Game asset Devlogs About Game Design Page 3
I just finished my new asset pack any thoughts? it took me more than 2 days to make and i really wanna hear your thoughts about it!...
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This is an incomplete mechanic that is still in development, but I wanted to start capturing this kind of thing here because its neat and it might take some tim...
The creation of this tileset took quite a long time, but despite this, the pack turned out to be quite good, I hope you will like it and you will appreciate it...
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************************************************************************************** NOW includes an ART folder of the PNG file for users who don't use Unity...
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Hi Game Dev out there! I just released 2D assets, if you need some vintage car assets please take a look. also i will release more vintage assets in future, mak...
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“Tree Village RPG Tileset” contains the tilesets you need to create tree houses and village for your games! This pack contains: Terrain like leaves, wooden...
The new background style is already in my store!...
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Background with trees and mountains!
If 1person Purchase this Swords package . I will post Weapons pack 1...
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Good News, Everyone! The first version of the Nero-Engine Isometric RPG Game Template is now available in the Itchi.io and Scirra Marketplaces! NOW ON SALE: Ner...
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Hi all! Launch for the Isometric RPG Template is close - currently doing some refinements for both Construct2 and Construct3 (both are currently expected for la...
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Venice City Tileset Update of the Week. Another week, another free update, this time I add 2 more street stores, one that sells masks, and another one that sell...
The new background view is already online!...
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Background with trees and mountains!
Welcome to the initial development release for the simple pixel art bundle. This bundle will update over time with new assets as I develop more games. These ass...
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So I spent the weekend basically refactoring my code and oh boy, past me sure did a mess. I barely manage to get the new features up and running as planned, but...
Venice City Tileset Update Today I posted a deep modification of the Venice city tileset, my original idea is to make several tileset from different cities...
Sketched New Expressions to Add in the Project! I was looking for references and was actually pretty surprised to discover that Yoshida-Sensei doesn't actually...
A new set of game backgrounds is already online!...
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Background with trees and mountains!
Spent the day working on a new UI to reduce clutter and add some more new features that will help in editing characters. Here it is in action: New Additions: A...
A new set of game monsters is already online!...
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A set of animations for the shadow monster!
My second character sprite, Demon Butler, is available for purchase. I'm planning to make a few more character sprites in the future, depending on how many peop...
The new monster is already in my store! hurry up and watch...
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A new set of background is already on sale!...
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Background with trees and mountains!
This is the fuckin'* best sound pack/sfx pack you can ever buy! And now i've uploaded this! thats for you all! :) https://mikiz.itch.io/550-sounds-sound-pack...
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I have a new background for your games!...
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Background with trees and mountains!
just letting you all know I made the lip on the roof of the shelter a little bit more pronounced...
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As you can see I always try to keep this package updated. The last 8 updated packages are the following: Battle Drones Extreme Crosshairs #2 Battle Drones Evo H...
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Hello. Busy on the cyberpunk exterior tileset. There are just rough wall textures on this screen. Inside B + C are still blank. Time for some details ;)...
A new set of games with monsters! Come in quickly...
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A set of animations for the shadow monster!
A new game set with a shadow monster!...
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A set of animations for the shadow monster!
A new game set with a monster has been released!...
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A set of animations for the shadow monster!
A new set of backgrounds for your game has been released!...
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Существует новый набор игры для непобедимого монстра!...
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New ! Enemy ship firebug For a richer gameplay : This enemy ship is animated so that it can be assigned a different displacement. Contain : - Ship...
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Oyunumuzun linki koyulmuştur. İyi oyunlar dilerim ;)...
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Baldi Mod
what do you guys think about the new tree design?...
10/04/2020 Nature update (Part 1/2)
Hey there! I'm very pleased to announce that I have just published my first Asset Pack here on itch.io. :) The Pixel Art - Food & Drinks Icons - 16x16 pack wa...
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Made these today!...
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342+ Assets! Comment what you want me to add to the pack!
Got my computer back working, and i need some feedback. Rigt now i'm remaking some assets using what i've learned since i started working on this project, so, o...
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Today I wanted to talk about grids. Specifically, I want to talk about the relationship between different grids. Take a look at the following grid configuration...
Today I want to talk about area of effects. Specifically, I want to talk about how area of effects will be created, and the motivation behind the input format...
Today I wanted to talk about Grid Configuration Management . Basically, how do you manage your grids in your game so that it'll be exactly what you want for you...
This will be a new way for you to manage your inventories. By adding "position" and "size" to items along with a limited grid, you automatically have a fancy ne...
-------------------------------------------------------------------------------------------- Version 1.4 update: - Just added a new file for every tileset to fi...
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One of the next features I wanted to work on was the ability to select two more targets for a skill. In RPG Maker, this isn't really an Example Your party finds...
Today I wanted to talk about "skill range". What is range? Range is basically an upper and/or lower bound of some sort of scale. In our grid system, we are inte...
Here's an update on my grid battle system that I've been working on. 1. I integrated the grid with the battle system successfully. 2. I added some basic logic f...
In the last progress update , I had implemented support for "grid selection". That is, you were able to select a tile on the grid directly instead of selecting...
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