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Superpowers
Created by
Sparklin Labs
0
Members
Superpowers community
»
SUPERPOWERS — HTML5 2D+3D GAME MAKER
Game Scripting & Shaders
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48
Topics
48 topics
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Last post
[help] Getting an actor involved in collision
What I am trying to accomplish is if an my object collides with something I would like to check and see what the collisi...
started by
darkdrewmo
Mar 15, 2016
1
reply
522
views
Lacroiix Lancaster
Mar 17, 2016
THREE.js plugin - WebGLRenderer and WebGLRenderTarget not working
This is using the three.js plugin ! I'm trying to render some island models (put into a different scene than the main Su...
started by
pixelrobin
Feb 13, 2016
2
replies
1,530
views
pixelrobin
Feb 14, 2016
Uncaught ReferenceError: RNG is not defined
I tried to make a random number, but I get that error. awake(){ var ran = new RNG('w'); Sup.log(ran.random(1,10)) } Is t...
started by
ATPA9
Jan 08, 2016
3
replies
1,197
views
agilejoshua
Feb 03, 2016
Looping through tiles in tilemap
I'm trying to adapt the tilemap to be able to set up 3D tiles for my game. I'll maybe look into adding that as a plugin...
started by
pixelrobin
Jan 22, 2016
625
views
No replies yet
Changing "Advanced Texture" map of 3D Model in runtime
Hi all, I'm experimenting with 3D Models in Superpowers at the moment and do hope that someone can help me. I have a swe...
started by
Ubivis
Jan 15, 2016
9
replies
1,051
views
Ubivis
Jan 18, 2016
Prefab loading
I had some issues with appending scenes as prefabs, mainly with the actors' arcadeBody2D ( Here's a gif ). I emailed Spa...
started by
pixelrobin
Jan 14, 2016
6
replies
707
views
bilou84
Jan 15, 2016
The use of Uniforms (in Shaders)
I have a shader which requires knowledge of the image width and height in order to properly apply itself. So I add a vec...
started by
JTE
Jan 12, 2016
4
replies
1,030
views
Elisée
Jan 12, 2016
GLSL version ?
What versions of GLSL can I use when writing my shaders ? I am asking because I see that the default vertex shader uses...
started by
nounoursheureux
Jan 08, 2016
1
reply
780
views
nounoursheureux
Jan 08, 2016