Postmortems From Those You Follow Page 11
The game concept One of the first questions we were presented with in the development of Under Maintenance was: What kind of game did we want it to be? The otom...
WE DID IT. I CANNOT BELIEVE IT. I took a look at the itch.io dashboard this evening, and saw this . We have actually done the impossible, and hit 100k total vie...
A new standalone version was set to be developed right before the PC burned it's motherboard out. Data recovery is set in motion. A new PC is within site. This...
Hey guys! My first game took one year to finish! Now I tried to squeeze that 1 year of gamedev into just 2 minutes! Let me show you the difference between 48 HO...
This is a retrospective one month after release. Actually, that might be too soon to call this a postmortem... eh, anyway I'm just here to talk about Gridspech...
Backstory The game was made during TK Game Jam 2017 (theme: "Environment is your weapon"). With a precomposed team of students from my uni, we managed to make a...
This was the first big project I made in Unity. The game served as a playground for testing various engine features and seeing how different mechanics work toge...
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In the fall of 2018 we were really deep into making SUPERHOT: MCD and we decided to take a little break and organized an internal game jam. We spent a week toge...
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Endless Mode! Endless mode is finally added. Players can now play endlessly in a level were coins and enemies spawn automatically! Bug fixes! Fixed the audio is...
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It’s the 13th now, and Steam Next Fest has come to a close. As you may know, Tiny Life participated this time around, and the turnout was really incredible. W...
After 7 years, Leaderboard and new music pack are added! It's amazing, isn't it :D Play it NOW!...
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So here it is. AF+ER. A game I started working on in 2020 and the file crashed sometime in 2022. Sadly the the file corrupted as I was finishing the game, and I...
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What a great ride it has been from concept to actually getting these rules out into the wild. If you have actually put them into play then you know it creates a...
Kristi , the narrative designer, and scripter for Slippery Flippers: Episode One - Amulet of the Gods discussed her experience adding the scripting, and sound e...
Why did I make a 10 hour long visual novel? Why? I don't know why. I just know that it took a long time to make. Initially I wanted to only make this game 1 hou...
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This is a test log, just to get my hands on how this site works. (Not)Few words after completing QBots. I am extremely sorry I didn't make it in time to put the...
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Hello everyone! Today has been 2 years since HertenHeld has been released. And since it has been a huge journey with it's ups and downs, I wanted to share some...
Wow... the full release is finally here. I'm not really sure what to think. It's both awesome and terrifying. It's been a great 6.5 year journey making the game...
Last year I didn't release a game, the first time that's happened since I first started putting my games online 10ish years ago. That's kind of sad, but it's al...
4.13 has been released Changes: - made advanced stealth systems more available - fixed OCDE overpowered-ness...
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Hi! I'm working in a sound-quality-update. Here is not changes in file-names or length of songs... all content will be the same, but with a better sound quality...
Hello Everyone! Nights 3 and 4 are finished and here's what you need to know about them. Night 3 is your usual night, but with two new animatronics - Springtrap...
4.11 has been released Changes: - Minor energy cost rebalance for some weapons - Heavily buffed Plasma Torpedo...
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I really like doing Secret Santa Jam , an online game jam where you are randomly assigned a giftee to make a game for. I think I might be too old and creaky for...
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4.1 has been released Changes: - Lowered energy consumption for several endgame weapons - FIxed energy-drained vanilla ships...
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Hi everyone, This is going to be a very informal postmortem from me (Natty, writer/programmer/game director) about the development of The Spanish Privateer from...
I've created an interactive timeline of the level design iteration during the development of Linelith! You can view the level design at 32 points in time, plus...
I started working on Zombie Heist nearly two years ago. I had just watched Zack Snyder's Army of the Dead and began thinking of how to bring that vibe to the ta...
4.01 has been released This update only includes English localization fix...
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4.0 has been released Changes: - Major rebalance of most available mod content - Total remake of Avalon Corp visuals - Total remake of Avalon Corp ships and mod...
Hello Everline players! I wanted to take a moment to thank all of you who have downloaded and played the game so far. The feedback and support has been amazing...
Hey Project Xnow was for me an incredible adventure I could create a game to my image however I was just starting I thank you for all your help and your opinion...
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Welcome back! You may want to strap in a little for this part of the retrospective, because we are about to tackle sprites, and things get a tiny bit wild. That...
This is probably a bit late, but thank you for 1000 downloads! To celebrate, I drew a new cover art of Lena in yandere pose below. Hope you enjoy !...
So, this entry will address my approach to planning. Keep in mind, I’ve already planned this game once, coded and tested, and already have a deployment for th...
Intro When Trees Turn to Ice is the project that helped me dodge seasonal depression in 2022. After the release of Invisible Seams , one of my biggest projects...
Thank you for playing "The Dunkening", i am suprised how big it got, it just got over 2k downloads and i am thankful for that, there won't be any update because...
Hello all, as some might have already figured out, Galaxial Crack Shot is no longer updated or supported. It is also now completely free to play. There is a fla...
Heyo - Mado here! A long time ago, I promised that I'd make a postmortem for Bad Faith. I wanted to write it as soon as the game came out, but I never got aroun...
This is a tough post for me, for reasons that I'll get into below. Just let me first say thank you to everyone who played and supported the game. It means the w...
Due to more and more people get to visit my project page and 'The Red Cthulhu' is always sit on the side not being playable on its HTML5 from anymore. I looks a...
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Hi Everyone! Now that HCM is out, I thought I'd talk about my experience in making this game! Especially in comparison to my last Jam project, " Just Kiss Him A...
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Hi Everybody! I've reached another reflective milestone for this project and wanted to put something out there discussing it. A big part of this project has bee...
really, the true nature of this game is that almost since I've started making games at all, I thought it would be super cool for a game to be called Southern Cr...
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Here lie some bits that were cut from the game, and a few words about how it was made. Mid July, strangest io go “yo, what if videogame”, i go “aye”. Th...
Hi, I'm Pablo director of Dog Biscuit. Sorry for the delay if I have not written a devlog, it has been a complicated month, I will tell you later about this. A...
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First DevLog on the Itch.io page! After taking a week long break, I continued working on my current progress. The goal of this section of the development is to...
One of Craig Shipman's most engaging segments on Third Floor Wars is when he asks his guests, "What media are you consuming right now that you can't get enough...
We put together this short video for PIGSquad's community showcase last week. Hope you enjoy!...
2022 summary As it’s December and I won’t have any more playtests until 2023, I wanted to make a quick summary of the past 5 months working on To the Gates...
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