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14 talks about women in tech, game design, and the industry we love
​This is the Fourth PICO-8 ZINE! SPECIAL ROGUELIKE
game spaces + architecture
Learn GameMaker Studio's Scripting Language Today
Your very own BASIC interpreter is closer than it appears
Concept art & assets used in We Know The Devil
game spaces + architecture
The digital version of the book preserving the art of Glitch
OpenGL tutorials with help for common problems
game spaces + architecture
How To Design Games That Are Personal, Political, And Profound
Thousand Rooms is a visual novel following the behaviours of four characters and a room.
a curatorial poetry chapbook with a large number of algorithms, bots, generators, and code snippets.
The Art of SUNSET and The Diary of Angela Burnes
Development diary and documentary photos from the making of the game.
The book of the No Time To Play blog
Understanding the Dreamcast from inside its game worlds
art and story booklets accompanying the demo release
An unofficial book on Undertale, delving into the game's explorations of compassion.
Novelization of the game
cute drawings of wizards who are also cats
A fictional slice-of-life short story about living with Bruce Lee.
A collection of essays from John Harris' column on roguelikes
GIF
Fate Accelerated RPG source book
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