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PBR (Physically Based Rendering)

Utilizing realistic materials and lighting models to simulate the physical properties of surfaces, PBR (Physically Based Rendering) enables assets and tools to achieve consistent, lifelike appearance across different environments and lighting conditions. Commonly employing texture maps such as albedo, normal, metallic, and roughness, this approach aids in accurately depicting how light interacts with various materials in 3D projects.

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Latesttagged PBR (Physically Based Rendering) (19 results)

Explore tools tagged PBR (Physically Based Rendering) on itch.io. Utilizing realistic materials and lighting models to simulate the physical properties of surfaces, PBR (Physically Based · Upload your tools to itch.io to have them show up here.

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Procedural textures authoring tool
PBR material manager
PBR Texture Creation Tool
A PBR light engine for GameMaker
PBR Generation Tool
Utility for creating and editing texture atlases
A time-saving GUI solution for RTX Remix Replacements.
A PBR light engine for GameMaker
Material, normal map, and emissive packer
Easy juicy Rough/Gloss details from your Normal/Heightmaps
Seamlessly Blend materials in Unity URP for creating amazing complex scenes
Create PBR materials and paint 3d models
Dust3D is a quick 3D modeling software for game developers
TextureWorks is an incredible one stop powerful tool for tiled Texture Synthesis, Re-scaling.
3D Showcase Tool
3D Painting Software
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