fall damage Added crafting recipe for the laser emitter Improved the laser emitter model Traps no longer activate in creative mode Fixed the trian...
4 files — 0.3.26
I'm programming this "little" guy today, come join us at the livestream! https://www.twitch.tv/kuupudev Come join us!...
It's not about winning right? Please tell me it's not about winning...
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A bunch of changes gearing up for release: Clicking on raymarched objects in the Scene View window now selects them. GameObjects get renamed from the defaults "...
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Alpha?! This is really it!!! All of the gameplay features are in! All of the levels are designed! All of the bugs! Also, lots and lots of FIRE!!!! What comes n...
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Third update changelog: - Added animation for Lisa on balcony - Fixed mouse movement velocity - Improved zooming - Fixed flashlight intensity - Photo pieces upd...
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Hey all! Development on the new demo is going well! I recently added some Unique Legendaries to the game, these are Legendaries with special Unique effects that...
Bugs fixes and code improvements. Monsters improved. Reorganized and decreased size of game data. Models converter included in game engine...
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High time I updated the game's page! I will replace the trailer too at some point! So, I fixed some minor visual bugs and added a small delay before the EXPLOSI...
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Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this tutorial, we'll create a grass tile, and then make a map with it in the Map Editor...
Hey! So, this is a bit impromptu. I didn't plan to release the demo publicly just yet. It was going to be a password-protected thing for anyone who wanted to op...
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Changed - Having a dead spouse allows re-marriage. - Special characters are cleared from settlement names. Fixed - When marrying a companion, it gets properly r...
1 file — 0.8.12.2-full
After completing the refinement of the ending CGs, I've been waiting for Steam to approve FCWCLF! Finally, its store page has been approved, and you can now see...
It has begun!!! Today is Geum's birthday, and to celebrate there is a fanart contest being held on twitter from now until the 9th of October. Simply create fana...
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Sorting tiles in Unity for overhead-style games can be a bit tricky so I put together an example project that others may find useful. The repo has detailed inst...
Zombie Admin has been out for almost 24 hours now. Time for a small update and a few minor bug fixes. We also took this opportunity to add German localization...
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Hello. Just passing to inform you that Devwill Too for ZX Spectrum got an Update, now with a 2.0 version. The ain of this was make it more on par with the MSX v...
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Yes, you read that title correctly!! Since the dawn of time, one question has been asked... " Can we date the shopkeeper? " The answer to that question has alwa...
Get the Monk animation add by paying 5USD extra...
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A Metroidvania Pixel Art Assets Pack
= V 0.9.0 = Game: - Improved: Next button now searches for the next mobile object with the movement points; - Improved: Work button searches for objects that ca...
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This small update improves the following areas: Messages now stay on screen until the user dismisses them The hacking level has been streamlined and is easier t...
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Hey everyone! It's been a while... I decided to have an impromptu hiatus for a few months to really decide what I wanted to do with Hedz and the future of Scarl...
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Elemental Connection rebrand! When I made this game around 2002-ish, I called it Elemental Connection. It stayed that way all up until the digital release, wher...
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The Zines Are In! ...and boy am I excited. This means I have 2 updates for you. 1. Pre-Orders Shipping All zine pre-orders from the course of ZiMo will be shipp...
New combat system! This update contains a simple close combat system. Now an entity can have two different types of attacks, either a ranged attack with a gun o...
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I was keeping up a devlog on the itch.io forums for about a year and a half (!) for my precision platformer Mobility, but since itch.io now supports dedicated d...
The game now has a category, so you can select it as the game when playing on Twitch!...
Changelog: Classes Fixed typo in thief skill description Made thief class explicitly optional Made "shields shall be splintered" a general rule, not a fighter c...
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Added four demo scenes made with the tileset in Unity 2d 2020...
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I’m super pumped to announce the launch of the Doodle Rogue tileset I’ve been working on for a while. You can use this to spice up your roguelike games with...
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Firstly, thank you so much for an explosive first day! We're over a third of the way to that first Itchfund goal of our SRD with kickass logo from the Lone Arch...
it's p. cool, imo. I also never published this post when it released, woops!...
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update v31.4 - Let's start this new theme, that will features many different museum types! - - Added a modular ticket office with a glass and a door - Added the...
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Ship compass Improved flashlight Multiple bug fixes Planets will now have grass Procedural generation Better models Improved map screen Some of these features w...
It has been a long time since this project started. It saw many changes, though the core gameplay remains the same. We've had an excellent Closed Alpha testing...
"Unfinished - An Artist's Lament" (2015) was released on Itch.io on May 3, 2021...
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I just finished working on a lot of stuff post jam for my Mundane Jam submit (Interplanet Ex): - Fixed bugs - Added a Minigame to fix the machines - Added a Min...
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Release v1.1.0 Sword attack is much faster Darkness is darker Added tutorial level Fixed bug preventing save from working in web browser (requires cookies to be...
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In this minor update we addressed some crashings and fixed some minor bugs. V1.02 Patch Notes: -Performance Optimizations -Fix a Bug That Let Player Switch In...
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