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Toptagged JRPG (95 results)

Explore tools tagged JRPG on itch.io. Eastern role-playing video games are role-playing video games developed in East Asia, including Japan, South Korea, and, 路 Upload your tools to itch.io to have them show up here.

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2D Character Portrait & VTuber Avatar Generator.
A 2.5D game making engine free for non commercial use!
Give your characters text sounds
Easily build thousand of RPG characters with the Hero Printer!
Find items, weapons & more anywhere in your RPG Maker game!
Discover & clean up unused project files & assets in minutes!
Cinematic camera control: Smooth zoom, target tracking, and map rendering fixes for MZ.
For that JRPG vibe
Run in browser
An advanced textbox and dialogue system for GMS2.
Break the 4th wall. Haunt the OS. The ultimate Meta-Horror suite for RPG Maker MZ.
A simple tool to display a VTuber from .png images that changes dynamically while speaking
Devon WiersmaVerified Account
An easy-to-use blender add-on that helps you export models for RPG Developer BAKIN.
Transform turn-based battles with interactive QTEs. Master the timing, boost damage, and unleash combos.
Recreate MZ-style clickable picture buttons in RPG Maker MV
Transform boring text logs into sleek, animated, rarity-coded popups for items and gold.
Generate Dynamic Dialogue for Quests, NPC Rumours, and Conversations.
Powerfull 2D Rpg Game Engine
Add a dynamic projectile system to RPG Maker
A rhythm game overlay for FFXIV's Bard Performance Mode.
Squeaker is a non-linear multi-language dialogue tree editor with many extra features.
Create an infinite dictionary
An automatic, animated Bestiary with detailed stats and drop tracking for MZ.
A plugin for RPG Maker MV
Stop future-proofing and start developing!
Move to see. Stop to survive. Visual echolocation and auditory stealth for RPG Maker MZ.
Control Encounter Steps & UI for Alerts/FOEs
Turn your cursor into a God Hand. Real physics combat, drag & drop, and gesture magic for MZ.
Spawn Enemies on map
A program for creating non-linear stories for games
Handle event interactions based on a controllable hit-box.
Instead of Side View, use front view!
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