在作弊菜单中可以增加一个锁具开关,开启后在操作选项中增加一个按键,通过按键直接取下它们。
还可以增加一个 穿墙功能 开关
我是觉得整个物品系统有问题:锁具带来的效果,锁的类型,同一锁具的不同外形。。。这些应当是在作弊功能内自由组合。
同理,游戏内也应当按照指定组合来生成原有的锁具,随机刷出的则是可以按照在一定范围内随机组合生成。
按照此方案,命名规则可以:系列(例如远古、皮革)+锁具+(锁具带来的效果)+。。。。
按照此方案有很多优点。
1.使用作弊获取锁具时,就不会再看到一大堆的东西,选得你眼花缭乱。
2.在此过程中还可以顺便修复 图片与实物不对应的锁具 。
3.让锁具可以具有更多的效果。不仅是可以具有正面的作用,也可以具有负面的作用。
4.利于在后期更新中加入新的种类
5.利于翻译,不必单独翻译锁具名字
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technically it is possible to use CMD lock but you can’t do so if gagged, so there are limits (you cant lock your gag on with the spell since it is verbal spell :3 )
As for the suggestion (allowing player to use more than just simple locks)–part of the last month’s of updates included more modular ways of handling actions with the right-click menu. the user friendliness is important because there are many things hidden behind debug functions that people dont notice right away. There is a lot of demand for being able to use more than just simple locks on yourself so locks and predicaments (curse, magic, etc) will be good for me to focus on for the 5.5 update as discord users seemed to vote for more imprisonment/prison scenario content.
To remove divine restraints you need to talk to an angel by praying at a shrine.