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A tool for creating interactive prize wheels.
Scripts that make it easy to shake UI elements, mainly for camera-shake style juice effects.
A system for writing and playing branching dialogue.
A library for reading and writing files and data-types.
A collection of simple animations to jumpstart any project.
A library of graphics for all types of controllers.
Scriptable Object Quests.
Base classes to create custom state machines.
Open external links and load remote images!
Scriptable-object conditions that make it easy to reuse gameplay logic.
This package allows the user to control when referenced “Resource” assets are loaded into memory.
A system for saving, loading, and deleting player accounts.
A library for interfacing with Unity's built in Remote Config service.
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