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Postmortems From Those You Follow Page 10

Tools instead of Trouble: Context-Free Plugins in Godot
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Postmortem
Hey, I’m Emil aka CookieBadger, and I’ve spent the last 6 months working on a level design and asset management plugin for Godot 4 - the AssetPlacer . I’v...
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Version 1 is now Available!
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Dead Crossway Story: Welcome to the apocalypse-ravaged streets of Manhattan, where the once-thriving crossway has become a battleground against hordes of bloodt...
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Postmortem
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Postmortem
The source code for this game is available here. There is an unofficial soundtrack for the game. Warning: this contains spoilers for all of the game. Part 1: Or...
It's (Joe)over
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I have no plans to ever continue this. I've frankly lost most of my interest in programming and coding, I just don't enjoy it anymore for multiple reasons. And...
First release
Postmortem
This is ProjectLog. I started working on ProjectLog somewhere around November 2022, like many other tools, because of a frustration I encountered while I was wo...
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Reflecting on the Beyond Solo Project
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The Postmortem: Lessons Learned and Areas for Improvement Creating Beyond Solo, a 66-day solo TTRPG and personal growth journey, has been an enriching and enlig...
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POSTMORTEM TIME
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I. Realized. I never posted my postmortem here. I posted it last year on Tumblr but you get to see it here now. This also doubles as a " did you wishlist SASASA...
New Update Soon
Postmortem
The project has almost been rebuilt with new content and new mechanics, and the main enemy has been changed (I will not show you the picture, it will remain a s...
The Game of Fourtune Postmortem
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Postmortem
Hey folks, The Game of Fourtune has been out for a while now. So I figured that this would be a good time to chat about the game as a whole, what I think worked...
Thank you.
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Postmortem
I don't know what to say... Big thanks from the small throne studios <3...
Devlog #5: The Perfect Portrait Postmortem
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(There is a mirror of this post on my usual blog posts here on Itch) The end of the month sees me releasing a new game, The Perfect Portrait ! So this monthly d...
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Space Courier 2
Postmortem
This game did pretty well over at Gamejolt when I first released it, and it's the best performing game I've ever made anywhere. I've been playing around with a...
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(Postmortem) Working on "Bleeding Canvas"
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Hi everyone! I am back with another game release after Dealbreaker was released in May of 2022. Wow! Almost an entire year! Where was I? Well, to be honest, Ble...
Exophilie - Postmortem
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For a better reading experience, this postmortem is also available on my website: http://frederickmaheux.com/exophilie-postmortem/ Il appartient à la perceptio...
Postmortem: Inspiration (aka Depression), Easter Eggs, and Thanks
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Hiya. I've only ever done two postmortems (one in 2021 and one earlier this year), so please bear with me! I don't really know what to talk about, so uh... LET'...
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O2A2 Post Mortem
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Hey everyone! For this O2A2 Walt the Fish and I directed two games: I Got Isekai’d Into A World Where I’m a Paraplegic?! and Mindread , respectively. The fo...
As You Wiiiish
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Hellooo ^w^/ I'm back again with another short game - this time it's about Atia! Or rather a short episode from Atia's past <3 If you have no idea who Atia is...
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Plague and Play: a Post Mortem
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Edit: Whoa! Over 1k views, and 500+ plays?! Thank you for all the love! I honestly was not expecting this to get as much love as it did, but I am incredibly gra...
A post-mortem of sorts
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A few days ago on April 14th, i released my latest game, Souvenirs , on itch.io as part of the Tiny Keepsake Jam hosted by Junk Food Games. Since then, i've bee...
C3 experimental webgpu compatabilty
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I have updated the addon to support the C3 webgpu experimental mode. See more details about webgpu mode here: https://www.construct.net/en/make-games/releases/b...
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Vault and Puzzle Mode
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When implementing this update there where many challenges. The first was rendering the new "draggable spots" on the screen to show which cells the player could...
