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A guide for making your own kid-specific TTRPG based on XP from the ENnie awarded TTRPGkids!
Systems Reference Document and Open Game License
How to Plan and Finish Your Game as a Solo Developer.
Looking Back at Thirty Years of Video Games Based on The Simpsons
Essays about playing with horror in TTRPGs.
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Essays and Reviews of Powered by the Apocalypse TTRPGs
How To Design Games That Are Personal, Political, And Profound
Essays and advice from around the tabletop industry
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48 pages of tutorials, interviews, and more!
An unofficial look at Kirby's Dream Land's attitudes towards difficulty in games and its ability to teach new players.
An introductory guide to dice maths and mechanics for all the goblins and goblins at heart
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Essays about TTRPGs, the internet, and remote play
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Fallen - a new type-in roguelike for the Commodore 64
A Paul Czege Broadsheet
Free minibook to get you started into HTML5 games development with Phaser and TypeScript
A collection of art and rough sketches with some commentary.
These are the entire lessons used for my course on Narrative Design which I ran from 2020 to 2024.
鈥婽hese are the entire lessons used for my course on Experimental Narratives which I ran from 2022 to 2024.
The Visual Novel and Interactive Fiction Zine
Es una gu铆a de inspiraci贸n para crear tus propios juegos de mesa.
Michtim was my Master thesis project: this is the theoretical background information to creating my game
A set of templates to help you map out your next game idea.
My submission for the Forgotten Games Essay Jam
Artwork and development insights into the making of 'The Beekeeper's Picnic'
The Winter 2021 issue of MQ: The All-Indigenous Sports and Gaming Magazine
The Visual Novel and Interactive Fiction Zine
A One-Page ttRPG about solving things in a given time.
These are the entire lessons used for my retired course on Dialogue Design which I ran from 2022 to 2024.
A book examining the poetry of 2D platformer design.
Interviews about the history of TTRPGs and where they're going
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A collection of ideas from the next generation of game designers.
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