Devlogs From Those You Follow Page 555
Hey followers! I've just launched the public version of `0.4.0` . Go to https://marple.itch.io/orb-of-creation and start playing! I was debating launching this...
[DEVLOG] Week 16 Patch Notes Charms I added charms, permanent unique effects that can be bought with the prestige currency "Singularity" resource. They are base...
Attention all Gladihoppers! I'm pretty much done with development on this game. There will probably be some updates to the mobile version in the future whenever...
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Hey guys! We were getting ready for the Steam Next Fest and prepared a new update! NEW STUFF: [ New translations! ] Simplified Chinese German [ New feature! ] E...
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Quality of Life and Pathfinding Update - November 2024 A little life sign...., not that you think Settle the World is coming to an end It continues, but unfortu...
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Hello, Today I am happy to announce that I have made a big update for the game, revised and improved the mobile controls, and also added the ability to select d...
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Flash has gone bye-bye and killed the game. I'll port it to Unity, export again. Good news - I'm going to do it in December! This idea has been floating in my m...
Hi all! The first patch for Rush for the Ages is here! Thankfully there has been no crash or major issue to fix, so it's all mostly minor fixes, some balancing...
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Hello and Happy Valentines' Day! Hope 2022 has been kind to you so far! I'll be updating again soon, so stay tuned! In the mean time, here's some character Vale...
We've just added a Polish translation thanks to Dominika Klag! The updated android build may not work on older phones, so if that's the case for you, just leave...
Hello everyone! We've just upload the first post launch patch. Here's the list of the fixes: - Fixing a bug where vertical lines appeared during the game on cas...
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Hello! Helionaut can now be played with controller! There's also some more minor fixes and changes. Changelog: Added controller support. Simply press a button...
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Bonus songs for Pata-Tracker. Thanks to @BibikiGL for these arrangements: Corneria Castle from NES Final Fantasy Floor Theme from Adventures of Lolo 2...
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Filter mode now applies to both the low-pass and high-pass filter Added drive iterations parameter...
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Beta Release! This is it! Pretty much nothing left to do but fix the bugs. Tell me what goes wrong, or seems wrong, so I can fix it. If you buy/bought the game...
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Hi everyone, thank you for playing Ciel Fledge alpha build demo! We hope you enjoy playing the demo! As you may know, there is a link to support us on Kickstart...
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We have just updated our demo with an extension and some other changes! For more details on what sorts of changes you can look for in the newest demo update, ke...
Just added a new category: CITIES !! +10 New Assets...
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⭐️2000++ Handmade Assets 16x16px⭐️
So it's been a long time since i've updated the Roguelike Assets. I was wandering what you people think should be the next update - what would be more helpful...
Changes Rose Taunt is layered properly Reverted some changes to rollback netcode (Changed from "Auto" frame delay back to "Fixed")...
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1.0.3 PATCH NOTES Fixed bug where option success chance button could display the wrong explorer traits when there was more then one explorer with the same speci...
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* "textMat" is now "textMaterial". * Added a button next to "textMaterial" that creates a new material asset in "Assets/Clavian/SuperTextMesh/Materials" and ass...
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Big update, everyone! Thanks to Kona the Itch Game Page Image Templates now have support for Affinity Publisher and Photo. Kona also took the Image Guide and co...
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So we're beginning to see the game world's taking shape in our minds and the mechanics that can be utilized within them. I would be testing the mechanics out by...
Hey guys! Quick update here :D I updated the page a lot, and we now have 30+ screenshots on the page, and much more updated version of Dokimon (windows download...
This update includes: Introducing screen effects as rewards. Added new reward "Light Toggle". Added new drop item "Anvil". Added reset timer for certain rewards...
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There are only minor changes made in the game. For Mac users, I've fixed the error that kept popping up whenever the player opened the Preference menu Changed t...
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I am thrilled to announce that Sigh of the Abyss will be featured in the Games with WINGS showcase, airing for the first time ever this Friday March 1st at 10AM...
- redid movement system and combat, will update game page with controls and combos soon - tweaked some dialogue to reflect that the player no longer carries a s...
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I made a zine for DURF called Wizardry! which you can check out here :) The zine introduces alternative spellcasting rules, 50+ spells, a spellcasting generator...
Change log 0.6.7.8 Balance changes Swordsman attack damage is 23 (from 21) Dev Notes: In our tests Swordsman felt a tad underwhelming due to their cost and not...
The latest entry in the Big Tower Tiny Square series is on the horizon. This time around players will be navigating a NEON themed tower with an all-new look. Ge...
Version 5.2 comes with a new character playbook, the Operator! They're a gifted mechanic and pilot, able to craft and manipulate hardware and turn junk into use...
Demo version of Journey to the East II: The Empress and the Sorceress, has been released. This is the direct sequel of the first game in the series and resumes...
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For the month of February I'll be hosting my first game jam. The theme is, naturally, "The City." Head over to the jam page to check it out! https://itch.io/j...
Update 1.2.8 is now live! The roaches are fixed, you can continue your old save after getting an ending, you can adjust the volume in-game, and other various f...
10 Days until the release of the HTML5 port of Animal Crackers! We're showcasing something new every day from now until then. 🐭 Today we're showing off the...
UPDATE: After a long time we are back on the development of Eternal Hope. We want to release it on the third quarter of this year. We changed from frame to fram...
Fixed the "disappearing text" problem and some dialogue of the russian translation. If you encounter anything else, let me know...
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A short while ago, I had to remove the old demo because it didn't reflect the state of the game anymore. I meant to create a new one since, and today, I'm happy...
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🎉 The Big Update is Here! 🎉 Hey everyone! We’re excited to announce that the long-awaited Under the Castle update is now available for all buyers on itc...
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Features: - Nullifiers now absorb a limited amount of nuke fireball energy before collapsing into a temporary wormhole releasing a swarm of Anemones - Anemones...
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update v36.0 A bunch of updates to enhance what should be the core of this asset: the city - Added a new traffic cone (2 colors) + some variations - Added a new...
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Mio's Fruit Hunt is finally finished!! I hope you all enjoy playing it! (I am also very sorry if anyone got a double notification about this, I had to fuss with...
Version 1.3 - Changes: - Additional CGs (9 in particular — originally planned to add only 4–5, but I had too much fun drawing these boys... :3) - Added new...
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CODE Bunny Dropkicks its way into Itch.io Sep. 22, 2023! Hey, it's been a while. How have y'all been? We're happy to finally announce the game's Release Date! C...
Another day another sneak peek of the Archaeology Expansion 👀 Someone at the excavation site found a stone tablet etched with cryptic writing. Its ancient la...
Hi. I'm turning 22 today. I suppose I'm entering an old enough age now that I'm getting a little sentimental, so I wanted to reflect on the time I spent develop...
What up peeps, we've got some really cool announcements to share! The first is that Dangen Entertainment will be publishing Bittersweet Birthday for PC and cons...
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u pdate v32.6 -Natural science museum has started! - - Added the Bee Antennas & Wings Accessory file to the "Character_Generator" - Added the Ladybug Antennas &...
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