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RPG Maker

Games made with ASCII/Enterbrain/Kadokawa Games' RPG Maker series of game engines. Includes, but is not limited to the following:

  • RPG Maker 2000
  • RPG Maker 2003
  • RPG Maker XP
  • RPG Maker VX
  • RPG Maker VX Ace
  • RPG Maker MV
  • RPG Maker MZ

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rpg-maker

Toptagged RPG Maker Page 18 (1,356 results)

Explore tools tagged RPG Maker on itch.io. Games made with ASCII/Enterbrain/Kadokawa Games' RPG Maker series of game engines. Includes, but is not limited to the f · Upload your tools to itch.io to have them show up here.

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MENU COLLECTION #1: "Adventure" for RPG Maker MZ
.ini files + dialog boxes = games!
Preload images, audios, and fonts in your game
Gives you greater control over EXP gain
Tome's Advanced Audio Options for game projects
Add a map select scene for fast travel systems!
Build NPC relationships through a visual interaction wheel and no dialogues!
Allows for words and/or phrases to be different colors without the need for \c[x] textcodes.
Plug&Play plugin, extends Yanfly Engine Visual State Effects to allow any amount of "State Animations".
A flexible, fully‑customizable parallax‑layer
📜 Lost VX Ace Scripts Restored! True RPG Maker Archeology (Still WIP)
Unity Asset that allows you to create Tilemap Islands
Easily re-order your RPG Maker MV maps using Gimmer's mapsOrder tool.
This plugin allows you to create a loopable background for your menu scenes.
Fase Save/Load , AutoText, OneTimes center text, CahngeLeader, 8 dir move
Automatically search for pages with a comment and activate the corresponding self switch.
Adds audio visualizers to the left and right side of the screen (FFXVI inspired)
Build dynamic, resettable, category-based loot with one plugin command.
Adds Skill Bars - RPG Maker MV
Summarize your player's day with a clean results screen.
Create an infinite dictionary
Add-on for making 3D dungeon RPGs with RPG Maker Unite.
A plugin to setup limited merchant inventory, with possibility to setup a random number of stock.
Control system tab settings mid-game
Run in browser
Handle event interactions based on a controllable hit-box.
Like a self switch, but a variable
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