3 files — B1.2.0
Art & Graphics post-mortem
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Matt has just published a Sparrow Solitaire art/graphics post-mortem on his blog: https://blog.gingerbeardman.com/2023/04/13/sparrow-solitaire-for-playdate/ It...
Bug fixes - Update 0.0006
Postmortem
Casual Bug fixes...
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This is my first Indie Game. Good Luck, Have Fun
Devlog out now!
Postmortem
The Rhythmole devlog is out now!!! Go check it out, I put a lot of work into it. That’s all :)...
♥ JKHA(2) Postmortem ♥
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Hi Everyone! What a week it's been! Thank you everyone who was waiting/ played JKHA(2) at launch (and in the future!!) , I appreciate the support! It's certainl...
Latest news and updates from AUTG on autg.itch.io - Update 0.0005
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Hello dear community, I hope you are all well! Today I wanted to give you a little update on my Itch.io page and at the same time thank you for your support. I...
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lessons I learnt making a game
Postmortem
Photo by Sora Shimazaki The biggest lessons I have learned so far while making a game The first thing is you are already a game dev the moment you started takin...
The Keyper - Walkthrough
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Hey! Thanks for playing the Keyper! This is a game of wandering, searching, and discovery, but looking for all its secrets could be tedious and tiring. Fear not...
Making-Of
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I made a non verbal small making-of of the creative process behind Little Postman...
Welcome to Will of the Hope
Postmortem
Hi everyone, I'm sorry for the little activity I've been having, I've decided to reformulate the project and from there I present Will of the Hope. On April 24t...
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Second Anniversary - Two Years Since Release
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Neural-net evolution in a chill aquatic environment
Servidor En Linea
Postmortem
El servidor se encuentra en línea y funcionando normalmente...
The Creeping Frost Retrospective
Postmortem
The Creeping Frost Retrospective First things first: this project was the start of my amateur RPG publishing journey. The Creeping Frost is raw, wrought with ty...
Mantenimiento
Postmortem
el servidor entrará en mantenimiento por aproximadamente 24 horas. Lamentamos las molestias -------------------------------------------------------------------...
Personal Thoughts
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VSR is an important game to me. It was a significant step up from my previous projects in terms of scope and quality, as well as being the first game people pai...
How Successful is Rocket Bytes
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Yo! If you’ve just come for the money stuff here it is, keep in mind it’s in Canadian dollars But don’t go yet, I’ve still got a bit to talk about. I do...
100,000 players on the counters.
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100,000 players on the counters. 100,000 players to date for INVITATIONEM. A figure that I find rather reasonable for a project intended to reach a niche audien...
Better Performance!
Postmortem
Went from 6fps on average i think to over 30 YESSSS...
An Early Access Pixel Art ORPG
Postmortem Ramble & Random Jam Stats :3
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As always with my postmortems (and most things I type out really >.<), this is gonna be quite a ramble, so if you plan on reading all of this, you should probab...
A Super Belated O2A2 Postmortem (And Announcements!)
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Thank you so much to all who have played Cultivating Happiness! As my first game, I wasn’t expecting such a large and positive response, so I’m incredibly g...
Anniversary Postmortem
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Introduction Hello! This postmortem will double as a belated devlog where I’ll be covering my experience trying to create a visual novel with no background or...
Pet - postmortem devlog
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Hi everyone! I love doing devlogs so here I am again writing another one. I've been doing them every month for Desideratum (which I realize I'm behind on since...
The B&B Campaign Has Come to a Close!
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The Bullets & Bourbon : Reloaded crowdfunding campaign has officially ended! We were able to raise just over $750, putting the campaign at 75% of its goal. Fort...
The new system for Sparuh's solo games moving forward.
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Hello and welcome to the first devlog for iXe! I’m Colin Liew, the lead developer behind this project. In this post, I’ll tell you all about iXe and why we'...
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Postmortem: Two Weeks After Release
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It's been two weeks now since I released The Salt Keep, so this feels like as good a time as any to give a bit of an update on the release, what I've learned fr...
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