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Concept art & assets used in We Know The Devil
​This is the Fourth PICO-8 ZINE! SPECIAL ROGUELIKE
Learn GameMaker Studio's Scripting Language Today
A zine about game development using PICO-8.
game spaces + architecture
game spaces + architecture
Thousand Rooms is a visual novel following the behaviours of four characters and a room.
OpenGL tutorials with help for common problems
The digital version of the book preserving the art of Glitch
A book about Spec Ops: The Line
process sheet for forgetful rpg
game spaces + architecture
This contains the The Letter - a horror visual novel game's digital artbook and exclusive wallpaper pack.
art and story booklets accompanying the demo release
a curatorial poetry chapbook with a large number of algorithms, bots, generators, and code snippets.
Development diary and documentary photos from the making of the game.
An unofficial book on Undertale, delving into the game's explorations of compassion.
A fictional slice-of-life short story about living with Bruce Lee.
The Art of SUNSET and The Diary of Angela Burnes
The book of the No Time To Play blog
a lunar new year overwatch zine
A twine novella about comedy, and what we use it for.
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